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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Paperclip Quake 
Scanned a cardboard layout of a ship, and transformed them to textures.
Now I want to make a mod that scrambles the monsters into nonentity paper rags
Time For A Remake = 
And Keep It Quake+ 
Get on your fifth elephant!
Flying Dutchman 
RetroJam3 Hype! 
Mine is almost, almost done but I'm too tired to continue today. I've also pushed the deadline to the 28th so Ionous and Back2CCCP can finish at their pace, so negke and OTP, go map!!

http://i.imgur.com/jl9iCsN.jpg
http://i.imgur.com/amw4iAf.jpg
http://i.imgur.com/xNXW9Ua.jpg
http://i.imgur.com/AGdX6WY.jpg
http://i.imgur.com/m4pv2WW.jpg 
Amazing 
 
Wow Old School MadFox ! 
 
Skacky ! Can't Wait Playing This One ! 
NICE MAP DUDE ! 
Metal4_4hype! 
Looking great! 
Retro Jam Progress Shots 
Add Some Red 
looks nice but very sterile imo. Needs blood or other red/copper colours! 
Plant A Tree 
Feeling like a poststamp.

After two days of texture tags the map starts cluthering in lower areas, while it didn't before. Added no brushes, just texturing.

I must admit I'm over marksurfaces and entity limit, but while only texturing that can't count so much? 
 
Looks hot, Madfox! 
 
I almost feel bad for posting that picture ages ago... how long have you worked on this?! 
Speaking Of Works Long In Progress 
What ever happened to Than's next DM remix? 
5th 
you didn't had to do what you did
but you did

and I thank you!

first screenshot dates from 6-6-2013.
I'm a snail what mapping concerns. 
 
SUPER early look-dev for a thing I want to do. I've never tried this approach : work on visual hooks in a test map before starting the gameplay layout.

Might save time, we'll see!

https://dl.dropboxusercontent.com/u/161473/PersonalMapJam/PMJ_A.jpg 
Warren 
i prefap already. 
 
Looks clean and pretty! 
 
kinky dopefish 
 
I want googly eyes on all the quake monsters now. 
Doom Map I'm Working On For Mayhem 2015 
 
I wish I could make a few doom maps, I really hate the way gzdoom ed works though. 
New Map: MyHome Alpha 
Map: My Home Alpha 1
Mod: Quake
Link: https://www.dropbox.com/s/x7alibiwjm8wdg3/MyHomeAlpha.zip?dl=0

I have reproduced my house to integrate the quake atmosphere there .
Currently there are 40 monsters, 3 secret. I finished a 6-minute rush by knowing the secrets course.

It remains that the first part of the map so alpha . I'm still working on balancing the placement of weapons etc ... You can make suggestions, I will study there after.

Thank you and good games. 
Too Cramped. 
The rooms are all too small for proper Quake game play. The corridors are too narrow and the ceilings too low.

it may be "realistic" but it is not particularly fun for Quake game play.

I didn't like all the teleporting enemies, even teleporting directly infront of you or even behind you depending on where you are standing.

It gets better when you go outside because you now have space to move. You can get stuck in the cage that comes out the floor after picking up the SK. Need to add a button in the hole that will raise the cage again.

Couldn't find SK door so I gave up :P 
@DaZ 
The problem I wanted to keep the real proportion . but I agree that his remains narrow for the games. next time I would increase the proportion of out realistic and increase playability .

There is 1 boutton secret per floor.

I intend to overtake me on the rest of the map expanding the corridors.

Thank you for return 
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