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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I Definitely Burrow This 
 
 
I'm excavating so hard right now! 
 
Seriously though that's a potentially interesting bit of topology for moving/fighting around, and I've always liked the mossy-block Quake texture set as being one of the "most Quake-ish". Keep fiddling with the lighting. 
Decent Stuff! 
Huh 
The full version of that texture set has a lot more textures, but for some reason I don't have it in a cloud service anywhere.

I'll check on my local drives tonight for it. 
@purple 
Those textures look really nice! 
Full Green Tex Set Plx 
Nice work on your first map there Brown96, keep it up! 
Please Do, Ijed 
* Brown96, that looks good. Work on the lighting and, that angled brush at the left, looks unscaled to me, but maybe it is the perspective. That many health packs make me think that it is for a big fight, so i got wondering which kind of fight culd be pulled there.

* Faethon, Mechtech, i have some demos for you. When i get some time i'll send you them with some comments with. 
My First Quake Map 
the healthpacks are modified with QuakeC. with another spawnflag, they give only 2 hp. there is a total of 48 hp and 100 armor to be had in this room, and you will encounter a total of 2 wizards, a hellknight, and 4 knights. given that the nailgun is found in this room with 75 nails, it feels "about right" for my skill level.

http://i.imgur.com/1SMAxNL.jpg

i still haven't messed with the lighting in the previous area yet. i intend to do so over the course of the next day or so. thanks for the feedback. 
Ok 
Found the textures. I'll prepare a neatened up pack.

They were painted for RMQ and feature modified / expanded sets of the id1 textures for the most part.

Should I email them to you as well Spirit? 
Ijed 
Sure, I will upload them then. 
What Engine Is That? 
With reflective water!? 
I Like Brown, 
and green. 
RickyT23: It's DarkPlaces With R_water = 1. Nothing Fancy. 
 
Re: Shots Nice Oldschool Style 
reminds me of the Bad Dark Cistern a bit, or Round the U-Bend (hey negke and than, how about more Dm-for-SP remakes, such as dm2?). 
RMQ_Texture Wads 
Texture sets armed up and sent to spirit, you can also get them here:

https://www.dropbox.com/s/6uahnrw014qztfg/rmq_textures.zip

The wads contain work by myself, Gb, OTP and probably some others.

The textures are based off the id1 textures and designed to fill out the gaps in the sets. Often there's a cool texture in id1 but you want to expand it into a style a bit more, which is what happened here.

The rotmet set is the one mentioned above, and is an entire texture set based on a single texture from id1; met14. 
Sweet! 
 
 
these are really good, thanks for uploading them. :) 
Hopefully 
They'll find their way into a release :D 
 
 
 
I'm on the fence on these textures, some of them are just extended versions of the originals (ie, someone has just copy and pasted the tiles to make them bigger versions of the exact same texture). Some are just badly sprayed on...

It's not all bad, but it's more bad than good. 
 
Some of the darkmet textures have way too pronounced shadows and highlights. Not to offend anyone, but they look amateur. "Bevel and Emboss"?

The techsludge wad is also questionable. 
Yep 
There's some crappy sets in there, but there's also some useful, more finished ones. 
On The Other Hand 
Some of the redtech stuff looks really cool, a nice compliment to a regular idbase map at worst. Especially those hybrid red-trim-on-idbase ones at the start of the set... 
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