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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Updated Link 
-fixed easy skill trigger_counter mistake in laser pillar area. 
@Doomer 
Hi Doomer, at the end of your map (I took the liberty of already enjoying it!) I just cannot manage to jump into the pipe and I had to noclip to reach the exit trigger. Did I miss something?

https://imgur.com/a/rlxfb 
Done 
Here are my maps.

Not recommended on skill 2-3. More details on the text files. 
@SavageX 
Ups. I forgot add small stair :(
Thanks, man!

I updated my map with fix unaccessable exit gate.
http://cacodemon.doomer.org/quake/sm181_doomer.zip 
@DOOMer 
Yay, thanks for the fix! The map works without problems now :) 
And ... 
is there any news from Naitelveni and Fifthelephant? 
 
Naitelveni planned try to make the sm181_pack today 
Sadly, As Usual, I Wasn't Finished In Time 
 
Ops 
forgot about you Qmaster, sorry. Before i was asking mostly about if both Naitelveni and Fifthmaps had a map too, and it seems that not, which is a pity.

About your map, i suppose you are still on time: it is an speedmap, given how not much like an speedmap many speedmaps have been these last two or three years and how real speedmaps are made, if you just put an exit on whatever you have it will be similar to most speedmaps already. If you won't release, just save it for sm182. 
Yup Saving 
I kinda fudged the copse theme anyway. 
So... 
Any news on when there will be a sm181 package? 
Coce 
I won’t be able to finish mine be unfortunately 
Roger That 
On another topic, after five days it seems that Naitelveni forgot about this or didn't know the organizer needed to do the pack, if not he would have asked us for help if he was lacking time. He doesn't seem to be hanging around here or Doomworld much in the last months so poking him a bit is not possible.

So any of us will have to do the pack instead and i volunteer myself for it, as i have time.

In 12 hours i will upload it, just in case he appears or if any of you want to submit something quick or tweak a bug on the map. Just warn me beforehand and I'll wait for you. In the case Naitelveni appears with a map after that I'll update the file. 
 
Just in case if naitelveni doesn't send his exit door fix in time:
https://drive.google.com/file/d/16YH39QbpK-PBY2wKvXPSujCgOW4zums-/view?usp=sharing 
 
I created sm181 pack, uploaded it on my host and submmited news on func_

Cocerello, I didn't read your post when I made the decision to do it. 
Link Updated 
 
SM182: Organic 
The beef and boning never ends!!

Deadline: April 22nd, 23:59. It's Monday, so let's give eachother an hour of mapping per day for the week.

id1 + bsp1 please.

Link to wad:
http://www.quaketastic.com/files/texture_wads/organic_full.wad 
 
>speed map

>week long dead line

:qthink: 
Quake Is Too Dysfunctional To Do 32in24 Efforts 
 
#4006 
go map 
#4008 
go fuck yourself. 
 
Where's normal (clean) brick texture like bodst56?
Can I use quake.wad? 
And I Want Blood Sky :) 
 
Digs 
yes to both! 
24 Hour Jam 2: Time To Argue Over The Name 
Sorry for such short notice on this, but if anyone's interested, a few people in Terrafusion and I will be doing a followup to the [24 hour jam](https://www.quaddicted.com/reviews/24h_jam.html) from about a year and a half back.

Starts June 3rd, 12am func time and ends June 4th, 12am func time. Theme is *base once again. Any base set will do, idbase, ikbase, speedbase, doesn't matter. Id1 only. 
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