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test 
Monkeying Around In Darkplaces 
day scene
night scene (this one's cooler)

I was watching some Sea of Thieves gameplay this evening and felt compelled to play around in DP/q3map2. I grabbed a couple textures from google and slapped these together. Granted there isn't much going on in those shots, but performance is pretty good (around 400 fps @ 1080p).

I'd like to make a pretty, cheerful and humorous adventure game someday. All this time in gloomy crypts and mournful ruins has me longing for some levity :/ 
 
that nighttime skybox looks cool, the clouds are very stylish/cartoony. 
I'd Like To Make A Pretty, Cheerful And Humorous Adventure Game Someda 
Brightly lit egyptian / ikwhite theme Q1 SP full of murderous monsters and brutal carnage?? 
Both Of Those Look Very Cool 
 
 
@metl - yeah, it's sweet. I think I got it and some others from the unity asset store for like $5.

@shambler - I was thinking more along the lines of a 'pirate' themed, semi open world shoot n' loot with a Blizzard-esque aesthetic. This is actually something I've wanted to do for a while now.

@nitin - I think so too. I'm a sucker for bright colors and video game water. 
Killpixel. 
So Assassins Creed Black Flag meets Torchlight 2 from an FPS perspective. Something for your forthcoming game engine..... 
Just Sayin' 
I'd play the shit out of a Quake map pack / TC in a cartoon fantasy style like Torchlight or other lighthearted RPG's.

I think hand painted textures like this would work pretty well:
https://9thknight.deviantart.com/art/Painted-Tiles-466379311 
@killpixel 
Go for it. Seems that whatever you touch turns to awesome. Looking good. 
 
@shambler - TL2's light rpg elements would fit well in an old school fps with a little more streamlining imo.

@iriyap - same here.

@qmaster - thank you, good sir! 
About The Ogres... 
Looking at the ogre art/models above I am reminded of a custom ogre that is Madfox's excellent Fourfeather:
https://www.quaddicted.com/reviews/fourfeather0.html

The new ogre in this map does seem to resemble these models, I wonder is it an original or are these models available somewhere - Madfox? I'm going to guess he made it because of all the other custom stuff in the map (Bender!)

Also,
@killpixel - looks awesome. For some reason the art style in those videos reminds me of the Rayman universe. 
@Redfield 
To answer my own question, it seems that in the readme for Fourfeather the ogres are based on the ones in QuakeTest with some modification. So it is indeed a model of an alternative ogre design. A cool piece of Quake history. 
Merry Christmas 
Hope everyone is well, has a full belly and some nice presents I’m good company. 
In Good Company 
God dammit. 
Good Company To All Of You! <3 
 
SleepwalkR, You'll Always Be The Goodest Of Company. 
Happy Holidays! 
SleepwalkR, You'll Always Be The Goodest Of Company. 
Happy Holidays! 
@sleepwalker 
Happy Holidays. Thx for all the hard work on TB! A gift all year round. 
Happy Mass All 
are these models available somewhere

Yes, they are. I reassembled some files together and left it on Quaketastic. For defense they needed the Rubicon files, so it's a bit hard to extract them.
It's allso the one that's used in QuakeReMake.

EldenOgre 
Quake 2: Sonic Mayhem 
Quake 2: Sonic Mayhem 
rejected here because there's no info about what it is at all. need screens and short description at least. 
#29857 
The day scene is awesome. The night scene isn't as impressive for me, but it has a more consistent visual style. 
What Happened To Nonentity 
it's been awhile since his last visit this place 
Why Does Doom Attract More New Players? 
I don't mean this as a post to stir things up. It's a genuine question. Is it purely down to Doom being simpler to map for?

I love both games but I've often wondered why Quake just doesn't get the same level of newcomers even though the game itself is probably more influential in the industry... 
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