Made A Pre-fab For My Map
Some Badass Tank
#13303 posted by
negke on 2016/02/15 00:42:15
Now, about the elder world variety...
#13305 posted by
mankrip on 2016/02/15 01:21:52
Badass style. It gives a lot of atmosphere to Quake's military bases.
Brush Porn!
#13306 posted by
adib on 2016/02/15 02:09:56
Really nice. This level is gonna kick ass.
#13307 posted by
Skiffy on 2016/02/15 02:29:19
sweet tank. I also like those red crates on the top right.
Vista Munching
#13308 posted by
ijed on 2016/02/15 03:28:22
Kinn, use detail brushes!
The longest compile phase should now always be light.
Yes there are complaints that my maps don't run on everyone's computer. But mine cost 200 quid and runs them all at 30+
#13310 posted by
Kinn on 2016/02/15 14:49:50
Kinn, use detail brushes!
Word up, yeah I use detail. It'll be fine, I just called it a vis-mulcher to imply that its layout is somewhat...not very retro.
Will TB2 Be Able To Import/export Prefabs?
#13311 posted by
aDaya on 2016/02/15 21:15:33
Tank.
#13312 posted by
Shambler on 2016/02/16 16:32:35
Really cool, very appropriate for the future Quake world, got a burly and gritty look.
Got my inspiration from looking at references from command and conquer. I intend on a couple more prefab vehicles to round out the base... The level is fairly complete in terms of geometry tbh.
KF2 Map KF-SweetDreams
#13314 posted by
Zwiffle on 2016/02/19 02:30:43
http://imgur.com/a/ijNgv
http://www.moddb.com/games/killing-floor-2/addons/kf-sweetdreams#downloadsform
Not really a 'beta' I guess since I'm done with it barring game-breaking bugs that need fixing, but otherwise yeah I'm pooped on it. :(
Another Vehicle...
I found a texture flat of a vehicle from C&C, basically put it into Quake... Will probably need to modify the texture if I am to use it.
http://www.quaketastic.com/files/screen_shots/5thvehicle1.jpg
Awww
#13317 posted by
DaZ on 2016/02/21 20:41:07
is Quaketastic down? The image doesn't load ;(
Should work now? I dunno, I wrote over the original file.
Should work now? I dunno, I wrote over the original file.
Haha Nice
#13320 posted by
DaZ on 2016/02/21 21:14:22
actually works surprisingly well
I just need to remove the GDI markings and put my own stamp on it. Probably will use the quake skull markings or whatever is normally used in the base maps. I have Speedy's signature all over my map. I know it's his texture set but it's kind of immersion breaking... obviously he'll get readme credits and stuff.
It's a shame I'm not a better texture artist, I would love a range of vehicle prefabs that can be added to base maps.
#13326 posted by
mankrip on 2016/02/22 12:34:33
Texture definition test. 512*512 @ 0.25 scale:
http://www.quaketastic.com/files/screen_shots/scr_0728.png
Still using the Quake palette.