Nice.
is this a custom texture set? I dont recognise it
ROQ
#10856 posted by JPL on 2014/04/27 09:25:13
Wow, nice ! Gives me desire to play Doom again now ;)
@fifth
#10857 posted by Breezeep_ on 2014/04/27 14:38:24
I am using community chest 44 textures (by various people) deconstructed textures and a sky from Vrack 3.
More Wip
#10858 posted by Breezeep_ on 2014/04/30 01:16:14
Niiiiiiice
#10859 posted by RickyT33 on 2014/04/30 10:34:17
Looks Nice!
#10860 posted by Spiney on 2014/04/30 15:33:42
That somehow reminds me of the first room in Wolfenstein.
I'm Making Something For MAYhem2048
#10861 posted by Breezeep_ on 2014/05/03 14:41:42
#10862 posted by Spirit on 2014/05/03 14:49:40
All Doom maps look the same to me.
#10863 posted by necros on 2014/05/03 18:01:29
because of limitations of the engine or because custom textures are more rare in doom maps?
Neither
#10864 posted by negke on 2014/05/03 18:44:36
It's simply because if you don't play a game, you're not familiar with the nuances of its custom content. Someone not playing Quake would feel the same way. Which is not to say that of the vast amount of custom levels there aren't indeed many generic parts that look alike.
#10865 posted by Spirit on 2014/05/03 19:52:42
Partly probably that but I mostly blame the lack of brushwork and lighting.
#10866 posted by skacky on 2014/05/03 22:15:17
Yeah well, Doom doesn't work like Quake at all in that regard. You can do nifty architectural stuff in Doom but nothing too complex.
Spirit
#10867 posted by quaketree on 2014/05/03 22:57:15
Have you tried out some of the newer Doom engines? I personally like Risen3D and some of the maps made for it, especially the Egyptian themed one. If I were the type to give ratings I'd easily give it a 9 out of 10 (nothing ever gets a 10 in my book because there's no such thing as absolutely perfect).
#10868 posted by dwere on 2014/05/03 23:42:11
I recently tried some stuff for Risen3D. Felt like going back in time to the mid-00s, when it was all about making Doom look "modern" without much consideration for exploring its strongest points. The models are straight from that era, very little has changed.
Although it's probably wrong to judge by one level that I didn't even finish.
#10869 posted by JneeraZ on 2014/05/04 17:59:56
10 doesn't have to mean perfect. It can mean, "Has my highest recommendation". Making 10 mean perfect means your scale is from 1-9. With 9 being perfect. And down the spiral we go!!!
Turn It Up To 11.
#10870 posted by Shambler on 2014/05/04 20:40:41
Nuff said.
#10871 posted by Spirit on 2014/05/04 23:27:15
Risen3D is not available for Linux and looks buttugly. Thanks though!
#10872 posted by quaketree on 2014/05/05 17:32:32
"10 doesn't have to mean perfect. It can mean, "Has my highest recommendation". Making 10 mean perfect means your scale is from 1-9. With 9 being perfect. And down the spiral we go!!!"
I blame my navy days for that. Nobody got a straight 4.0 evaluation from me, including myself (yeah, I had to evaluate myself which was kind of pointless really). Nothing is ever perfect and I'm always distrustful of any score that says something is perfect. If you can't find at least one fault with something, no matter how small it may be, then you weren't really looking at it.
I'd have to say that there are very few things that get that level of scrutiny and attention to detail. Generally speaking the worst enemy of good enough is trying to be the best, that usually means that nothing is ever finished because you're too busy polishing the cannonball to actually get it loaded and doing its job.
So yes, I suppose my scale is actually 0-9 out of 10 (which is still a scale of 10 if you think about it).
Ratings.
I used to really prefer the rating system of 1-5 in the old CVG mags.
1. Poor
2. Average
3. Good
4. Very Good
5. Excellent
With this rating alone it would still make you want to read the article because it still feels less scientific than percentages or marks out of 10.
Plus CVG used to have a call out box with a second opinion on the game.
I really miss that mag, it was the greatest. If a game feels like it should somehow be worse than 1/5 they used to put little turd symbols all over the place.
Turds
#10874 posted by quaketree on 2014/05/06 07:32:51
Now THAT is what Func_Msgboard needs. Every post that I have ever made needs that as an icon. Instead I'll use a crate, which is a sort of turd-ish thing seeing as it just sits there, takes up space, and is not something that people want to see.
Just The One Screenshot...
I have a problem... my "quake like id did" is become a little bit more detailed than I intended... Oh well.
https://www.dropbox.com/s/4b412mxcf71j37j/map4.jpg
#10876 posted by Joel B on 2014/05/06 21:49:04
It's looking pretty sweet regardless.
Do you have any particular "rules" that you're trying to operate by, or are you more or less going by feel? (I remember that the DTWID guys really went hog-wild trying to figure out concrete aspects of the specific design styles of various Doom map authors.)
Not Really JL
I am making this entirely on my own and I don't really want to spend any time going through the minutiae of each mappers style. Generally speaking most of the maps in Quake could have been made by any of the other maps, *except* Sandy who had an almost doom-like style to his maps. I'm not even sure if I will end up finishing much beyond the first episode.
That also brings me to something else, should I release each episode as I complete it?
QTWID
#10878 posted by killpixel on 2014/05/06 22:02:51
Sounds sexy. I'm ready.
#10879 posted by Spiney on 2014/05/06 22:45:39
I like the clean look of it... like if Id had spent the time making sure everything lined up neatly.
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