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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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"Are editor screenshots the new thing?
Sucks to see no lights. And clip brushes?!? Come on. "

Yeah, I agree. That shit's fugly. :) 
Map's Playable As For Now But 
dmc.wad still has some fullbright pixels, making stuff ugly, so I have to rework them. It's tedious but doable. 
 
ericw has a small tool that removes brites. 
Neat, What Is It? 
Or can TexMex do that? Since there's some fullbrights I want to keep 
Yes 
Editor shots are the new things. From now on editor shots only. Bwhahaha. 
Yep 
I Jizzed A Little 
 
Oh Yes 
 
Fullbright Pixels, Begone! 
OMG !! 
Really impressive set of well done shots ! 
 
It has a certain Kinn flavour with the greens and copper colours. 
Actually 
I meant to say Kona not Kinn... 
Color & Brightness Correction + Light Dithering 
This is how vanilla Quake renders dwmtf.bsp:
http://www.quaketastic.com/files/screen_shots/retroquad_dwmtf_s2_correctionOff_ditheredlightOff.png

And now this is how Retroquad renders it:
http://www.quaketastic.com/files/screen_shots/retroquad_dwmtf_s2_correctionOn_ditheredlightOn.png
There's no colored lighting and no texture filtering on this screenshot. 
Vore... HD... Remake WIP! 
So yea... I could not resist starting on this one just as I finished up the Shambler. Might as well keep the momentum going right?

Vore Wip Screenshot!

This is the final mesh and unwrap with a temp rebake of the old texture with some quick cleanups that included fragments of the face from the GIB head texture. Same workflow that I employed on the Shambler. So get the shape done first and then work ontop of original texture as a starting point though ultimately that gets replaced almost entirely.

So like before I will most likely setup my animation rig with proper animations before working on the final texture.

I'll keep you all posted! 
 
It looks like a great model but (I probably won't be the first to say this) - the addition of ladybumps and a slim waist may not be to everyone's taste :} 
Was A Lumpy Thing :P 
In the case of the vore... It really was so badly constructed with zero lack of any sort of anatomy. We'll see how it looks like with a more final texture. For the torso I will be going for a more gaunt emaciated ribcage / waist.

Ha it wont be sexy when done I hope. That or folks are in to some freaky stuff on this forum.... 
 
Interesting stuff there Mankrip... is there a major performance hit with this? 
Voorrre! 
Whew, the vore getting a Skiffy job? Fantastic.

I remember first hearing the idle sounds of the vore and it chilled me to the bone. 
 
That's great Skiffy!

I always thought the Vore was female anyway. Looks great so far, can't wait to see how this progresses!! 
Fifth 
The only significant performance hit comes from the dithering, mostly because the lightmap uses a separated surface cache now, which is combined with the texture in realtime.

The color & brightness correction has near zero impact on performance. 
 
Resist the urge to add human tits to a weird interdimensional monster just because it's female. The lovecraftian horror that comes from unknown things from beyond our world is reduced when they have relatable human features. 
 
(other than that, looks good :) 
Relatable Human Features 
Like breathing. 
 
CZG told me that you need to add a vagina... which, I assume, is where vorelings come from?

Also make a birthing animation.

Screw all these guys not wanting a female vore ;) 
Skiffy 
can you make the vore really twitchy? like really fast acceleration of movements.

might make her seem more arachnid-like 
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