News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Fifth 
How did you get transparent textures to work? 
Quaddy 
the transparent colour on the palette is index 255, the peachy coloured one. Also your texture name needs to start with a "{" character for it to be recognised as a masked texture. "{cobweb.pcx" for instance.

https://www.dropbox.com/s/o8se6ino3z7fwfr/cweb.jpg?dl=0 
Thanks 
Thank you fifthelephant for this information. 
Note About Masked Textures 
If you use it then for non solid objects like cobwebs make the brush func_illusionary. And for solids make it a func_wall otherwise you may get hom errors etc 
MineQ 
FifthElephant 
You are on a roll. I love the Q2 stuff. Looks very true to the original. Also, are those decals (spiderwebs) in Quake? 
Sprony... 
Nah, I messed about with ripping them from some Thief FM, converting it to the quake palette etc.

I just wish that quake engines supported having an alpha on a masked texture. But it's not to be :( 
Sprites 
I just wish that quake engines supported having an alpha on a masked texture. But it's not to be :(

Well, you can use a sprite, you just have to bake lighting into it... 
Fifth 
All (afaik) of the engines with { texture support can also take an 'alpha' key on the func_. Only problem is, if you go below about 0.7, QS/MarkV/DirectQ have a bug where the whole alpha-mask part will disappear. But at least you can make the cobwebs slightly transparent. 
FranckQ 
I hesitate to say this, but what about the monsters?

...

5th: Level Upped! Now bug Sock for the Spiders... 
MineQ 
@ijed I do not know yet for monsters. I hesitate to integrate is the vera thereafter.

Extra Screen WIP: Startmap

http://image.noelshack.com/fichiers/2015/07/1423503957-spasm0002.jpg
http://image.noelshack.com/fichiers/2015/07/1423503956-spasm0003.jpg
http://image.noelshack.com/fichiers/2015/07/1423503952-spasm0001.jpg

I think the startmap be over in 3 or 4 days.
I rework the texture to remain in the quake universe.

Thanks 
 
Edit: have seen later for monsters ! 
2spooky4me 
 
MineQ 
Welp 
very doomish, and very 2d flat 
 
Doomish ..? 2D flat ...? 
 
I think hellish or hell themed is the main reason 
2d Flat 
All 90 degree angles man.
Looks pretty evil, I like evil looking stuff. You could put a few lights in with "light" "100", "wait" "0.25", to light up the totally black areas subtley 
But 
it's MineQuake. The only lights allowed are ones that simulate the lighting properties of MineCraft's various light-emitting objects. 
Ok Not Exaclty 2d Flat 
but flat/plain 2d
is what i'm trying to say

and dat pic looks like it could've been a level from d1-2

sorry, no offense here
i'm retarded 
Aaaaah 
I see! Mine-Quake - all 90 degree angles. I'm stupid - carry on.... Looks evil as f@ck! 
MineQ Wip 
http://www.noelshack.com/2015-07-1423924190-spasm0008.png
http://www.noelshack.com/2015-07-1423924185-spasm0007.png
http://www.noelshack.com/2015-07-1423924193-spasm0005.png
http://www.noelshack.com/2015-07-1423924189-spasm0006.png

I read your recommendation and try to do the best . Of course it is square , for this is the theme of minecraft > < . I work on the optimization of the room and light now.

Thank you for your comment 
MineQ Wip 
http://www.noelshack.com/2015-07-1423924190-spasm0008.png
http://www.noelshack.com/2015-07-1423924185-spasm0007.png
http://www.noelshack.com/2015-07-1423924193-spasm0005.png
http://www.noelshack.com/2015-07-1423924189-spasm0006.png

I read your recommendation and try to do the best . Of course it is square , for this is the theme of minecraft > < . I work on the optimization of the room and light now.

Thank you for your comment 
FranckQ 
theres excerpt from frib's readme

I promise you that there are no crates, no 'jump pads',
and nothing which could be accurately decsribed as a 'curve'. [b]Angular
is beautiful too! [/b]

bear in mind
Angular
is beautiful too! 
Picasso Design... 
... not sure angular is my of my taste... curves are greater... have you even seen a woman with cubic boobs ? That does not work... except in Mine-Quake ;) 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.