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hmm, whatever. 
 
 
that looks wild o.o

i didn't watch the whole gameplay demo, but it sounds really cool. it reminds me of that game someone linked a while ago where you could run around in first person and build walls/mountains and also dig into the ground.

this looks much more polished though. 
Looks Interesting 
and polished.
yes. 
Okay 
Who else has the impulse to map - to create - and yet when they open up their editor, makes one square room and then gives up? 
Seriously 
just tried to whip something together and i produced a hard, angular piece of horse shit.

brutal.

not in a good way. 
Drew 
yo singin the song of my life story there, brotha 
Solution: 
Don't drink and map, and don't think about it too much.

Everything starts angular.

Easy mapping recipe:
Make ten big boxes, use the hollow -32 function on each.

Link them up with corridors.

Decide on three textures - floor, walls, ceiling.

Add a few boxes inside - crates, pillars or whatever.

By this point you should have no brushes with more than 6 faces.

Put in a player start at one end and a slipgate exit at the other. Route planning does not matter as long as they're as far apart.

Throw in monsters, weapons and some ammo - if you can be bothered for the last two, since impulse 9 works.

Play it.

If it's shit then you've just wasted about ten minutes - start again.

If not then keep going. 
SIGAYB 
move "SIG" for great justice. 
 
Fact: I must have a http://www.zipitwireless.com/

Problem: It is only available in the US (as cheap as I want it).

Solution: Some nice soul will check his nearby Target market if the "Zipit V2" (dunno if it says V2 on the box) is on sale for <40$ and if so, tells me and then probably buys it. I currently do not have enough in stupid Paypal, so it would take a while for you to get the money. It all needs to be quick because those units are getting popular. :}

Shipping that thing to Germany (as "Gift", so no duty or tax applies) would be around $12.95 if I understand the damn http://www.usps.com/prices/priority-mail-international-prices.htm and the your weird units correctly? Is that true? Are there cheaper options (that do not take a year)? 
Re #17296 Ff 
I decided to make a general call for Quake fanart: http://www.quaddicted.com/quaddictedcom/happy-birthmonth-quaddicted/ 
L4D2 PREORDERS 
Hey, who all wants to play L4D2 but is unable to pay for it? I am thinking of buying the L4D2 Four Pack and giving out extra copies - please only express interest if you want to play L4D2 but are unable to pay for it for whatever reason. I don't want someone saying "Well I wouldn't pay $50 for it but since it's free I'll take a copy" kind of thing. 
Me! 
I am able to pay for it though, which might strike me off your list.

But I'll put my share towards the total price.

Or else organise another buying group, so no problem if you're only wanting people who can't pay. 
When I Checked 
The other day wasn't available for preorder yet. 
Well 
Preordering a 4 pack is $135.00, and if all 4 people CAN pay, then that would be $33.00 or something per person, a much better deal than $45 per person. Still, if we get 3 people who can pay and one person who wants it but can't pay, then that's still a benefit since we'll have another msgboarder to play l4d2 with. 
Thinking It Through 
I pretty much only plan LAN and can organise a group in the office.

But if there's three other func's I'll join to drop the price for the others. 
Quake 2 Mission Pack 
Does anybody remember how to stop the auto destruct sequence on the level "Stroggo Frefighter" in the quake 2 mission pack the Reckoning? 
Wrong Spot For This I Know But 
hey metl I've got 3 small wavfiles, in mono, to use as background music for maps, yet fitz still says they're stero only. what shall I do? 
 
obvious question, of course, but i have to ask: you're sure they're mono? maybe they're stereo with identical channels so that it sounds mono?

what compression are you using? afaik, quake works only with pcm (uncompressed). if you use adpcm, even if it's mono, the engine will read it wrongly as stereo. 
Tronyn: 
is this only a problem in fitzquake, or other quake engines too? 
Ok 
I think I figured out what the problem was, it was the type of compression in the wav - it was a mono wav file but apparently there's a good deal of variety within that (shows how much I know). I picked what I think is the right format, and it was probably right since the error message at least changed. Now when I load the map, in both fitz (a belated thank you of epic proportions for supporting increased limits with the new version!) and aguirre's glquake, I get music/water.wav not looped, and then it doesn't play. Help appreciated. 
 
now you need to open up the file in an audio editor and add markers at the beginning and end of the file. 
Cooledit 
has a special feather to save a wav as looped file. 
Alright 
off to japan peeps, I expect some maps to play in 5 weeks :) 
Sayonara, Nitin 
Have a blast! 
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