| 
		
		#267 posted by Lunaran  on 2014/12/02 18:44:41thanks daz! :)
 but whatever engine you use must have stuffed up the info_intermission, because I placed it facing a very nice vista and not right up against an ugly torch :(
 
		
		#268 posted by negke  on 2014/12/02 19:15:51The intermission camera is almost always wrong in demo playback, even if it looked perfectly fine during the recording. BJP's convdem tool has an option to (attempt to) fix it, but it only works on protocol 15 and 10000-2 demos.  
		 Lun #269 posted by DaZ  on 2014/12/02 19:30:43Heh, yeah it had a nice vista when I recorded it. As Negke says, it got b0rked on playback :(
 WALLTORCH H Y P E
 
		 Forsooth #270 posted by Lunaran  on 2014/12/05 18:23:23  
		
		#271 posted by scar3crow on 2014/12/06 18:51:58 Not sure why, but every custom map (not id1 maps though) that I play in Quakespasm, I've gotten a weird intermission camera. I just assumed some people were being overly artistic... "Look at this torch, it is beautiful!" I noticed it during my playthrough of retrojam2 and The Hell That Is Coming last night.  
		 Weird #272 posted by ericw  on 2014/12/06 18:56:25I don't recall any recent changes in QS that should have broken that. Do you get the same cameras in Fitz 0.85 or Mark V?  
		
		#273 posted by JneeraZ  on 2014/12/06 19:10:17THTC doesn't have a proper camera.  So ignore that.  :)  
		
		#274 posted by mfx  on 2014/12/06 19:47:09I assume most people use only one info_intermission in their maps, not knowing they should place 4 of them.
QS resets to the playerstart as intermission then which is unfortunate.
 I only assume this is the reason.
 
		
		#275 posted by JneeraZ  on 2014/12/06 19:57:484?  For what, co-op?  Is that a realistic concern these days?  Was it ever?  
		
		
		I'm pretty sure just one intermission camera is enough, and 4 is only the limit.  
		 Intermission Camera #277 posted by Mike Woodham on 2014/12/06 22:37:19 Doesn't it choose one of up to four at random? And if none, then the players start position?  
		 ^ #278 posted by necros  on 2014/12/06 22:55:51that is the behaviour I have observed  
		 That's Essentially It Also fun fact: you can killtarget intermission cameras. Get some sweet conditional action up in that.  
		 Also In the Shadows allowed you to switch between the cameras on the intermission screen by firing, I thought it was a pretty nifty addition.  
		 Hmmm #281 posted by ijed  on 2014/12/07 02:52:10Maybe it could automatically cycle through them.  
		 A Floating Disembodied Camera Moving Around Polygons #282 posted by DaZ  on 2014/12/14 19:51:09aka The Halls of the Blood God by Scampie https://www.youtube.com/watch?v=wChHZj3hq5k  Youtube is being slow to encode the higher resolution 60fps version of the video so give it some time if its not available yet!  
		 Shared This On My Tumblr Blog. #283 posted by Breezeep_  on 2014/12/14 22:26:00I might play trough it without cheating sometime.  
		
		#284 posted by -  on 2014/12/14 23:03:39WAY TO MISS ALL THE REALLY EASY SECRETS
 Also, the ammo and health don't respawn on timers, but instead they respawn along with waves of enemies. Means the health and ammo is controlled so that you have enough for all the respawns, but never lets you get too much to break the balance.
 
		 Some White And Blue With Yellow Stains #285 posted by DaZ  on 2014/12/21 20:52:53aka IKWHITE THEME OF SKACKY aka MAP NAME TOO LONG ERROR aka https://www.youtube.com/watch?v=Qfwblog7iQs 
		
		#286 posted by Spirit  on 2014/12/22 12:05:04Is this just me? Check the fly around at ~35-40s in. If I advance frame by frame there are many almost same frames mixed with bigger jumps. This is visible as jitter in 1:1 playback speed.
 Are you capturing with something synchronized to the engine? Otherwise this might be due to the difference between the recorder's tick and the engine's.
 
		 Hmm #287 posted by DaZ  on 2014/12/22 18:08:42Would setting the monitor refresh rate to 60hz with vsync on while recording at 60fps fix this issue?  
		 I Noticed It Too #288 posted by ericw  on 2014/12/22 18:39:49although I don't recall seeing stuttering on past CG videos. Trying vsync sounds like a good idea.
Enjoyed the review though :)
 
		 Death By A Thousand Derps #289 posted by DaZ  on 2015/01/07 19:16:28pixels wot move m8 https://www.youtube.com/watch?v=1L3XB7f_n1s  Death by a thousand cuts by Sock, shipping with map jam 2!  
		 One Thousand Cuts #290 posted by sock  on 2015/01/10 16:27:07if anyone liked my jam2 entry I did an updated version with more content, skill levels and better item balance. I also wrote a long articles about how the map was originally created and what went right and wrong with its design.
  Version 2 - http://www.simonoc.com/pages/design/sp/1000cuts.htm 
		 Nice On Sock. #291 posted by Shambler  on 2015/01/10 16:54:24That's my evening sorted - map and words.  |