#1 posted by khreathor on 2016/11/14 17:24:32
Question
#2 posted by mjb on 2016/11/14 18:19:31
By original BSP limits, you refer to the "Normal Limits" on the BSP table from this page?
https://quakewiki.org/wiki/Engine_Limits
I just wanted to verify as I am ignorant in the original stuff when it comes to mapping.
Fitzquake Limits
Aka protocol 666.
I will not be accepting BSP2 (or 2PSB) entries.
Ah
#4 posted by mjb on 2016/11/14 18:38:32
Oh okay, whew...I am okay with old school detail and even the short deadline but was afraid I had to adhere to that static entity limit. (Nice break from my current 100,000 brush masterpiece that is uniquely textured on every face.)
I am going to play with some brushes and hope to have something to submit by the 18th!
What The Hell Are You Going To Build In 5 Days That Breaks The 128 Sta
#5 posted by czg on 2016/11/14 18:47:10
tic entity limit?
#6 posted by anonymous user on 2016/11/14 20:22:24
no one wants to participate in a jam organized by a hostile and abusive jackass who's entire contribution to the Quake community is an unlit unfinished map textured with cocks.
Nice One Scampie.
Did you already forget about your entry for the last jam I organised?
Nevermind The Fact That RJ4 Was The Most Successful
#8 posted by skacky on 2016/11/14 20:33:53
#9 posted by anonymous user on 2016/11/14 20:46:24
Yeah, I mapped in your last jam, and I still don't feel good about my association with you in the slightest, for the reasons I already stated and more. You are a pimple on the ass of the Quake community.
Wow
bit harsh.
Pimple?
I think you mistyped le pimp.
Pleasantries
#12 posted by mjb on 2016/11/15 03:08:31
I guess I don't know how many I usually use...
Anyway, this jam isn't for me I have been plugging on my current AD map for too long and I can't get the creative juices flowing for another map.
#13 posted by metlslime on 2016/11/15 07:30:23
another classic map to reference, "Rust In Peace" -- https://www.quaddicted.com/reviews/grc4beta.html
Well
#14 posted by Shambler on 2016/11/15 11:56:15
True, OTP is one of Func's very own anal warts.
But equally true, this is a good jam, eloquently laid out with a good theme and simple rules. And for that reason alone....you lot should be IN.
Make Me Stuff!
#15 posted by sock on 2016/11/15 12:01:39
For some reason I read this as "Hey Guyz, I need some maps to play, can you make me some!?! thkx bye!" :P
I think the Quake community really needs people that makes content rather than just organizes it. As I have said before, if you organize a mapping event, you should at least enter it yourself!
Bloughsburgh: Well, that's a shame, since I was partially hoping that a short jam would be a good sort of palate cleanser for people working on/coming off larger personal projects. Good luck with your map though!
Metl: Thanks for the link, I don't know why I hadn't tried "e3m5" as a tag on Quaddicted.
bler: Thanks for the objectively true statements (both of them bitches).
sock: I think you might be positively surprised by this jam :)
Sock Go Map.
#17 posted by Shambler on 2016/11/15 13:22:19
Sounds Like
OTP has a map in the works.
I'm too busy atm to contribute but it's a good theme!!
Are Those M'kay?
#19 posted by khreathor on 2016/11/15 21:35:08
1) Color lights ?
2) Fog ?
Yes To Both
Progress Report
#21 posted by Qmaster on 2016/11/16 03:45:37
Level: retro5_qmaster - "Trick Bricks"
Start Time: 11/15/16 18:00 CST
Base Geometry - 100%
Detail Geometry - 60%
Progession (Doors, exit, etc.) - 100%
Lighting - 0%
Items - 10%
Enemies - 0%
Secrets - 50% (2 so far)
Current Playtime: 2min.
Current time of writing: 20:42 CST
Pretty fun little map so far. Added something interesting for the last part to make use of the small space. I accidentally made this fit within 768 jam limits at first so I stuck with it.
Go map. No more excuses.
Actually
#22 posted by Qmaster on 2016/11/16 04:25:11
Make that:
Lighting: 75%
Current Time: 21:25 CST
#23 posted by NewHouse on 2016/11/16 17:30:56
I am busy this and next 3 days. But I will make "something" even if I have only 1-2 days. So it is fine to make very abstract and simple design? And the focus is more in gameplay itself and not the look? Okay then*
#24 posted by NewHouse on 2016/11/16 18:12:17
Where will it exit? Original Start.map?
Bleh
#25 posted by mjb on 2016/11/16 19:57:37
Well, that's a shame, since I was partially hoping that a short jam would be a good sort of palate cleanser for people working on/coming off larger personal projects.
I'm in.
50% brush work, 25% lighting, overall layout planned out.
I think the fact others are joining in made me change my mind. It will be nothing spectacular but it will interesting to see what I can come with in a very short amount of time.
|