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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Idea Spam 
Make some gigantic floating asteroids between the structures that the player doesn't walk on as points of reference, but make all the actual buildings from the same repetitive style. 
Mfx 
i absolutely love your visual style!
can you make it more asymmetrical? 
Make The Next Jam A Chainmap 
if you want to see a colaboration by all these matters.

Now that i mention that, wasn't spposed to be the third jam on september?

*Mfx, that looks very good, and the textures look OK in both highly lit and in darker areas. Please make a map out of that, with more of the second screenshot, the other two, while having their own personality, are still probably too similar to Sock's map. 
More Doom 3 
[IMG]http://i.imgur.com/KjNiThI.jpg[/IMG]
[IMG]http://i.imgur.com/jTfgK2w.jpg[/IMG]
[IMG]http://i.imgur.com/DFsl4BQ.jpg[/IMG]

Obviously ripping off Mars City pretty hard, don't worry there are non-corridor areas in this map. 
Oh, Right, No Inline Images 
whoops 
Mfx Are You Referring To My Post 
Or just more variety overall?
Have the same issues, all looks alike..


could you try to use metal4_4(rotated) tex instead?
just to see how it works and fits(or not)

i'm not insisting to you switch the whitish immediately, just for variance 
Doom4 
 
Mfx 
the two-tone look is very quake3.

It seems very clean and pure. Not bad in and of itself, because not every quake map has to be a rusty gory mess, but with filthy blood-covered ogres and knights crawling all over it might seem a bit odd. 
MFX 
Looking great! Love your diamond thingies. 
MFX. 
Holy shit! 
 
That's a beautiful Quake place. It's nice to see textures with a light palette that still has the Quake-y grit/grain, and shows off chunky architecture. 
Mfx: 
I really like #2, it's the one shot of those 3 that evolves beyond "brushes" into "architecture." The shape of the door echoed by the shape of the large angled pillars on either side is really sweet, the overall profile of the floating island is cool, the chain and broken stairs are cool. The only bit that seems out of place is the arch; i don't think you need or want arches in this level. The wedge / triangle shape plus angled pillars and mitered ends seems to be the unifying motif, a curved shape like the arch works against that unity and looks out of place. 
Thanks For Your Feedback Guys! 
@ptoing: if we could setup a toolchain thats proper, we could achieve some beautiful things, i�m sure.

@Ijed: a�right.

@Drew: more detail can be added, sure.

@necros: no, but i can break the symetry:)

@Lunaran: good.

@Cocerello: map is stolen from sock. thats why.

@metlslime: You�re right, the arch is out of place.
I�m changing this for sure.

@spy i try to do my best. 
Mfx 
indeed. We should totally try that sometime when I got more time. I mean even just using the textureset I by then hopefully will have made and adding to it where some more specific textures would be needed. Like for platforms, lifts, arches, tech machinery and so on. Or even for chainlinks. making a texture that has built in edge wear at the appropriate places. 
Mfx 
looks great. I like ijed's idea too. 
My September Quake Project 
I thought I posted this ...

Sorry if this is a repeat. Anyway, I'm doing a project this month and hope to have something to show at the end of it.

WIP test level:
https://dl.dropboxusercontent.com/u/161473/SeptQuake/Update1.jpg

And here's a utility I made to help out with converting OBJ files to Quake MAP files for pasting into Trenchbroom. YOu still have to work with convex shapes and such but it saves time in that TB really only supports cubes at the moment.

https://dl.dropboxusercontent.com/u/161473/SeptQuake/Update2.jpg

I'll post more info as the month moves along...

Bonus shot - heads on pikes! Gibbable, of course:

https://dl.dropboxusercontent.com/u/161473/SeptQuake/SpikeHeads.jpg 
 
that is a very interesting style, don't think i've ever seen anything quite like it! 
 
very cool, look forward to seeing more of it. 
 
chains are the new crates. 
COOLBEANS 
NICE WarrenM I'll be watching this 
The Artist Formerly Known As Willem 
That looks really good! 
 
WarrenM, that is so fucking cool. What 3D software is that? 
WarrenM 
Yup, looking very neat! 
 
@WarrenM: Will you be releases the OBJ converter thing? Also, am I correct in assuming that it also uses UV data to get texture scaling and rotation and such? Or did you do that in Trenchbroom after importing?

@FifthElephant: Looks like Modo to me. 
 
Thanks guys!

Yes, it's MODO. I lurve MODO.

And I could release the OBJ convertor thing. It's not as awesome as you're imaging, believe me. :) All texture work is done in Trenchbroom. The OBJ->MAP thing is a simple polygons to planes thing.

BUT it's useful for getting shapes that are hard to do in a traditional Quake editor. 
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