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#28921 
ha, maybe not exactly what i hoped to hear, but at least the "google your specific question" technique is reassuringly familiar. Pretty much anything i've ever coded is built upon stackOverflow ground, with varying degrees of shakiness.

Cheers for the advice! 
 
Does anyone have a working link to the Quake Info Pool?

The discussion on the Mark V thread about Quake hackiness reminded me of it so I went to have a look. I can't get it to load from either inside3d.com or insideqc.com, or even archive.org. Seems to be a lot of interminable redirecting or reloading going on?

Maybe it's just my browser... (Chrome on macOS) 
 
Yeah, I get the same redirect loop in Firefox or Chrome for: http://www.insideqc.com/qip/home.shtml

Disabling javascript works around the problem though (I'm using this FF plugin
Inside 3d 
wasn't it changed into InsideQc
How The Internet Ruins Productivity (by Design) 
New Q1SP By QuakeOne User 'MissBubbles' 
#28928 
That part about drugs sown as something necessary foe work reminded me on how crunch work is regarded the same. 
#28928 
I didn't have time to watch the whole video (quite appropriate given the subject matter!), but that stuff about the drugs is some fucked up shit. 
#28929 
Thanks breezeep_, this is now a news post! 
What's Wrong With Otp? 
I guess in the past I've thought of him as an occasionally helpful guy who randomly makes snotty comments to newbs --- which I think a lot of people can relate to.

And he also had some sort of feud with gb.

But in more recent times, I've seen him in the past troll Spirit and be happy Spirit doesn't post here --- which is a bit weird.

And recently I've seen him pointlessly troll mh, which is twice as odd. All mh does is create engine code and mapping tools.

Has he always been like this and I just haven't noticed?

Or did he fall on hard times (unemployed? alcoholic?)

If he's fallen on a hard time, I wish him well. I remember during first Map Jam, I specifically played his first map because I was excited he released one and was kind of curious to see what he made.

Also if I argued against something he said, I would omit his name so he knew I was arguing against the argument, and wouldn't think it was personal.

Maybe I just don't notice these things. 
 
No idea but I feel like it backs up my recent comments about func being a less inviting place than doomworld 
I Just Know This Will End Up On Quake_txt 
 
Who's Behind Quake_txt Btw? 
I mean he's clearly someone who browses the func 
 
quake_txt is sentient AI developed by hexcalk after spatial transcendence. 
Best Move This To The Beef Thread Baker 
 
#28933 @Baker 
You've made 2 maps ever, one of them of was a total boxmap. The other one was quite a bit better.
If you don't mind, I would prefer to only chatter with people with talent and ability or at least bringing critical thought to the table

You post condescending crap like this and then wonder what is wrong with OTP!?! Maybe you should have a good look at yourself.

I hope someone renames the thread to "What is wrong with baker 2017", so everyone will know from the title what to expect and follow Bakers wise words instead! :P
Done talking about this boring subject anyway, fun stuff is what I like. 
Episode Jam - Expressions Of Interest Post 
Possible flow of episode:

M1 Base map (as per id convention) ->
M2 polluting into a swamp map ->
M3 entering into a ruins map ->
M4 which enters a lost "lovecraftian" city ->
M5 which has a maze like cultist church ->
M6 that has a boss battle.
Secret map -> whatever really.

The focus would be on vanilla style gameplay and a vanilla aesthetic. Custom textures would be allowed and encouraged but they must be original creations. Looking for 6 to 7 mappers, doing one map each. One map will be a secret map.

The duration of the jam will be longer so that mappers have time to make additional textures and so that the gameplay can be super polished. The level of detail should be vanilla or slightly higher.

Restrictions:

- No coloured lights, fog, or fancy skyboxes
- Quake map protocol
- Textures must adhere to the original palette
- id1 progs (next time AD jam, sorry sock)

I'm open to a different episode flow if you have good ideas and a good argument.

Who is up for it? 
 
I'd certainly be interested in seeing it, but I don't know if I'd have the time to participate or not right now. 
 
Is skaarj-like AI for a boss enforcer or Knight doable in Quake? Can dodge player weapons, and move and fire at the same time? 
 
Cool, but what id someone fail to finish his map and whole Episode flow will be rekt? 
 
then the map would be replaced or they would offer their mapsource for somebody else to finish.

the pack wouldn't be released until it was finished. 
I Like Ur Themes. 
Especially swamp into ruins.

However I would say that fog, coloured lighting, and skyboxes should be obligatory rather than forbidden, because they can definitely enhance such themes, and mappers are generally using them really well at the moment. 
Shambs 
I can be flexible with that if enough people want it, I'm pretty firm with it being vanilla compatible though.

Hmm... What I might do is ask that the mappers to release a version alongside that is known to work in dosquake. 
Episode Jam 
Is a cool idea, however I see some potential issues :

1) People will fight over who gets to map what. IE everyone will want to do the Lovecraftian ruins map cos that's fucking cool. I suggest you simply set an order of progression and let the mappers decide the styles.

2) Silly restrictions. Standard Quake bsp format is fine, but no coloured lighting or fog/skyboxes is a unnecessary restriction. Those features enhance atmosphere.

3) Longer deadlines are a double edged sword. Too long and people lose interest and/or get lazy. 2/3 weeks seems to be the sweet spot??

4) You will need to pre-plan weapon progression so that authors know what kit the player has when entering their level. 
Thanks For The Tweet Daz 
As far as I'm concerned if I get the interest and announce the jam, then whoever gets in first can pick their map.

I'll drop the silly restrictions, I'll keep the map format and indexed textures as-is though.

I want the maps to be polished, there will be a target release date, and I want to see the jam as a collaboration. I expect betas to be shared and tested amongst the participants. The weapon load out will be discussed and tweaked during this period.

I am loathe to enforce a strict deadline. If need be see this not as a jam, but as a collaborative project. 
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