#11361 posted by Rick on 2014/07/20 01:21:28
The 16 unit steps comment is just a bit of a joke referencing a post in the Map Jam 2 thread, as is "step fronts are not for detail".
...I'm not sure about the tiled texture on the curved stairs.
The brown part on the top surface? Not real sure about that myself, but haven't come up with anything better so far.
Could you add a couple of that red_dish runic textures just drop em here and there , right now that looks very monochrome
Yes, the map is mostly grayish brick and stone with wood and rusty metal here and there, and slightly tech looking light fixtures. That's pretty much the way I want it.
I had a big red window at one point and some yellow lights under a bridge, but several people said that looked out of place. I guess you actually mean the little squares with the runic symbols like you see on exit teleporters?
No Red Needed
#11362 posted by Drew on 2014/07/20 01:53:10
IMO. Also stairs look fine, if not mind glowingly gorgeous. What's holding you back now? Still struggling with limits?
#11363 posted by Lunaran on 2014/07/20 02:27:01
"step fronts are not for detail"
I meant 8 unit steps.
"I can't fit any detail in there!"
"So don't!"
#11364 posted by Rick on 2014/07/20 03:08:26
I know, I was just making a bit of a joke.
The 16 unit steps are obviously staying. I might change the name of the map to "Ruined Architectural Scale" though. Has a nice ring to it, eh?
Anyway, here's one more picture. I figure if I just actually work on the thing I could finish it pretty soon. It's really just minor nit-picky things that need doing now, it's playable as is.
Wanted: Sexy vampire chick to perch on ledge
Love The New Expansions If Stock Textures
#11365 posted by Drew on 2014/07/20 03:18:29
Someone really should make a new id megawad with all the stock and all the new id1 variants made by sock, than etc
#11366 posted by Lunaran on 2014/07/20 03:20:23
Release that before jam3 so it can be the theme
SECONDED
#11367 posted by Tronyn on 2014/07/20 03:20:59
totally
That Was Re: The Megawad
#11368 posted by Tronyn on 2014/07/20 03:21:31
but yeah, it applies to both
Thirded
#11369 posted by Drew on 2014/07/20 03:22:15
@Rick
#11370 posted by sock on 2014/07/20 13:38:25
I know, I was just making a bit of a joke.
Your behaviour is not a joke, this is you being an online bully because you feel my comments are a reflection on your own work. As I have stated this is my views and work ethics and it does not mean you have to be a jerk about it.
Getting everyone to agree to your view point by showing screenshots of a map you have been pushing brushes around on for a year with no before or after comparison of steps heights does not prove your point, it just makes you look petty and vindictive.
*Stair Wars Theme Playing*
#11371 posted by mfx on 2014/07/20 14:30:45
Heh
#11372 posted by Tronyn on 2014/07/20 14:51:20
now as someone who has an unfortunate tendency to be petty and vindictive, but who also uses 16 unit stairs...
...at least don't threaten to not finish the new well of wishes, if it's already playable!
Step Size
#11373 posted by Mike Woodham on 2014/07/20 16:15:17
I find the 'discussion' on step/stair size quite interesting as I couldn't remember what I used to do.
So I just reinstalled BSP, loaded an old map and had a look. Wow! I can see I was firmly on the side of sitting-on-the-fence (or perhaps that should be handrail)
For narrow staircases I mostly used 16 unit step size. For wider staircases e.g. the stairs up to the Imp's Castle in FMB-BDG2, I often used a 16 unit rise with an 8 unit step at the front, giving a sloping tread.
I do remember that I tried to introduce a degree of asymmetry into my maps, so maybe that also had something to do with it.
(that's if anyone gives a toss)
#11370
#11374 posted by Shambler on 2014/07/20 16:41:05
WTF?
To Be Fair
#11375 posted by Drew on 2014/07/20 18:06:42
Rick did kind of go apeshit in response to socks comments which, while ovely prescriptive, were certainly not aimed at him.
Lol @ Stair Wars.
I get that step do look a bit bulky at 16 units but it shouldn't be something to start a flame war over.
16 UNIT STAIRS
#11377 posted by RickyT33 on 2014/07/20 20:22:08
THATS THE NAME OF A HORSE I USED TO OWN 'MAM
#11378 posted by RickyT33 on 2014/07/20 20:22:45
I Propose
#11379 posted by Drew on 2014/07/20 21:15:07
That us 16 unit purists start a new messageboard which more adequately reflects our values.
Can You All Fucking Stop Now
Map Jam 3!
#11381 posted by Shambler on 2014/07/20 22:20:43
16 Unit Stairs Only!
#11382 posted by JneeraZ on 2014/07/20 22:37:06
+like
16 Units World
#11383 posted by anonymous user on 2014/07/20 23:13:45
for the next mapjam or speedmap.
All the brushes should have at least one dimension (heigth, width, depth) of 16 units.
Splinter Group
#11384 posted by than on 2014/07/23 20:39:29
sixteen unit stairs with textured fronts that subtly convey the feel of 8 unit stairs without the extra polys/work to build them.
Anyone with me? No..?
:(
#11385 posted by metlslime on 2014/07/23 21:16:18
how about making a ramp with a stair texture on it? With a parallax shader it might work.
|