So, I woke up at 3am, bored, and well here's this..
 
 https://youtu.be/2SABwkUnqRE
 
 in r_alias.c
 
 i just added the shade variable in GL_DrawAliasShadow
 after..
 
 	R_LightPoint (e->origin);
 
 	shade = (((lightcolor[1] + lightcolor[2] + lightcolor[3]) / 3)/128);//R00k
 
 //then
 
 	glColor4f(0,0,0, shade * (entalpha));//R00k: fade light based on ambientlight
 
 //before
 
 	GL_DrawAliasFrame (paliashdr, lerpdata);