I haven't passed the demo yet.
- 2 GHz Intel Celeron
- 512 MB RAM
- 256 MB GeForce 5600 XT ($126, no fan... not sure what features it may be lacking for that price)
- Windows XP Home
- Intel� 845PE chipset MOBO: FSB 533 MHz, FSB Support 100/133MHz, FSB Support 400/533MHz Intel NetBurst micro-architecture bus...
First, I ran the demo at 800x600 at high detail. Bump mapping was on, specular was on, no anti-aliasing. Walking around in the beginning was moderately smooth if a bit slow, nothing too bad at all. When I got around to mroe detailed areas it was noticeable. I remembered about the config file tweak, so I quit the demo, applied the tweak and noticed a significant improvement in performance. Some other areas were still prone to stutter, but there was a noticeable improvement. I decided to run at 640x480 anyway, and got generally good performance. Combat was playable, not the most fluid though. Basically I haven't expirienced anything like a slideshow yet, and I've knocked off some zombies and imps.
Overall, it could perform better - I should probably put another 512 MB RAM into it and total 1GB. But generally it was playable on these specs. I am going to turn off bump-mapping and specular and I'll post results of that too. At first I wasn't sure if my card even supported bump-mapping - in the beginning, the tile floor seemed to be missing it. But I did notice BM on other textures after that.
Screens (first bunch are 800x600, rest are 640x480): http://www.phait-accompli.com/crap/d3demo/