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This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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The 16 unit steps comment is just a bit of a joke referencing a post in the Map Jam 2 thread, as is "step fronts are not for detail".

...I'm not sure about the tiled texture on the curved stairs.

The brown part on the top surface? Not real sure about that myself, but haven't come up with anything better so far.

Could you add a couple of that red_dish runic textures just drop em here and there , right now that looks very monochrome

Yes, the map is mostly grayish brick and stone with wood and rusty metal here and there, and slightly tech looking light fixtures. That's pretty much the way I want it.

I had a big red window at one point and some yellow lights under a bridge, but several people said that looked out of place. I guess you actually mean the little squares with the runic symbols like you see on exit teleporters? 
No Red Needed 
IMO. Also stairs look fine, if not mind glowingly gorgeous. What's holding you back now? Still struggling with limits? 
 
"step fronts are not for detail"

I meant 8 unit steps.

"I can't fit any detail in there!"
"So don't!" 
 
I know, I was just making a bit of a joke.

The 16 unit steps are obviously staying. I might change the name of the map to "Ruined Architectural Scale" though. Has a nice ring to it, eh?

Anyway, here's one more picture. I figure if I just actually work on the thing I could finish it pretty soon. It's really just minor nit-picky things that need doing now, it's playable as is.

Wanted: Sexy vampire chick to perch on ledge 
Love The New Expansions If Stock Textures 
Someone really should make a new id megawad with all the stock and all the new id1 variants made by sock, than etc 
 
Release that before jam3 so it can be the theme 
SECONDED 
totally 
That Was Re: The Megawad 
but yeah, it applies to both 
Thirded 
 
@Rick 
I know, I was just making a bit of a joke.
Your behaviour is not a joke, this is you being an online bully because you feel my comments are a reflection on your own work. As I have stated this is my views and work ethics and it does not mean you have to be a jerk about it.

Getting everyone to agree to your view point by showing screenshots of a map you have been pushing brushes around on for a year with no before or after comparison of steps heights does not prove your point, it just makes you look petty and vindictive. 
*Stair Wars Theme Playing* 
 
Heh 
now as someone who has an unfortunate tendency to be petty and vindictive, but who also uses 16 unit stairs...

...at least don't threaten to not finish the new well of wishes, if it's already playable! 
Step Size 
I find the 'discussion' on step/stair size quite interesting as I couldn't remember what I used to do.

So I just reinstalled BSP, loaded an old map and had a look. Wow! I can see I was firmly on the side of sitting-on-the-fence (or perhaps that should be handrail)

For narrow staircases I mostly used 16 unit step size. For wider staircases e.g. the stairs up to the Imp's Castle in FMB-BDG2, I often used a 16 unit rise with an 8 unit step at the front, giving a sloping tread.

I do remember that I tried to introduce a degree of asymmetry into my maps, so maybe that also had something to do with it.

(that's if anyone gives a toss) 
#11370 
WTF? 
To Be Fair 
Rick did kind of go apeshit in response to socks comments which, while ovely prescriptive, were certainly not aimed at him. 
Lol @ Stair Wars. 
I get that step do look a bit bulky at 16 units but it shouldn't be something to start a flame war over. 
16 UNIT STAIRS 
THATS THE NAME OF A HORSE I USED TO OWN 'MAM 
 
I Propose 
That us 16 unit purists start a new messageboard which more adequately reflects our values. 
Can You All Fucking Stop Now 
 
Map Jam 3! 
16 Unit Stairs Only! 
 
+like 
16 Units World 
for the next mapjam or speedmap.

All the brushes should have at least one dimension (heigth, width, depth) of 16 units. 
Splinter Group 
sixteen unit stairs with textured fronts that subtly convey the feel of 8 unit stairs without the extra polys/work to build them.

Anyone with me? No..?

:( 
 
how about making a ramp with a stair texture on it? With a parallax shader it might work. 
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