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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Apparently This Doesn't Use Markdown 
The original 24 hour jam for reference. Dammit. 
But... 
that's more that 24 hours, no? 
Wait What? 
Is it? Time zones are confusing. 12am one day into 12am the next day. That's what I thought. 
 
that's more that 24 hours, no?


Starts June 3rd, 12am func time and ends June 4th, 12am func time.

https://youtu.be/bLWGIYYEKfg 
Getting A Lot Of Mileage Out Of That One 
 
Haven't Even Scratched The Surface 
 
Alright Fuck It Whatever, SM183 It Is 
Start it early, I fucked this one up. End time is still the same. /shrug 
@Kinn 
He revealed the theme early. So technically more than 24 hours. Sort of. If you are a cheater. 
 
Of Course We Are All Cheaters 
 
Test 
 
Error 
Test failed to be viewed by any worthy recipients.





P.S. I threw something together that is quite terrible but forgot about it until now. 
 
i have speedmaps to share but idk my momma told me not to hang out with you guys anymore 
@mukor 
please share

i won't tell your mother 
I Saw Shots 
I want them stat. 
 
Screenshot composite

Download

what momma dont know wont kill her. 
 
Nice, another "too cool for func" top secret jam from sock. Haven't had those in quite some time. 
 
the idea that "map jams" are to be hosted on func only is something that needs to die years ago.

func is not the great filter for all quake content on the web. 
 
also, sock didnt host anything. we just all made maps at the same time and packed em together.

hell im the one who made the theme of "Zombies and a lift" so 1v1 me or whatever. 
 
@mukor

thank you for the maps =D

@anonymous

please, don't start a war.
Func isn't the only community for quake, i know it's the most active but there's also people on quakeone forums talking about multiplayer and all sort of things, there's people on Moddb making mods for darkplaces, there's people on insideqc talking about engine mods with FTE, there's people on twitter making new models, there's people on quaddicted forums sharing new textures, there's people on discord talking about something (i don't know what, i don't use discord XD) and all of them just want to have fun and keep quake alive.

let's hold our hands and fight the world together \o/ 
Honest Question Tho 
if func is not the great filter for all quake content on the web.

then why post here at all?

Can't we all just get along? 
 
"then why post here at all?"

to share maps with quake fans.

not gonna respond to the peanut gallery stuff anymore.

play the maps. have fun. 
Fair Enough Muk 
I played them straight away - loved them all although scar3crow's made me scream in terror and I died spectacularly in Zombie's and Muk's.

Skill 1 demos here.

g1ftmacher's = whimsical!
muk's = sprawling!
scar3crow's = maniacal!
sock's = spiraling!
zombie's = tubular! 
 
yeah scarecrow gets the most credit from me in this pack. he managed to pull off a map in <3 hours with a limited skill set in TB. congrats to him.

zombie pulled off some good atmosphere in his 3 hours. the water section was cool.

gift had the coolest quad in the pack and the sky made me lol.

socks map giving the weapons it did made me feel all powerful and such. nice use of vertical space, too.

and i spent way too much time on my map. :D

thanks for the demos. 
That Sky! What?? Added To The Maps-to-play Hopper. 
Doom has about 3 places to easily find everything and most importantly never miss a new map, though you can mostly just go to Doomworld.

Quake has, let's see, one-two-three...seven+ places to go and get cool new and different stuff. Makes it hard to not miss anything important like new maps, cool betas, and screenshots of those jawdroppers that will never be released (this century). 
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