^ Our Community Motto Since 1996
#17479 posted by
- on 2009/09/18 14:39:58
Here's A Question For Jah:
#17480 posted by
meTch on 2009/09/19 01:03:49
would you consider mapping and level design two different things, as in:
mapping: doing the basics [start,end,minimal lighting, etc.]
level design: mapping which includes; multiple rooms, detail brushes, adding lighting, adding ambient sounds, adding entities, and/or doors to separate rooms, adding traps for the player, and adding interesting scenarios/sights, etc.
or what say you?
Errr ... Well, You Know It Was Just A Thought
#17481 posted by
meTch on 2009/09/19 01:04:43
...
No
#17482 posted by
Drew on 2009/09/19 02:04:57
I don't have a very developed method though.
Mapping = Making A Map. Level Design = Designing A Level.
#17483 posted by R.P.G. on 2009/09/19 02:31:32
...
#17484 posted by
JneeraZ on 2009/09/19 19:39:57
It's all balled up into one thing, for me. I don't really view them as separate jobs.
Coriolis Force
#17485 posted by
Jago on 2009/09/19 19:54:42
I bet Lunaran would hate the Suljeva Village part of Killzone 2, because it seems Guerilla Games actually made and released Coriolis Force:
part 1:
http://www.youtube.com/watch?v=NWQwwU7rCfs
part 2:
http://www.youtube.com/watch?v=JFXUQxCdP54&feature=related
part 3:
http://www.youtube.com/watch?v=Y_4XHFj__ww&feature=related
That Looks Pretty Good
#17486 posted by
nitin on 2009/09/20 01:51:44
nice movement speed and decent weapons. is it just humanoid enemies?
...
#17487 posted by
metlslime on 2009/09/20 08:41:42
I've been playing quake for 13 years and never noticed before that a single nail from the super nail gun actually uses 2 ammo units.
I just found out while looking at the QuakeC :)
Mine's A Double
#17489 posted by
Preach on 2009/09/20 11:13:31
Go look what happens if you fire it with 1 ammo now...
Ha!
#17490 posted by
madfox on 2009/09/20 13:19:54
you get screwed with one ail!
#17491 posted by
JneeraZ on 2009/09/20 13:23:17
metl
That's news to me as well! I just figured it chewed through your ammo faster. Haha...
Nitin
#17492 posted by
Jago on 2009/09/20 14:33:04
KZ2 is has a selection of different humanoid enemies, but there are some vehicles to fight as well, both ground and aerial (loved the aerial "ATAC" boss).
Jago
#17494 posted by
nitin on 2009/09/21 12:01:51
cheers, I'm sold on the game.
actually I think youtube works way better in demoing games than actual demos. Less data to be downloaded, easier to access etc.
For Wipeout Heads
#17495 posted by
Jago on 2009/09/21 14:44:25
While I've managed to crack top500 in world ranking on a few Zone tracks in Wipeout HD, this level of play is something I can only dream of:
http://www.youtube.com/watch?v=hof7S2jJxxA
Quake Quirks
#17496 posted by
ijed on 2009/09/22 04:34:29
I only just noticed that a fish's head shrinks when it dies.
Apparantly there's a fixed model out there - anyone have a link?
Will Have To Look Again . . .
#17498 posted by
ijed on 2009/09/22 13:55:56
Jago
#17499 posted by
megaman on 2009/09/23 13:47:18
what's so interesting about that?
That said, i utterly enjoy onboard view videos of anything that's fast. Moar!
Megaman
#17500 posted by
Jago on 2009/09/23 15:45:20
The absurd ability of that player to stay glued to the track instead of hitting the walls or falling off at these ridiculous speeds.
In ZONE mode, you start with 100 energy and every time you touch a wall or fall off, you lose energy. The race starts off slow and keeps getting faster and faster as time progresses and you can't brake (except for air brakes that help you turn, not slow you down).
That Fast?
#17501 posted by
madfox on 2009/09/23 22:22:24
Once played a game called "Ballistic". It intended to show the size of speed on the monitor. So if one went 500/miles an hour, the shape of the surounding flew along the vehicle with the same amount of images.
It had an amazing environment of a large subway with views in a high city. It went pretty fast. Can't find it now I look.
Elloelle
#17503 posted by
Vigil on 2009/09/24 00:10:43
Failblog has a picture with "WIN" on it. Fail.