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New Q1 SP Quoth: Pain In The Arch By Mfx
Features knave texture set, and should provide a decent battle.
Screenshots:

1, 2, 3

Don�t want to spoil the party, my speedmapping entry was to late (and lame), but i had this one in the pipe... so well.

Please read the readme, and feedback is welcome, especially first run demos!

Download ZIP file
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Mfx 
I haven't understood that last phrase. Are you laughing about someone playing nightmare because you consider it is masochistic or are you doubting about the fact that i completed it in nightmare? 
Coce 
Im laughing because of Bavaria Munich beating Barca 4:0
nothing more... 
Cocerollo To Be Serious 
After watching your demo, i�m proud of you.
You�ve mastered it in a way i planned it.
That�s that .
(And to everybody who�s reading this, watch his demo, then complain how hard it is...) Orbs doesn�t count for sure..
I�ve to outright admit that you�re the one.
It surely takes a couple of tries. 
Firstrunners Record .dem Please... 
just to make sure, in the future my maps will be a bit more balanced.
Learning by by seeing your mistakes, not planned to make it harder, but
more twisted and fair. 
Mfx 
... and where should I find this /quake/quoth/gfx/env/ for void*.tga file ? It itsn't part of the standard Quoth installation. 
Barnak 
The files are in pak0.pak in the Quoth directory, not sure what's going on with this map as I've not looked at it - but as a stab-in-the-dark could it be a case-sensitivity issue? 
Barnak 
deinflate the paks like pffff... 
Why Isn�t Everybody Else Complaining? 
Barnak, sth. seems to be messed up with your directories... 
Mfx 
you have my first two runs in that .zip file.
I think gameplay needs to be a little more balanced. You should never resort to using an axe (unless it's something fun like axe & quad).

It looks nice though, for some reason the map seems easier in RMQ, I think it defaults to a lower skill setting perhaps? I'll try and complete it tomorrow. 
Mfx 
Doh ! Then why should I deinflate the pack ? The map should find the file in it, after having launched the game. This is the first map I play which have this kind of problem. 
Preach 
my map says clearly "sky void" all noncaps.

Not like MFDOOM ALLCAPS. 
Barnak 
which engine are you running? 
Mfx 
Negke is apparently also having the gray sky box (see the message #15). 
Mfx 
I'm playing with Quakespasm on OS X. 
Hmm..who Cares About Negke? 
No to be honest, in testing this one that problem never occured.
Than shipped his APSP3 with the same "sky void" settings, as i can assure you, having looked at the .map file.
I had no problems with it, nor having them now.
Evil powers are at work maybe?!? 
OSX QUAKESPASM 
was testing environment,
dont have a clue for now, going to take a rest.
Dreaming of nightmare maybe solves it... 
Orbs Cheated! I Dreamed Of... 
 
It Isnt An Alpha Issue Like In Mfx's Last Map Is It? 
in that one without putting the right alpha settings all the glass was grayed out. Maybe something similar?

I will give it a run later tongith to see what I get. 
Yeah I Guess I Get What People Are Talking About 
but I kind of like it just as a grey sky... nothing really wrong with it, I'd say.

Anyways, I recorded a demo, I'll upload soon. played it on fitz mark v since I know you have issues with RMQ. Overall basically what everyone else said, as you'll see in demo. Skill 2, 1 secret, 100% kills... struggled with ammo to start, even trying to be fairly careful because A- read a few comments and B- couldn't get health bar to display in fitz V?

Anyways, good job maintaining pace!
Although I do think you should slow down the pace, just enough to get some more testing. eg the ammo, the sky issues - these things aren't the end of the world, but it's that final polish that takes the map from 'nice' to 'excellent,' you know?

Finally, as I said in the demo - I fully endorse your than/CZG boner! 
Drew 
but surely it matters whether it was intended or not? 
Authorial Intention 
I imagine mfx probably did intend to have a black void rather than a grey sky, but what does it matter to me if I think results looks good? 
Grey Sky 
Doesn't the shot http://www.quaketastic.com/upload/files/screen_shots/mfxsp102.jpg have the grey sky everyone is mentioning? 
MFX. 
Grey sky is not a problem obviously.

+40 SSG or +50 NG ammo and +50 health near the start would have been fine.

Ending could have been a bit tougher. Spawning monsters near Vermis could have been cool.

Hard to start / easy to finish is a VERY common flaw in otherwise good maps - but it is very easy to fix. This is still a good map....there is only a tiny bit you need to tweak for your next one. I am really impressed by your mapping BTW....both releases. 
Mfx 
You'll make me blush ... 
To Clarify 
Now being serious, most of the times i had to try again your map was because of i couldn't land on the first shell's box, because of the drole and the few typical visits to the botomless pits. So, if i were to save after that i would have done it in 2 or 3 attempts, instead of 20 or so. So, yes, i do consider it as having easy/decent difficulty in nightmare.

Like Shambler said, the map gets easier as time goes. 
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