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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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But 
it's MineQuake. The only lights allowed are ones that simulate the lighting properties of MineCraft's various light-emitting objects. 
Ok Not Exaclty 2d Flat 
but flat/plain 2d
is what i'm trying to say

and dat pic looks like it could've been a level from d1-2

sorry, no offense here
i'm retarded 
Aaaaah 
I see! Mine-Quake - all 90 degree angles. I'm stupid - carry on.... Looks evil as f@ck! 
MineQ Wip 
http://www.noelshack.com/2015-07-1423924190-spasm0008.png
http://www.noelshack.com/2015-07-1423924185-spasm0007.png
http://www.noelshack.com/2015-07-1423924193-spasm0005.png
http://www.noelshack.com/2015-07-1423924189-spasm0006.png

I read your recommendation and try to do the best . Of course it is square , for this is the theme of minecraft > < . I work on the optimization of the room and light now.

Thank you for your comment 
MineQ Wip 
http://www.noelshack.com/2015-07-1423924190-spasm0008.png
http://www.noelshack.com/2015-07-1423924185-spasm0007.png
http://www.noelshack.com/2015-07-1423924193-spasm0005.png
http://www.noelshack.com/2015-07-1423924189-spasm0006.png

I read your recommendation and try to do the best . Of course it is square , for this is the theme of minecraft > < . I work on the optimization of the room and light now.

Thank you for your comment 
FranckQ 
theres excerpt from frib's readme

I promise you that there are no crates, no 'jump pads',
and nothing which could be accurately decsribed as a 'curve'. [b]Angular
is beautiful too! [/b]

bear in mind
Angular
is beautiful too! 
Picasso Design... 
... not sure angular is my of my taste... curves are greater... have you even seen a woman with cubic boobs ? That does not work... except in Mine-Quake ;) 
Ricky35 
 
Dammit 
rickyT35
Mike Richards LA Kings 
Viridian 
Thanks all.
The rain effect is from Zerstorer with a model instead of a sprite.

Really love the Terra series, haven't played it in years. Definitely influenced by czg's work.

https://www.flickr.com/photos/129414687@N03/16342455767/ 
FranckQ 
That's so cool! Would love to see the monsters styled in minecraft too 
Hypnos 
That is damn sexy screenshot again, i really dig the mood. 
Guys 
Ahahahaha 
ah holy shit :D 
 
I just felt a great disturbance in the force ... as if millions of profile pictures were suddenly switched to Doom Guy flipping V's. 
 
That is holy SHIT awesome... 
Funny... 
... idea...

we should do the same with the Quake guy :) 
:) 
Lighting Test 
http://www.quaketastic.com/files/rift0test.png

Uses AO and light dome style GI. 
 
ohh yeah, that is a perfect use for that! 
Gaah 
Looks good, seems like it might be even more atmospheric with fog and a skybox that has green mountains that would appear to merge with the map edges.

One day I will have time to map again... GB just posted a ton of shots on the Quakeone.com forums which makes me want to map even more... 
Yeah 
EricW's AO appeared at just the right time.

Been messing with lights, fog skybox and various options to get the nicest look, something I don't usually bother doing.

Next up, foliage. 
_sunlight2 
gb asked about getting _sunlight2 in my modded tyrutils, and I made some progress on that this weekend with more code borrowed from q3map2:
https://runeofearthmagic.wordpress.com/2015/02/22/yoghurt-sunlight/

The second shot is my modified tyrutils using a 200-light dome, and unlike _sunlight2 in bjptools, they're regular additive lights instead of minlights, so you get some nice gradients in the shadowed areas. Also at the same time I added a penumbra feature that splits up the primary sunlight, giving it some nice soft shadows (neither screenshots is using -extra or -soft, light time for my code was around 20 seconds).
Need to polish a few things, write docs, etc, but will have a beta up for this sometime soonish :) 
Errr. 
Dunno what any of that means but the 2nd shot looks well good, lighting wise :) 
NICE 
That is a huge improvement! 
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