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but I don't play DM...

That was about as necessary comment as saying you don't eat raw porcupine or taste sample random bird droppings.

With all the truly fantastic multiplayer games made in the last 10 years, there is no reason to play multiplayer Quake and hasn't been in ages.

(Except for co-operative use of single player maps. It is the only remaining valid multiplayer use of Quake, there are very few decent co-operative games in this world.) 
I Don't Eat Raw Porcupine Either... 
...nor do I taste sample random bird droppings. Maybe randomly dropping birds on porcupines could make nice kebabs?

there is no reason to play multiplayer Quake
Some hardcore inverterbrate inveterate quakers still do.

What I meant was that in order to check the quality of a DM map besides just doing a tour of the scenery, you have to test it with other players. Or bots. Quake 1 has always been exclusively a single player experience for me (I started trying MP gameplay only with Q3A, mostly against bots, very few times against real people in LAN). 
Mugwump & Baker 
Mugwump, I mostly made multiplayer maps yeah, but I also made 2 of the final maps of Nehara (neh2m5 and 6), the xmas jam map was my ~15 year comeback.

Baker, I didn't make sanity.bsp. I don't really get that video, my reinc5.bsp is in the video image, but in the actually video I only see people playing a Gen and Pingu map (2 of my favourite authors at the tjme!)
Is it some mashed together custom maps? 
Iirc 
Bal is an author of neh2m5 and neh2m6 of nehahra MP and another never released expansion pack for nehahra 
 
Thank you for your very necessary and spot-on commentary, Baker. What would this community do without you. 
...And What A Brilliant Comeback, Bal! 
Especially considering that you did mostly DM maps before. I hope there's more to come... 
 
You should check out the map he's working on now. It looks very good and it has a unique style. Smoothest pipes you've never seen. 
And Where Should I Check That? 
Smoothest pipes
You mean better than mfx? Hot damn! 
@Bal 
Interesting. Yeah, I knew you were involved in Nehahra. Didn't know you made reinc5 ...

That video was of a server that run Clan Arena and ran exclusively custom maps, largely mined from pauked.com https://mpqarchive.pauked.com/

That server ran some rare insane gems like reinc5, chesdm1 and there was actually an over-complicated DM map by Glassman (his only one?) that I couldn't see working in deathmatch but it worked for large Clan Arena games.

Here is a video with reinc5 ... @ 1 minute in.

https://youtu.be/k7-PgoUcOmA 
Nostalgia Dredd Maps 
aggressr ac4 ferrum
bsdm8 aggressr gendm1 ferrum
xl1dm4 asylum gmdm1 gendm1
chesdm1 blizz2 gomdm4 gmdm1
imp1dm6 bovine gworld gomdm4
efdm12 bsdm2 head-shot gworld
safe1 bsdm7 imp1dm6 head-shot
reinc5 bsdm8 jndm6 imp1dm6
klzinsanity carddm1 jrdm1 jndm6
asylum chesdm1 kikdm3 jrdm1
cleaver cleaver kikdm6 kikdm3
dmfdm2 cmt1 klzinsanity kikdm6
dokkur cmt3 klzvob klzinsanity
efdm12 cmt4 madness klzvob
kikdm3 cmt5b mgdm2 madness
kikdm6 crdm1 nindm2 mgdm2
klzinsanity damaul7 p3a nindm2
summer dazdm12 reinc3 p3a
dm3again reinc5 reinc3
dmfdm1 safe1 reinc5
dmfdm2 safe2 safe1
dokkur spinev2 safe2
edc summer spinev2
efdm10 trimp summer
efdm12 trimp
xl1dm4
ztndm4

oh the memories! 
Sorry My Maplist Wasnt A Perfect Cut/paste There's Duplicates 
 
@Bal 
R00k coded the Clan Arena mod run on that server.

That server was some good times. Crazy enjoyable maps. Even newbies had fun.

reinc5 .. goals:

1) Try to knock other players off the edge.
2) Don't get knocked off the edge.
3) If you get knocked off the edge, try to drift back and land in the lower tier or lightning as much before death.

gmdm1 - Knock other players in the slime. Don't fall in the slime.

gendm1 - Try to be airborne. 
Welp, Quaddicted's Down 
Spirit, below you can find a link to a checklist site for GDPR compliance:

http://www.adotas.com/2018/05/gdpr-website-compliance-checklist-ready/ 
Captain Picard TV Series? 
Ok ...

https://www.youtube.com/watch?v=CONQlkU7gV8

Totally caught off guard by this video. I had expected it to be an interview.

Patrick Stewart is someone I'd like to see more of. 
Quake 2: Hell Violence (full) 
Complete version for this released: https://www.moddb.com/games/quake-2/addons/hell-violence-full-for-quake-2

(moderator's note: this was a news submission but the pack is from 6 years ago so it doesn't seem like news) 
Metle.... 
Can you edit the timestamp so it will appear as news but 6 years ago?? 
 
wouldn't it be easier to just travel back in time and post it then? 
Well Yeah But You Need A Challenge :) 
 
Quake 2: Derelict Facility 
Informations, screenshots and Download:
https://colonthreeenterprises.tumblr.com/post/156354414901/my-quake-2-unit-is-finally-here-3c-it-has

(Moderator's note: 1 1/2 year old "news") 
Vicpas Sort It Out Bro. 
 
 
yeah that one already has a news thread: http://www.celephais.net/board/view_thread.php?id=61412

Also I just want to say again that those screenshots look great. 
Lost Millenium 
I"m almost finished with a remap of Andrey Willies DM level NC1107,
made in 1997.
It is almost done, only the new monster coding isn't yet balanced.
nc1107 
Lost Millenium 
I"m almost finished with a remap of Andrey Willies DM level NC1107,
made in 1997.
It is almost done, only the new monster coding isn't yet balanced.
nc1107 
Anyone Here Knowledgeable In Terragen 2? 
I've been fiddling with it to try and make some skyboxes. I have a work-in-project, of which I rendered a 512p skybox to see how it looked in-game. I applied the exact same settings to each of the 6 cameras (except direction, duh!) to make sure each side would be rendered identically, but when I'm in-game, I can notice some color discrepancies. If someone can help me understand why, it would be greatly appreciated. Here's a link to an archive containing my Terragen project file, the 6 original rendered bitmaps, their 6 TGA conversions and 3 game screenshots showing the discrepancies (look for a vertical line around the crosshair, as well as the triangle at the bottom showing a distinctly redder down view). 
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