Shazbot About The Title
WOW. The screenshots look fantabulous!! I will download these right away and see if I can get some proper gaming on them, but I doubt I will be able to. They look awesome.
Yeah, about that, I forgot to say: All the .maps files are included, just check inside the .pk3s.
Triangular lights return!
No More Mocking Bal
The "release bal3dm5 already" joke is dead =(. But anyway, although none of the void maps are playable, bal3dm5 is some sweet versus map that could be perfectly playable in FFA.
Cheers, frenchiard =), and great levelshots there
Bong... Bong... Bong... Gah!
Other than the irritating ambient sound, and a spot opposite the RA where you can climb up and see outside the level... I love it.
Level load art deserves a special mention. It rawks.
*Thinks good things about French mappers*
now that you got bal3dm5 out of the door - when are you going to release duke nukem forever?
Bo�te De Lettres
LOL at the mailbox on the bottom.
I wonder how many more surprises are going to come about before I return back. First there was the q1 sp release marathon and now this.
that bal3void1 looks stunning!
now that the bal3void2 screenies have loaded up, that looks just as amazing!
It must be raining cats and dogs outside, Bal is releasing maps! :P
Congrats on finally releasing the triangle pyramid, it was indeed a fun concept.
was not going to play any game today (ridiculous headache...) but this changes everything =).
Bal3dm5 released at last!.
And from what i'm seeing in the pics the two floaters look amazing, from the Bal3void2 bottom right screenshot what a brushwork is that?!... wow! =).....................
O M F G!
Four horsemen are riding, it's raining locusts...
...and Bal's released his Q3 MAPS !!!
P.S. The space ones look cool, very mad designs.
O M M F G ! !
At the screenshots, holy fucking shit. Where's my Q3 CD?
And, to recall the last time this happened:
bal3dm5 rocks !!
I Can't Seem To Get Any Of The Links To Work.
Tell the Raven sys admin to stop hogging all the bandwidth with his codpiece dickgirl porn. I bet that would help.
Hmm, some other people have complained about that too... Not sure what is wrong, spawnpoint is somewhat slow to respond at times, try getting whatever you're using to download it to wait longer before deciding it timed out maybe?
codpiece dickgirl porn
I have no idea what you're talking about. You have to stop assuming everyone has your interests and knowledge.
Bal: I tried with both IE and Firefox and neither one could find the server. My ISP is kind of iffy sometimes though, so I'll try from work tomorrow.
Bal3void2 looks like its straight out of katamari damacy 8-)
Awesome map Bal, congratulations. Just played a quick bot match on it and it was a good time. I really liked the theme and feel, and obviously the brushwork was awesome. I really liked the triangular lights as well. The only minor complaint is that the skybox had that black lining around it -- I don't play Q3 too much so I don't really know what the deal is with that but it kinda sucks since alot of the map is open to the skybox. Anyway very cool, too bad you're going to quit mapping ;(
i'll bring them into work with me and throw them on the network for you tomorrow
blitz: It's probably due to your ATI card (as opposed to Nvidia). The ironic part is that ATI does what they do "correctly" per whatever standards there are (or so I have heard from people who seem to know these things) but both id and Nvidia implement it "wrong" in the same way so it works. Bleh.
Is there any kind of fix for it or am I basically screwed?
"ati Skybox Bug"
what? there is still no "ati skybox bug" fix?
blitz what u do
bind anykey "r_texturemode gl_nearest; wait;
should do ... afair
1 More Thing
oh yeah, press that key every time u start q3
bal3dm5, very nice, love the looks, layout and the flow of the game, only one problem, the bots, but never mind. Can't wait to try this on a lan, trying to get it together this weekend.
Prepare to be dissapointed
Definitely no disappointment here. Haven't tried the other maps yet, but to me they are just a bonus, a side dish to the main course. But I will get around to them, that is a certainty.
A few people got together for sock's awesome map, let's try and do the same for this. I know some of you have played it already, but for those of us whom Bal doesn't like enough to have shown an early copy, let's try and organize a game.
Any day time and place is good for me because I have no commitments. So let me know if anyone is looking forward to some free time, and they wanna kill it by playing this with some people.
Thanks for all the comments people! I'm happy most of you seem to like them, visually at least. =)
...for those of us whom Bal doesn't like enough to have shown an early copy...
I sent it to everyone who actually asked me for the map blitz... (as opposed to, asking me to release it =).
And yeah, the skyboxes all look fine on my machine, but it is true that q3 skyboxes are b0rked compared to other skyboxes (Sock has tutorial on how to fix them on his site, but I guess in your case you'd need to unfix them).
Scampie thanks! And sorry! =( I forgot to thank him for also doing a final test before yesterday, I suck.
Blackdog, doh, I could barely hear the ambient sounds on my machine compared to the rest of the usual game sounds... =\
I don't play much Q3, but I keep it installed for checking out little architectural masterpieces such as these. The void maps were a nice surprise too; these both look ball-bouncingly good ^_^
re: skybox bug--I've seen different "fixes" on the mapping side that work to one degree or another, depending on the skybox in question. I just talked with Sock, and he explained that there are two different issues, one involving simple texture overlap (which is fixable via the method on his site, which involves altering the six skybox textures), and the other which creates those shitty black lines.
I've never tried Slope's keybinds, but will when I get home. :)
You don't know codpiece dickgirl porn? According to scampie, it's a prerequisite for working at Raven. Ask him to explain it.
ding bing ding!
the maps are cool
Not bad at all. Nice architecture, good horizontal/vertical gameplay and a nice - although buggy on my comp - skybox. Item placement was pretty good although A level of this size could use a Quad. Also the Railgun spot is a bit unfair against bots.
I love the architecture in dm5. I'm not sure about having RA up on the top, but there are a few quick ways up there (and I haven't actually played it) so I could easily be full of crap.
I love the void maps. Both are sort of fussy to move around (2 less so than 1)--I'd love to see versions that are scaled up quite a bit, or at least on X/Y, but the design of them is very unique and cool.
The two void levels indeed play bad with bots. They just keep falling into the void or you can find them just standing somewhere. I guess it might be fun with real people. But anyways at least they look cool - excluding the skybox bug.
Stupid skyboxes look fine on all of my machines... =\
Thanks for the comments people. =)
Mikko, the skybox bug is not Bal's fault, that is Quake 3's fault so it's mean to bring that up against Bal :(
BAL U ROCK
Yeah I know.
this is cool
To quote Vondur
"si teh rock of my life"
The maps look awesome, especially bal3dm5 and bal3void2 (tho I have doubts regarding the gameplay of the latter). Too bad I don't have access to my PC and can't play Q3 on it either even if I did :P
Pretty spiffy maps. Void1 & 2 are freaky.
Looks great indeed.
Can't you just simply compile it with -skyfix?
I'd never heard of that, and I didn't really have any reason to look into it cause the skies were fine on my machine and on the machines of all the people who tested the maps for me... =\
bal3dm5 is a good map, well made with a decent layout. The scale (especially of the corridors) seems a bit large to me but then again I havent played a full game on it yet. The brushwork, lighting and texturing are well integrated but nothing really seems too original. Still, looks like a keeper anyway.
bal3void1, definitely not very playable. Scale's too constrictive to allow any real play. Nice showcase map though, lovely brushwork and texturing.
bal3void2, this one's even better. You could probably get a game going on this one but dont know how much fun it would be. I agree with pjw, if this was slightly larger in scale, it could be interesting as a playable floater. Looks wise, it is phenomenal. The brushwork is really well done and the lighting is fantastic. Another awesome showcase map.
Also, a special mention of the skyboxes used, very very good choices. and they work fine this end, but then again I have an nvidia card.
No worries, I don't even have an ATI card. :P
But, I always forget if it's in the -bsp stage or -light stage but one simply add -skyfix as a compile parameter, and that's it. ;)
Bit surpised if I'm the only one that knows about this here, since it was widely known on q3w.
Nitin, happy to have your opinion on these, hehe, guess I should have released bal3dm5 3 years ago, maybe it would have been a tad more original back then. ;D
And yeah, I didnt really even try making void1 and void2 playable, cause it really didn't seem to me that many people played q3 much now days, not to mention even less people playing custom maps. Now that I think about it, maybe I should have turned them into some RA style map...
Thanks for the comments. =)
Fjoggs, well, I haven't been interested in quake 3 for the last three years, so I'm not surprised I've never heard of it, not to mention back then everyone had nvidia cards anyways. =D
Lies! Lies and slander! :P
I've gotten very inconsistent results with -skyfix, depending on the sky, and sometimes it makes the sky look equally iffy on nVidia and ATI cards alike.
It's worth trying, but is far from a reliable fix.
Really? I've never actually used it myself, I'm too lazy to add it. :P
wht do the bots suck on this so bad? there doesnt seem to be any special layout situations that should make them suck more than normal.
Dunno really, I barely tried them at all to be totally honest... =\
Heh, wasn't expecting people would actually try to play these maps... =D
why not? bal3dm5 is a perfectly playable map.
guess I should have released bal3dm5 3 years ago
Nitin, didn't think people actually played q3 anymore, especialy custom maps. =)
Lunaran, quiet you, go release Dune.
If you show me proof that at least one of these levels has flashing red lights, I will play them. If there are no flashing red lights, you have not improved at all in over 3 years.
There are no flashing red lights, but all 3 of these maps are 3 years old, so they don't represent any improvement I could have made during those 3 years, as I barely touched them at all during that time.
If I made a new map now it would make these look like boxmaps. =D
but they'd be awesome animu keke flashing red triangle light boxmaps ^_^
Wait A Mo....
--- this name is straight from Lun's excellent D3 map name generator, right?? LOL =).
Does sound like it, but no, actually it's more your fault Shambler, was reading Chasm City when I finished the map off, and I was wondering how to describe it... Sounded kinda right, some nanomachine gone crazy and building random structures. =)
some nanomachine gone crazy and building random structures. =)
Sorry, is that an explanation of the map name, or a description of you as a mapper??
I'm not sure anymore... -____-
"nanomachine Gone Crazy"
you're just one of kamih's nanobots bal
Leave My Bots Alone
that is what?