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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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How About... 
A Zendar re-make of Shadow Over Innsmouth? 
Shambler Remake In Progress 
https://dl.dropboxusercontent.com/u/1849053/Shambler_Wip.jpg

Currently working on his rig and animations. Already have him working in engine too but with temp poses. Once I have him working properly then I'll post more images.

The skin / texture will take me the longest though. It must be epic.... 
 
Yeah, getting the fur right seems like the hardest part. 
 
shambutt 
 
hmm, if engines supported transparency on models, fur wouldn't be too bad. you could just make a few bits that hang off the model and the rest could just be painted on.

as it is, you might be better off just going with a white albino skin interpretation instead. 
Cool 
I think it will be the fur that makes or breaks it. Shamblers have fur!

The head looks like it is not hunched forward as much as the original.

Perhaps the muscles around the elbow are slightly too large? Now that I think about it, I think a lot of underlying muscle structure would be covered by the fur? It suddenly looks a bit weird!

I don't know if you intended these shots to be a size reference also, but the new Shambler looks much bigger than the old one which will cause problems when in game.

Great start. Love the teeth! 
Skiffy 
I think that's awesome! 
Shambler Skin IRL 
Omg 
Does it even have eyes?? 
Transparent Fur 
hmm, if engines supported transparency on models, fur wouldn't be too bad. you could just make a few bits that hang off the model and the rest could just be painted on.

I tried this on the dancing shambler model
http://tomeofpreach.wordpress.com/2012/12/24/shambler-dance/
I added a tga skin with an alpha map so that the "furry" polygons could be shaped like tufts rather than triangles. The trouble is that you quickly end up with overlapping alpha-blended triangles, which start rendering in the wrong order causing visual artifacts. Doesn't mean there isn't a way to do it, but you may need to be careful. 
General Direction 
The screenshot is not a scale indication. It is also in a bind pose for those wondering why its not hunched over. The forearms and claws are bigger yes but its a style choice I am going with and it looks bloody evil in-game. Don't worry you shall see :)

As for Fur... I think I will be going more with monster distorted pale flesh and blood covered skin / exposed muscle instead. of fur. Maybe I will have some fur on the back and its nether regions though. 
Alpha Fur 
Does Quakespasm or Fritzquake support alphakey on MDL models? 1bit alpha like they use on the sprite FX? That would avoid alpha sorting on models. 
 
maybe similar to the doom3 mancubus... but less fatty? it certainly wouldn't be a bad choice. 
Re: Generic 
As soon as I read your post, I envisioned a version with Zendar textures, but also involving Heretic2 textures and Ik/palace-style textures as well as Heretic 2 statue models like the giant amphibian dude, a huge super-detailed palace/ancient village getting progressively slimier as the map descends towards the waterfront. Then I remembered, there's no time to map and even if there is I have other things I must finish. But damn that was a great idea anyway! 
So... 
Zendar + Heretic 2 + Koohoo? That would = awesome! 
 
a huge super-detailed palace/ancient village getting progressively slimier as the map descends towards the waterfront.

Something like this? 
 
hehe, that was actually going to be a sort of weird arx fatalis styled map.

The idea was that the surface of the planet was constantly covered in acidic rain (the rain would have caused damage in the finished mod) and that the surface inhabitants had all moved underground, as in arx fatalis.
the twist was that this somewhat medieval setting was basically a facade built overtop a high-tech facility, so stone and brick corridors have air returns where you can hear fans whirring, underground waterways lead to hydroelectric generators and eventually as you got deep enough, it was a full-on ikbase area ending in a quake rune-gate.

it was kind of a reverse monster progression too, starting with demons and medieval guys and ending with tech guys.

man, that video made me nostalgic... 
That's A Worrying Use Of Past Tense 
 
Well 
maybe THE ULTIMATE SHADOW OVER INNSMOUTH could be a gigantic turtle map.
Spires and palaces -> Skacky
Moving parts and dungeon scenarios -> Necros and Madfox
Design aesthetic and QA -> Sock
...etc! 
That's 
A fucking cool Shambler model.

I'd vote against transparent fur, in games it just tends to look out of place. Polygons aren't suited to it IMO. 
Shambler Wont Be Fluffy. 
http://www.compositeeffects.com/site_images/CU/HRM/image_107.jpg

Going more this type of stuff for his skin. Will be fun to pull off. I always read it as distorted flesh and gore hands and blood covered limbs / mouth after all. Never got the fur sensation. :P 
LOL WUT 
I guess its not a shambler then! 
Sure It Is :) 
It just depends what folks read in those blurry pixels from the old model. Flesh or fur who the hell truly knows. 
It Is. 
Short, thick, bristly boar-like fur.

As any fule kno. 
Finally Got My Map Tools Setup! 
Random doodle... first time doing Q1 maps. Colored lights for the win?

https://dl.dropboxusercontent.com/u/1849053/Quake_Mapping_01.jpg 
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