Mfx
#26 posted by Cocerello on 2013/04/24 01:20:38
I haven't understood that last phrase. Are you laughing about someone playing nightmare because you consider it is masochistic or are you doubting about the fact that i completed it in nightmare?
Coce
#27 posted by mfx on 2013/04/24 01:49:31
Im laughing because of Bavaria Munich beating Barca 4:0
nothing more...
Cocerollo To Be Serious
#28 posted by mfx on 2013/04/24 02:02:21
After watching your demo, i�m proud of you.
You�ve mastered it in a way i planned it.
That�s that .
(And to everybody who�s reading this, watch his demo, then complain how hard it is...) Orbs doesn�t count for sure..
I�ve to outright admit that you�re the one.
It surely takes a couple of tries.
Firstrunners Record .dem Please...
#29 posted by mfx on 2013/04/24 02:10:36
just to make sure, in the future my maps will be a bit more balanced.
Learning by by seeing your mistakes, not planned to make it harder, but
more twisted and fair.
Mfx
#30 posted by Barnak on 2013/04/24 02:13:07
... and where should I find this /quake/quoth/gfx/env/ for void*.tga file ? It itsn't part of the standard Quoth installation.
Barnak
#31 posted by Preach on 2013/04/24 02:19:10
The files are in pak0.pak in the Quoth directory, not sure what's going on with this map as I've not looked at it - but as a stab-in-the-dark could it be a case-sensitivity issue?
Barnak
#32 posted by mfx on 2013/04/24 02:28:39
deinflate the paks like pffff...
Why Isn�t Everybody Else Complaining?
#33 posted by mfx on 2013/04/24 02:30:46
Barnak, sth. seems to be messed up with your directories...
Mfx
you have my first two runs in that .zip file.
I think gameplay needs to be a little more balanced. You should never resort to using an axe (unless it's something fun like axe & quad).
It looks nice though, for some reason the map seems easier in RMQ, I think it defaults to a lower skill setting perhaps? I'll try and complete it tomorrow.
Mfx
#35 posted by Barnak on 2013/04/24 02:32:19
Doh ! Then why should I deinflate the pack ? The map should find the file in it, after having launched the game. This is the first map I play which have this kind of problem.
Preach
#36 posted by mfx on 2013/04/24 02:35:50
my map says clearly "sky void" all noncaps.
Not like MFDOOM ALLCAPS.
Barnak
#37 posted by mfx on 2013/04/24 02:36:51
which engine are you running?
Mfx
#38 posted by Barnak on 2013/04/24 02:37:59
Negke is apparently also having the gray sky box (see the message #15).
Mfx
#39 posted by Barnak on 2013/04/24 02:39:04
I'm playing with Quakespasm on OS X.
Hmm..who Cares About Negke?
#40 posted by mfx on 2013/04/24 02:42:34
No to be honest, in testing this one that problem never occured.
Than shipped his APSP3 with the same "sky void" settings, as i can assure you, having looked at the .map file.
I had no problems with it, nor having them now.
Evil powers are at work maybe?!?
OSX QUAKESPASM
#41 posted by mfx on 2013/04/24 02:45:47
was testing environment,
dont have a clue for now, going to take a rest.
Dreaming of nightmare maybe solves it...
Orbs Cheated! I Dreamed Of...
#42 posted by mfx on 2013/04/24 03:33:16
It Isnt An Alpha Issue Like In Mfx's Last Map Is It?
#43 posted by nitin on 2013/04/24 04:41:43
in that one without putting the right alpha settings all the glass was grayed out. Maybe something similar?
I will give it a run later tongith to see what I get.
Yeah I Guess I Get What People Are Talking About
#44 posted by Drew on 2013/04/24 04:58:18
but I kind of like it just as a grey sky... nothing really wrong with it, I'd say.
Anyways, I recorded a demo, I'll upload soon. played it on fitz mark v since I know you have issues with RMQ. Overall basically what everyone else said, as you'll see in demo. Skill 2, 1 secret, 100% kills... struggled with ammo to start, even trying to be fairly careful because A- read a few comments and B- couldn't get health bar to display in fitz V?
Anyways, good job maintaining pace!
Although I do think you should slow down the pace, just enough to get some more testing. eg the ammo, the sky issues - these things aren't the end of the world, but it's that final polish that takes the map from 'nice' to 'excellent,' you know?
Finally, as I said in the demo - I fully endorse your than/CZG boner!
Drew
#45 posted by nitin on 2013/04/24 06:20:40
but surely it matters whether it was intended or not?
Authorial Intention
#46 posted by Drew on 2013/04/24 06:51:16
I imagine mfx probably did intend to have a black void rather than a grey sky, but what does it matter to me if I think results looks good?
Grey Sky
#47 posted by Preach on 2013/04/24 09:55:57
MFX.
#48 posted by Shambler on 2013/04/24 10:58:47
Grey sky is not a problem obviously.
+40 SSG or +50 NG ammo and +50 health near the start would have been fine.
Ending could have been a bit tougher. Spawning monsters near Vermis could have been cool.
Hard to start / easy to finish is a VERY common flaw in otherwise good maps - but it is very easy to fix. This is still a good map....there is only a tiny bit you need to tweak for your next one. I am really impressed by your mapping BTW....both releases.
Mfx
#49 posted by Cocerello on 2013/04/24 12:09:14
You'll make me blush ...
To Clarify
#50 posted by Cocerello on 2013/04/24 12:11:15
Now being serious, most of the times i had to try again your map was because of i couldn't land on the first shell's box, because of the drole and the few typical visits to the botomless pits. So, if i were to save after that i would have done it in 2 or 3 attempts, instead of 20 or so. So, yes, i do consider it as having easy/decent difficulty in nightmare.
Like Shambler said, the map gets easier as time goes.
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