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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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Trying To Get Into Deus Ex 4 Aka Mankind Divided. 
Wanted to have a cool futuristic vibe to immerse myself in. Hmmm. Doesn't help that it's not very immersive so far. All the cyber-aspects and conspiracy-doodahs are so generic, cliched and try-hard it makes me cringe rather than be captivated. And once again Jensen is the dullest, most wooden, tedious and utterly unengaging protagonist ever to spoil a PC game. I wouldn't mind if he was a personality-free blank slate so you could imagine him being more like you.....but he has anti-personality, an embarrassingly obviously designed-by-committee cut-and-paste "edgy" "gruff" "slick but gritty" collection of utter dullness that sucks all life out of any interactions like a grey hole.

Also it has the worst ambient occlusion since Far Cry 3, the black fudge around objects is so bad it looks inadvertantly cel-shaded, then again it looks bland and flat with the AO off. Why not have a bloody setting for it??

http://steamcommunity.com/sharedfiles/filedetails/?id=874467266
http://steamcommunity.com/sharedfiles/filedetails/?id=874466963
http://steamcommunity.com/sharedfiles/filedetails/?id=874466927
http://steamcommunity.com/sharedfiles/filedetails/?id=874466833

Ugh. The stuff in strong lighting looks okay although people's faces are more HL2 era than DX4.

It's also rather clunky in the way it plays. Mantling recentres the camera so abruptly you get whiplash, and the game loves throwing you into 3rd person for anything it damn well wants, or into a hudless lock screen - completely with screen blacking out before and after - for any relevant chit chat. Smoothly in control it is NOT.

Still....will keep trying. The Prague city seems okay so far. 
 
The AO makes me think the developers were nostalgic for the late 2000s/early 2010s.

I've never been able to get that far into a deus ex game. Furthest I managed was getting up to the Missing Link content in HR, which pissed me off and made me quit by taking all my gear. I should probably try that again someday...

I remember getting pretty far in The Nameless Mod back in the day though. Which is pretty weird, since I never visited PDX while it was a thing and the mod was one giant in-joke... 
DX1 Was Brilliant For The Time.... 
...really did what it promised. One of the best of it's era.

DX2 I skipped.
DX3 was good.

This one I'm not getting on with so much. The weapon and mod menus seem extra clunky too - can't use the same key to enter and exit them?? Still I'm sure it will be fun enough in the end....but despite a lot of flaws maybe. 
#9756 
"All the cyber-aspects and conspiracy-doodahs are so generic, cliched... the dullest, most wooden, tedious and utterly unengaging protagonist..."

Sounds like the first Deus Ex tbh.

I mean it's a great game, obviously, but having grown up reading cyberpunk novels and staying up late to listen to Art Bell, by the time I got around to playing it it was hard for me to be impressed with the story in particular. 
Wow Havent Played Deus Ex 4 
had no idea the AO was that intense though. Agree it looks very cartoony which i didn't think was the look they were going for in a game like this.

And even from the trailers, the protagonist is a fucking design-by-committee plank and it completely puts me off the game 
For Skacky Etc 
Deux Ex 2-3-4 Cuntface Protagonist Total Turnoff Fuckoff 
 
#9761 
Still looks sweet. They did a good job of recreating SHODAN's voice.

On that note, I've had blue balls since the announcement of SS3. Can I, like, get a trailer or something? Even just a screenshot... or even just part of one. Anything. Please. 
Finished Grim Dawn. 
The best of the 3 recent ARPGs IMO. It balances out the grit and depth of Path Of Exile with the fun and spectacle of Diablo 3, and presents it in the most attractive package of the trio. 65 hours, I got a few side mission things left to do. There's also some one shot D3-rift-style hardcore dungeons I'll be doing my best to avoid. 
Grim Dawn 
Good to know, it makes me interested in trying, but ...

Does it has the same huge amount of bugs and, is it as extremely linear as Titan Quest? There was some guys from the team on the Titan Quest fan forums till far after the studio closed and they started with Grim Dawn, and also there is some parts of Titan Quest's mods used on Grim Dawn so i know they at least know the people's complaints, but maybe they didn't fix those issues in this new game. 
No Idea About Titan Quests. 
Bugs....it has giant spiders in?? I can't recall any bugs, only a slight slowdown in some of the biggest combats, this might be something to do with designing my char to have 200 effects/retaliations going off with any attack / damage taken. 
Good To Know 
Thanks.

On the other side, to explain things out, then: Titan Quest is their previous videogame and very similar to this from what i can see. The problem is that it had several annoying bugs, that even after several patches they put, an official expansion and many fanpatches there were still several left. The most annoying ones had to do with performance problems no matter how good the hardware was and random stuttering and only after the fanpatches it could be played well enough. They were still a bit around even after that, but they were hard to notice.

The game itself was decent, a bit better than the Sacred series, highlighting that it was modable, so there was some good custom campaigns, like this one (be careful of the file size), there is no other i can get to. 
#9761 
I was very excited for a remake with Night Dive at the helm but the more if I see of the game, the worse it looks. This looks/feels nothing like System Shock. Nothing they've shown so far, except SHODAN and the Tri-Optimum sigil, tells me this is System Shock.

You will say I'm superficial or pulling my asscrack hair, but the simple fact of changing the music from a rocking Cyberpunk techno-industrial soundtrack to a generic cinematic/horror soundtrack COMPLETELY and UTTERLY changes the game's identity. Such a small change on the surface has drastically altered the game. I also heavily dislike the inclusion of RPG systems in a game that didn't need it. I love System Shock 2 with its hilariously broken and imbalanced RPG systems, but System Shock is an excellent game as it is. System Shock is a Cyberpunk horror dungeon crawler with rocking music, not a generic sci-fi space station horror RPG with cinematic music. I seriously think they don't understand it.

Also, take a listen. System Shock's theme: https://www.youtube.com/watch?v=6CalFsdE4tA&list=PLF2E2D1B4832DCE95

System Shock Remake's theme: https://soundcloud.com/nightdivestudios/main-title

I don't pretend to be a supreme authority on System Shock, but I certainly would NOT be taking this direction if I were the project lead. I'd try to stick as close to possible to the original's heavy Cyberpunk aesthetic and try to hire Greg LoPiccolo for the soundtrack again, with Eric Brosius at the helm of the sound department. 
 
Well no, actually. It DID look like System Shock when it was still running under Unity. http://i.imgur.com/1M04dPz.jpg
http://i.imgur.com/xY9IqCf.jpg

And I mean it has Chris Avellone writing new stuff for it and Robb Waters, the art director on the original, working on it.

But that Unreal 4 video? Looks like any other sci-fi shovelware game you see on Greenlight. This, unnecessary RPG systems and cinematic soundtrack to 'enhance' the horror aspect while completely misunderstanding what the original's tone was makes me incredibly wary of it, and honestly disappointed by the turn of events. Really feels like I dodged a bullet by not backing this, and I'm not the only one. 
Wankbler 
If you're done spunk-baptising Grim Dawn, now may be a good opportunity to give Dark Souls another try - a new mouse fix has been released which apparently works much better than older solutions: http://community.pcgamingwiki.com/files/file/862-dark-souls-mouse-fix/

Features
* True raw mouse input without controller emulation
* No additional smoothing or acceleration
* Flexible options such as individual horizontal and vertical sensitivities for camera movement and bow aiming
* Allows any action to be bound to any mouse button, the mouse wheel or keyboard key
* UI Auto Cursor mode that enables and disables the cursor whether a menu is open or not
* Improved target switching
* Includes a GUI for easy configuration
* Compatible with DSFix
 
Fuckke. 
Nah thanks I got loads more games to play. Also I got burnt once wasting a few hours trying to get DS to work, that's enough already. But cheers anyway. 
More DX4 
Okay I got into it properly.

Still clunky as fuck with the constant jarring jumps to 3rd person anims, the super long-winded dealings with merchants (click on merchant, listen to their intro, choose to buy, only THEN go into their sales computer, then reverse the whole fucking procedure to leave - WHY NOT JUST HAVE ONE FUCKING CLICK TO ACCESS THE COMPUTER ONCE YOU'VE INTRODUCED YOURSELF TO THE MERCHANT THE FIRST TIME), and the totally broken mouse rebinds that means that if mouse is bound to movement, it still applies as movement inside inventory menus, so that whenever you try to left/right click on an item, it moves up/down to an adjacent item, so inventory and augment functions require endless juggling to get the right items selected - this didn't happen in DX3 so why fucking break it now??

Anyway....

The good stuff, in order:

1. It's a giant secret-collecting sim. There's a ridiculous amount to explore and almost every little nook and cranny rewards you with some loot or progressive information. I spent over 24 hours in the first two smallish maps, I reckon you could do the main quest parts in 2 hours in sidequests in 4 hours, the rest has just been exploring around and I didn't get bored and hardly retraced my steps apart from trying a lot to thoroughly raid the bank.

2. There's a lot more cool details and designs in the city than it first appears. I was initially underwhelmed by the graphics, once I got used to the mediocre face quality and turned the awful AO off, it looks okay, but the more you look around the more is appealing. The Palisade bank is a case in point, some real nice use of very square designs and polished textures.

3. The blend of old and new is done pretty well. Pretty standard old city buildings that are slowly being crowded by slick near future developments. Quite a good extrapolation of how it actually happens today and kinda captures the vibe of new money and tech coming into an old culture.

4. The people you meet have some character. Not quite enough to compensate for Plank O' Jensen's anti-character, but some of them are fairly entertaining in a grumpy Eastern European / spazzed out post-gen-X sort of way.

5. See 1. 
Any Hater Of Night Dive Is A Low Down Furrie Hater ! 
 
I Don't Hate Night Dive, Whoever You Are 
Though I think they're misguided with their System Shock remake by changing the game far too much. 
As Long As It's A Decent Game In It's Own Right Like Thief4.... 
....that should be fine. 
DX4 The Throat. 
That Entire Mission Is Just Great 
Lovely visuals and just a fun time. 
#9776 
No it wouldn't. System Shock is not a decent game, it's a masterpiece and a milestone in gaming. I dare say it's one of the most important games ever made. It's a game that was way, way ahead of its time both in terms of narration in a first person game as well as technology and gameplay mechanics everybody takes for granted nowadays.

Without System Shock (and by extension Ultima Underworld 1 and 2), there would be no immersive games like Deus Ex, Bioshock or more recently Dishonored and Arkane's Prey. The legacy of System Shock is found in almost every game that came afterwards, despite the game doing a bit timidly at the time, overshadowed by Doom 2 and other simpler FPS (not a pejorative in this context ofc).

A remake of such a game being only 'decent' would be plain unacceptable. 
Transitioning To Another Relevant Subject 
The fact that people are still not aware of how and why System Shock or any other very important title is so important is because there is next to zero gaming history and historians curating it. There's nothing like a film or literature history for games.

Here's a very interesting article written by Felipe Pepe on the matter: http://www.gamasutra.com/blogs/FelipePepe/20150211/236041/The_Ministry_of_Hype_The_danger_of_letting_the_gaming_industry_curate_its_own_history.php 
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