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| Posted by DaZ on 2004/04/10 17:45:25 |
Totally awesome game, loved every second of it. If you've played any of the single player demos knocking about on the net you'll know what its all about.
Particularly impressive were some of the later maps (styles not seen in any of the demos) and some genius enemy design.
so yeah very cool, go buy it etc. Just make sure you can run it before you hand over your cash, a lot of people are having problems with the cd protection software it uses, sp have a look at the website ( http://www.painkillergame.com )and check the forums before you head out. |
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 That Pretty Much Sums Up My Impressions
#85 posted by Kinn on 2004/06/24 06:36:29
The bugginess being the only thing that marred the experience for me. I can understand them wanting to get the game out of the door before Doom 3 and Half-Life 2 showed up though.
 Meh
I just can't wait for a map-editor
No, you can't. There won't be one, from what I understand.
 Map Editor!
#87 posted by Kinn on 2004/06/25 16:29:21
will be released with the expansion pack:
http://www.shacknews.com/onearticle.x/32410
All I need now is a top bollocks computer, a copy of Maya, and ideally a lottery win, so I can sit at home and do all this instead of working.
 Alt+0160
#88 posted by pushplay on 2004/06/25 16:56:01
amplified arsenal of un-deadly weapons
I don't know if I like that statement. One of the things I liked about PK was that I didn't have a whole bunch of redundant weapons to juggle, and the alt-fire complimented the main-fire instead of being a derivative. It was the antithesis of the UT weapon system.
 Sounds Pretty Kewwwlll Kinn,
#89 posted by HeadThump on 2004/06/25 17:57:04
Perhaps they will throw in Learning Addition Maya compatabilaty into the mix; personally, I prefer Blender as a mesh rendering machine but Maya is pretty nice. One thing, I switched my Laptop to Windows 2000 (I am paranoid about XP) to make it compatable with the learning edition, as Maya has no Windows 98 or Me support.
 PAINKILLER.
#90 posted by Shambler on 2004/06/26 09:02:10
I will try to keep this brief as I could ramble on for ages now I've finished the game.
First things first...
Some advice:
If you are just starting playing this game, pay close attention to all the tricks and features involved as they can make things a lot more fun and easier. I.e. Souls, checkpoints, collecting Tarot cards, collecting gold, finding secrets, being aware of the game physics (e.g. bunny hopping, steep slope climbing, etc), playing the appropriate style and not worrying about ammo etc. These features aren't "extras" but have a genuine role to play.
(As I learnt only about half-way through =)).
Anyway, the game, yes, fun, entertaining, cool maps and styles. Horde gameplay wasn't too bad at all, the level of violence was good, weapons were good and useful aside from the gay lightning thing. I tended to prefer the shotgun/icegun and RL/CG. PRetty well balanced. I liked the souls & Demon Morph, a good gameplay reward mechanism. Boss fights weren't as crap as I originally thought, Swamp was the worst. Good graphics although a bit oldskool in places, the blowing fog/clouds were excellent.
Favourite levels...
Asylum - deranged and atmospheric, love the electric head dood, serious fucked up.
Snowy Bridge - enormous bridges rock full stop.
Castle - nothing radical but just a nice castle level.
Docks - bloody hell, what a massive area, epic.
Monastry - very nice, stylish, well themed and atmospheric.
Hell - totally not what I expected. The most original level since....a very long time. Very clever and cool indeed, although too small and could have had traditional "hellish" aspects blended in.
The main flaw:
Lack of coherency to the whole thing. I mean it's less of a game and more a collection of levels.
<pope> it has ambience down very well
<pope> one of its (if not THE) strongest point imho
<Shambler> errre
<Shambler> except for the ludicrous horde combat, the lack of any coherency and continuity between the levels, the lack of reason why those levels exist in purgatory, the discrepancy between the serious background and comical gameplay, the progression that solely relies on killing monsters....
<Shambler> but yeah ASIDE from that the ambience is....profoundly convincing
Pretty obvious really. The whole thing could have been put together as an coherent package, explained better, made more sense, and had a convincing atmosphere, and still had the deranged PK style. But it didn't.
Two other notable flaws:
It's a game by speedrunners/trick specialists, for speedrunners/trick specialists.
And the monsters are generally pretty piss-poor. Not really monsterous enough. I liked about a 1/4 of them.
Errrr I think I'll stop now =).
 Hmmm
#91 posted by Kinn on 2004/06/26 10:00:07
I actually found myself bunnyhopping 90% of the time just to move around the huge areas; they should have just made the running speed faster.
 Monsters In Pk,
#92 posted by necros on 2004/06/26 11:02:35
i found, though they have lots of variety, they didn't really have enough of them.
for the most part, the monsters are all bipedal humanoids... i would have liked to see more wierd monsters like the crazy dog monster, the 'loki' with the horn/spikes instead of arms/legs or the armless sketeton things.
pope is right about one thing, this game has some of the best ambient sounds i have ever heard. from obvious ones like wind and water noises right down to little dust trickling down stone walls. and i've not even mentioned all the demented screaming and moaning too. maps like 'babel', 'monastery' and 'city on water' had some truly haunting ambient sounds.
also, i loved almost all the ambient music tracks. they are all very professional sounding and fit with the maps they are for extremly well. i wasn't that big a fan of the "action" songs, as they were (in the words of Scampie) "Heavy Metal Rock Guitars" for the most part, although some were pretty fun to listen to, and all of them are fun when lost in the background of guns and gibs and such.
gameplay:
although i love horde, i think it would have been nice to have a few or even a couple of maps with more 'traditional' gameplay.
asylum came close, with it's confined areas and so did Castle, but the change of music was always a dead give away that the 'action' was about to start.
i seriously think that a scary/suspenseful map is completly possible in pk: monsters can spawn out of coffins and such, some of the crawling amputees can hang from the cieling...
a map with the stake gun and chaingun(only) would be cool.
also, i hated how the stake gun was next to useless in some maps. it's slow rate of fire made it impossible to use in some cases. especially since it was the coolest gun there.
 Heh
#93 posted by pjw on 2004/06/26 14:49:54
Docks - bloody hell, what a massive area, epic.
I had forgotten about that level somehow. Holy shit, that *was* big, wasn't it? Good stuff.
 Necros
#94 posted by Shambler on 2004/06/26 15:39:49
I agree with all of that =).
Music in Babel and Monastry was great.
 Ambient Sounds
#95 posted by pushplay on 2004/06/26 15:43:11
I thought the man shouting in the military base was one of the creepiest sounds in the game.
 Try This For Atmosphere
#96 posted by Kinn on 2004/06/27 09:16:23
Turn 'battle music' completely off, and turn 'ambient music' up to max (or whatever suits you). Totally different - and better imo.
 Help - I, An Idiot
#97 posted by nasir hyder on 2004/06/29 16:07:17
i am at the bridge in front of the castle. there is no drawbridge. How do i get across?
 Drawbridge
#98 posted by Kinn on 2004/06/29 16:10:52
There should be one. If there's not, you've probably stumbled across one of the myriad gameplay bugs. Are you patched to 1.2?
 Bridge
#99 posted by pushplay on 2004/06/29 17:47:46
It should lower after some dogs roll out to get ya. If you don't see the bridge is up try running across anyways. Maybe it's just not being drawn.
 ... !?!?! ...
#100 posted by Anton on 2004/07/01 16:45:14
I've done everything that was told to install the game on my comp, but it still doesn't want to me installed??? Could someone give me an advise ?
 Anton
#101 posted by Kinn on 2004/07/01 16:52:23
Try here:
http://dreamcatcherinteractive.com/forums/forumdisplay.php?s=&forumid=60
Go through those posts. There's a good chance someone is having the same problems. :)
 Why Hello
#102 posted by . on 2004/07/02 00:18:29
Dark Priest of the Church of Satan
 Painkiller Interview
#103 posted by pushplay on 2004/07/28 16:46:34
http://www.homelanfed.com/index.php?id=24919
Some guy talks about the expansion. Good read in general, but here's the important line:
People will be able to make their own maps, as well as design the game play � we hope to release the full sets of tools we had when creating Painkiller.
 W00t
#104 posted by Kinn on 2005/12/29 07:09:42
omfg, I just re-played this game on my new computer, with graphics settings maxed out, and I had forgotten how vole-spankingly fun this is. Got a chance to appreciate how gorgeous some of the levels look this time. Installed completely hassle-free as well...
(note to self: must buy missionpack)
#105 posted by anonymous user on 2009/03/27 16:26:42
k
#106 posted by JneeraZ on 2009/03/27 17:20:57
OK, wtf are these fucking stupid messages that appear every once in a while in long dead threads? Spam bots testing the fences?
 Don't Think It's Spambots...
#107 posted by metlslime on 2009/03/27 21:39:16
they usually put down links to a randomly generated fake URL using various tag syntaxes to see which ones work.
 Spambot = Tween
#108 posted by ijed on 2009/03/27 23:10:34
#109 posted by negke on 2009/03/27 23:46:14
No bots, just idiot users who stumble upon these threads by chance and can't resist the temptation of an 'open' submit button. Or maybe it's a clever psychological conspiracy tactic to trick registered users into responding to a zero-input in the delusion of having to justify a msgboard's longterm purpose, while it's actually aimed at wearing out people's keyboards, so the internet will eventually shut up forever! Or simply to provoke equally dumb relies. :p
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