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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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WarrenM 
Cool..! 
 
Cool stuff. Also lol, clearly Willem is doing this to procastinate work on the UT. 
It's A Long Con 
The obj->map converter works both ways and he's converting all Q1DM's into UT4 maps as we speak. 
If That's The Case... 
then Epic will finally manage to have a good deathmatch level in one of their games. 
 
Hah! Truth be told, I'm off work this week so I'm hoping to get some real work done on this project. We're moving into our new condo today, so starting tomorrow morning I should have days of time spread out before me to work on stuff ...

The convertor is working well enough. It's very delicate however and I don't totally understand why. Probably my lack of programming skills. But it works well enough to get shapes converted and that's all I need for now.

Now I just have to decide on a visual style and start putting some sort of playable map together that works well with my mod ... Argh! 
 
Willem that looks shit hot 
 
Agreed. Super awesome style keep at it pleas 
 
Trying to squeez an Ogre!
Hope he don't get bored. 
Is That 
The bit of the Vermis we don't see? 
CS:GO Map 
I realize this is a little OT for this forum so feel free to ignore me, but if any of you play any CS:GO I'd really appreciate your feedback on this map I've been working on! 
 
looks nice, but I can see that the texture is really broken on the tower in shot #5.
Can't really comment on gameplay as I don't have the game. 
 
Oh yeah, thanks for the spot! That's where the tower turns from a brush in to a displacement with alpha blending, so I'll have to extend the displacement down to the bottom. 
 
or hide it with rocks... btw, I really like how worn down the cement looks. Reminds me of some coastal fort I visited in Florida. 
11686... 
...Ogre == auger & "bored"
With wordplay like that Madfox I'm starting to think you control of the English language is far better than I thought :) 
Some Progress On The UE4 Whitebox Challenge 
Cross post from the news item:

I thought I would share some screenshots of the amazing stuff that these guys are developing:

Russel "Castle" Maekim:

http://i.imgur.com/7lSU73K.jpg

http://i.imgur.com/EpWGwmT.jpg

Chris "2d-Chris" Kay:

http://i.imgur.com/zj2J78l.jpg

http://i.imgur.com/uJNMtQt.jpg 
 
These last two shots are great. 
 
Hard to go wrong with that nice color scheme 
Text_fish 
that map looks hella nice. I dont have the game installed but it looks good.

Sprony

I like the second map the most. The first map feels very 2k3 or 2k4 UT and I wasnt a huge fan. 
Warren. 
Latest shot has a great style! 
2d-Chris 2nd Shot 
If the skybox has only one sun/moon, the shadows are in the wrong place on the architecture. 
SleepwalkR 
How about a feature to render the skybox and sunlight direction... 
 
ZBrush for basic shapes, ZRemesher to bring poly count down, optimize and chunk into convex shapes in MODO, OBJ->MAP, and into Quake ... Voila, a face shaped cave entrance.

https://dl.dropboxusercontent.com/u/161473/SeptQuake/FaceMadness.jpg

I'm sick, help me. 
That Is So Cool! 
 
Do Some Gothic Statues! 
And boroque fountains! 
The Empire Strikes Back.. 
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