I Should Have Been More Strict With Deadlines
#26 posted by
Spirit on 2013/12/07 17:18:52
Emergency filler for Day 7:
Come play the Quake Shareware in your browser. Either singleplayer or even deathmatch on some of the maps Scampie showed us the other day:
Play the Quake Shareware singleplayer episode at
http://webquake.quaddicted.com/
Play Quake Deathmatch in your browser at
http://webquake.quaddicted.com/WebQuake.htm?+connect%20ws://webquake.quaddicted.com:26000
(Firefox or Chrome/ium work best)
Preach
is some kind of fucking witch that needs to be burned.
Well Done 5th
#30 posted by
ijed on 2013/12/08 22:01:25
You're now top of the sacrifice to Shub list.
Clearly I'm Right...
Preach is messing with black magic and needs to be stopped!
The Man Knows How to Mod!
On A Serious Note
I really wish the upside-down vores and eyeball guys were regular enemies. It's rare that a quake mod gets me laughing and I really howled at this one. Bravo.
Save Game Hacking
#35 posted by
Preach on 2013/12/09 00:21:03
Hey guys, glad you enjoyed it. Thanks to Spirit for running the Advent Calendar, I've had the idea of a modified save-game in my back pocket for a while, and this finally gave me a deadline to get something done. It works a lot like entity hacking, but with many of the constraints removed, so you can get some pretty "out-there" behaviour.
Fifth: The upside-down Vores are actually pretty simple mechanically. At first I created Vores that spawn upside-down, but when I teleported them, the teleporter actually undid the hack and turned them right-way-up! So the finished game doesn't actually hack the Vores, but just the teleporter destination - an idea that works fine as a conventional entity hack. Of course, a proper mod could do upside-down Vores better, but the option is there.
Aha
#36 posted by
ijed on 2013/12/09 01:16:22
I've seen the teleport destination hack done to the player view as well.
Never Knew...
Quake savegames were text files until yesterday. Thanks for that awesome bit of knowledge.
@Preach
#38 posted by
quakis on 2013/12/09 18:40:12
That was freaking hilarious. Lots of surreal stuff going on in there.
Fun Map
#39 posted by Orbs on 2013/12/09 18:49:32
didnt realy get a smooth run yet, 3:53 best time so far, not realy worth uploading
#41 posted by
Joel B on 2013/12/09 19:57:48
The Quake fanfiction tidal wave continues!
But what the heck is a Rubicon Rumble Pack?
It's A Map Pack
#42 posted by
ijed on 2013/12/09 20:50:41
Currently in production, based off Rubicon2.
@Ijed
#43 posted by
Breezeep_ on 2013/12/09 21:40:19
Looks Promising, can't wait to play it!
#44 posted by
Joel B on 2013/12/09 22:37:21
Cool.
BTW you should make a printable CD insert for Quake that replaces the "story so far" with your version. Definite improvement.
Preach
#45 posted by
kaffikopp on 2013/12/09 23:45:30
Really enjoyed that savegame thing, not very challenging but it did manage to put a smile on my face. The hacks were pretty out there, put an interesting spin on the standard Quake gameplay. I especially liked the floating heads and upside-down vores. Well done!
Also with all the Rubicon talk lately, been thinking about creating something for Rubicon 2 myself as a way of getting back into Quake mapping - maybe this is a sign that 2014 is indeed destined to be the Year of Rubicon.
Berntsen
#46 posted by
ijed on 2013/12/10 01:30:08
Always room for more, but you'll have to be quick and dedicated.
Johnny, thanks, but might as well just make a full game.
So who's the 18th? It's still the mystery man/woman. :)
If It Is At The Same Time Man And Women
#49 posted by
JPL on 2013/12/10 13:46:33
... then that's czg obviosuly :)
#50 posted by
JneeraZ on 2013/12/10 15:21:02
Man, all this time I had NO idea that save games were text files ... just never had a reason to look I guess. Cool info!