News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Welcome To The Dungeon, Reblinds 
Good brushwork there. Looks good, I can see that the inspiration comes from sources outside Quake.

When you finish reading the wiki continue with this and this, this and this are for later. 
Thank You Everyone! 
Man you guys are really supportive. I should have posted years ago when Quake mapping interested me. My main inspirations are Thief and Quake. I just hope I can make an effective non-linear level where the secrets are more focused on alternate routes and giving the player combat advantages through that. That's one of my goals. I'm gonna have quite a bit of reading to do, but thank you for everything, this is all really exciting for me! I'll try to get back to you guys with some more finished content later on. 
Wow 
This community must have changed in recent years. He called us supportive! 
Reblinds 
Continuing on the supportive note, you should check out sock's maps, esp. zendar. It's a prime example of exactly what you're trying to do. He also wrote a along article on his web where he explains many of his choices. 
Hexagons, Hexagons, And Orange Hexagons. 
Hexcraft 
Makes me feel like Tron. 
 
Reminds me a little of Ribbiks' releases, "Swim with the Whales" and "Stardate 20X6" in terms of its one-colour contrast theme. Could turn into something interesting if the idea is approached well, but that all depends on which direction you're planning to take this map toward. 
Cont... 
In fact, a hexagonal themed texture set could help compliment the visuals, i.e. perhaps some dark, neutral coloured hex-floor tiles to dial down on using solid black. 
 
There's a Sunder map that's made with lots of hexagons as well. 
 
Aard's 10 sector map was made of randomly generated hexagon sectors: http://strlen.com/maps/doom/ 
Thanks For The Comments, Guys. 
The map I'm making is inspired by Ribbiks's entry for Doomworld Mega Project 2013 
If You Like Quake And Thief 
 
Not sure if irony, but 
 
I wasn't, I think it would be neat to see more people making ITS maps. 
A Map I Was Making Back In 2006 That Never Gonna Be Finished 
 
Sure it will :)

Give it a push! 
 
Push it into MFX's email pls 
Pulsar 
that looks good, why will it not be finished? 
Agree 
was looking on phone before.
On laptop, those look really nice - very solid theme going on, it looks like. If you don't want to finish, you should seriously consider posting the scraps! 
I'm Making Another Map For Plutinya 
Cool Style 
 
Yeah Man 
looks classy and interesting.
I love how flexible Doom is in that regard. 
 
That's cool. One of the rare shots that makes a Doom level look like an actual place rather than an abstraction. 
Nitin 
I was making this map for a while a long time ago (textures are mix of speedbase, quake2 and some other wads), then moved to another city without pc, then finished arcanum map, then was busy with real life, then found these screenshots in my id1 folder in 2014. I lost the idea of it. Tho need to check if the map file is somethere at my current pc. 
Yo 
A rare day with no work and university work I can procrastinate has led to me opening up an editor for the first time in a decent while.

http://www.mapsbytron.com/images/random-temp-stuff/lobby.jpg

Obviously incomplete, just working out a style. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.