2. id and other custom textures as a base
3. summon kell
And a complete answer would take too much time for me to write it right now...but i'll be back. (Maybe.)
3. summon kell
That's the most important step.
I Forgot To Say..
I tested textures creation for my next map... and I found it really easy to create... even if my first tries were really crappy... :/
I used ULead Pals2Go image editor (this is a morphing tool witch allow very cool deformation) and PhotoShop.
I started from photos (for animated texture as well)..
I created the wad file from bmp file, and I'm not sure it's the appropriate image format to ensure a good texture quality..
Basically, the only problem I found was the difficulty to anticipate size matching between textures and brushes.. before their usage in mapping editor... It was a little bit tricky for me...
My Favourite Texture Creation Tool?
a real answer to this thread!?
Rorshach wrote a bunch of tutorials detailing his method of texturing and other such game art, all on his site in the 'help' section.
This'll be a good place to start. There used to be some tuts Fingers wrote, I'll try and locate them.
I tried some textures, by changing existing ones. The only crap I met was the dark gamma in which the Q1 textures are.
Another strange attitude was the importing of animated textures. They need the +name_0 account, which I couldn't obtain in WinXP.
Win98 didn't had a problem with it.
In WinXP, just give your texture files any filename, then rename them once you've imported them in TexMex.
um... i don't know what kind of winxp you've got, but i can use +0name.* just fine...
heard of it, but never knew TexMex. Will download as soon as possible.
I saw these two, and I couldn't leave them, after retexturing.
Thanks for the link it's really interesting ! Sure it will help me to improve my own textures...
Iikka's Texture Tutorials
I believe they were taken down due to space limitations on their server.