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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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Well I Dunno. 
Never played SS myself. And if the remake is decent, I am going to accept the fuck out of it.

:p 
#9779 
A bit over dramatic don't you think?

I mean, if one great piece of artistic work is never created that doesn't shut down human creativity in the slightest.

Now, all this reboot/remaster/remake shit that's happening, that can have an affect that is chilling. 
Quake Champions 
#9782 
It doesn't shut down human creativity, but all these games I named are direct descendants of System Shock and Ultima Underworld. Even Wolfenstein 3d and Doom are descendants of Ultima Underworld, because Carmack thought he could do a better engine than Looking Glass' in less time. 
LULZ 
Top trolling starbuck ;) 
#9783 
Never have I been so apathetic about a game carrying the "quake" label. Well, maybe other than Quake Wars - I think my give-a-shit-o-meter was actually reading negative on that one. 
Quake Wars Was Fun 
But Quake Champions seems incredibly meh, and this is coming from someone who's played a fair share of both QuakeWorld and Quake Live. The art direction just seems incredibly bland and uninspired, some elements look like they were pulled straight from a different game (weapon models from UT, Clutch player model from Reflex) and others look completely out of place in a Quake game (Sorlag looks more like something you'd encounter in an Elder Scrolls game). And I'm not a fan of the whole abilities aspect, why try to revive Quake with a game that goes against one of the fundamental draws of the series? I'd rather just play Overwatch (which I do), which is an entirely different game and doesn't try to be Quake or any arena fps.

Pass. 
Who's Developing It? ID? 
 
 
id and God-Mode Games.

I'm not super hopeful about it, but there was never any chance they would (or should) just clone Quake Live with new graphics. If they want to tweak it a bit with some gameplay differences between the character models, whatevs. I'll be interested to see if or how that works out. 
 
Sorry, the other developer is actually Saber (who developed a game called God Mode). 
SS 
I never played SS either. I would have if I knew it was this amazing piece of history in gaming, but it kind of just flew under the radar for me while I was playing more standard shooters like Doom, Hexen, Heretic, ROTT, Dark Forces.

That new trailer looks just like a standard survival horror indie game. The voice is nice but over the top. The design just looks like copy/pasted corridors. The combat looks awful. It's not even clear when you hit the enemy, they're just standing there button mashing.

Although, I didn't mind that main theme after listening to it as a comparison to the old one https://soundcloud.com/nightdivestudios/main-title
That's pretty sweet. I'd rather have that over my game then some thrashing techno giving me a headache. Maybe I'm getting old. 
 
First person shooters according to wikipedia

2005: 44
2013: 20
2014: 7
2015: 5
2016: 9

Damn, did FPS's die a horrible death at the end of 2013? 
Quake Champions 
CHAMPIONS
WILL
RISE


I am so hyped, it looks amazing! Jokes. Really is quite horrifically bland. I guess this was to be expected so at least the letdown levels are equally average. 
 
2012: 20 Q1SP maps
2013: 18 Q1SP maps
2014: 52 Q1SP maps
2015: 64 Q1SP maps
2016: 61 Q1SP maps
2017: 33 Q1SP maps so far 
That's Not Even Counting 
Speed maps, re-releases (unless they were significant changes), RMQ demo 3, some of Gotshun's "tribute" maps, and Nait's joke maps from the Screenshots & Betas thread. 
Skacky 
The fact that people are still not aware of how and why System Shock or any other very important title is so important is because there is next to zero gaming history and historians curating it. There's nothing like a film or literature history for games.

So true. Would be a great discipline and I'm sure there will be something like this soon enough. Only issue is how to make a living doing it. I to like RetroAhoy on Youtube for this very reason. They did a great piece on Quake. https://www.youtube.com/user/XboxAhoy 
Champions Is Fail 
 
Somewhere I do not understand on a business perspective how IP owners do not have a responsible for the preservation of the good will to the IP ?

Shit out desperate me too crap like Quake Champions and you are causing a serious future loss on the next installment of the IP.
Customers get disillusioned or the IP just becomes diluted - just another whatever goes - with no massive guaranteed good will and buyer base trusting in the products quality due to where the bar was set with previous iterations of the IP.

Thats from a business perspective. Another perspective is shitting on "art" or other achievements in such a way is just not a cool legacy - in other words what the fuck are they doing with their lives :D ?

Goes for System Shock, GITS movie remake, Quake Champions, etc etc ad nauseam... 
1999 
Was the last year when "Quake" was an IP with any selling power. 
 
Possibly Kinn, since 3 years or so though it is the pefect opportunity to give power back to such IP's - see Doom4 - the next one will sell well again because an honest effort was made and rewarded with it - it allows
1 - lovers of the original IP to get friendly with modern versions of the IP
2 - newcomers that want to get on board the Doom "legend" to actually find substance to the whole hoo-ha about the grand old legendary Doom without dismissing it as "old farts have no clue"

These help build a healthy devoted customer base for the next installment

imho 
Well. 
"Somewhere I do not understand on a business perspective how IP owners do not have a responsible for the preservation of the good will to the IP ? "

Yup. None of us understand. The men in suits in offices and boardrooms at Bethesda DO understand. They might not get it right all the time but there will be reasons from a business / cold hard profit perspective to not preserve good will to the IP. The market is a lot bigger than fans of the original (let alone "fans of the original who will get offended by a remake/reuse they personally don't like"), and that's what they have their beady dollar eyes on.

Having said that Doom4 was great and Quake Chumpions looks like dogshit on a stick *shrug*. 
Quake Champions 
The multiplayer/co-op genre seems very saturated and competitive at the moment. I'm skeptical that Quake Champions will be able to stand out and compete in a substantial way. I feel like revisiting the IP's roots would have a better chance of strengthening the brand. Imagine: a Bloobourne-esque FPS under the Quake banner. I find this more appealing than yet another cookie-cutter arena shooter. Of course, I'm just talking out of my ass. I poo-poo'd several aspects of Doom4 before it launched and ended up happily eating my words. I hope this is the case with Quake Champions, though I'm pretty skeptical so far. 
 
Generally speaking, you don't want an IP to be dormant for too long. The big strength of it is the inherent reduction in marketing cost. Quake Champions keeps "Quake" as a term in the general awareness of gamers, even if they never play it, so any future action with the same name within a certain time frame requires less heavy lifting from marketing. Even sub-par or bad releases can bring this benefit, so long as it isn't a 100% crap show. Get another thing with "Quake" on it out now, if it has any redeeming value and can eventually break even, it preserves the IP value for a future project, and maintains the Zenimax umbrella.

I'll try it, if it is good, I will enjoy it, if not, well, I already have Reflex, and of course, Quake. 
Q3A Is My Favorite Game 
I'm an MP fan. Not too excited about what I am seeing of Champions but will reserve judgement until I actually have a chance to play it. Q3A felt great. Movement speed and all that, micro-moments etc. Weapon balance was great. Doom4 was a sweet surprise. MP sucked so I am hoping they are going to fix that with Champions.

I am not concerned that Champions is a hero-based game. That's a marketing decision based on the success of Overwatch. Tim Willits has stated you will be able to play your own style and I take that to mean the heroes are more like preset loadouts. So I am not worried. This is going to work fine for the game. In Q3A I am more of a rocket launcher player with the railgun as my second most used weapon. Shotgun third and then whatever else works. But I have friends that use other tactics.

Out of the gate it seems they are embracing eSports so that's a welcome addition.

I don't play much of Quake Live but I prefer Q3A with bots or on a LAN - that's just me. I'm no pro player.

I would have liked to see a Lovecraftian SP/MP Quake with new tech but that's not what Quake means to the suits and people who remain at id. 
I Honestly Thought Most Here... 
Would dislike Doom(2016)

I only played the demo, and speedruns of it are great. But the main campaign seems so lacking.

You basically have some dialogue, then a lifeless area until you hit an "arena" where you fight a specified 11(?) monsters at a time with a new one replacing the last one you killed until the final count is reached.

This you simply repeat over and over... with BOSS fights thrown in that are just about the same.

And the look of the game... I mean seriously, it's Darkplaces with over the top colored lighting and they sure couldn't get the fire animation right... it looks copy and pasted everywhere.

I just couldn't take it seriously, the ammmo popping out like a pez dispenser from the monsters after glory kills was just so hellarious. Like gaming entertainment for a 10 year old.

Who knows, maybe when they reboot it again in 2036 I'll find it more appealing, hehe 
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