News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Made A Pre-fab For My Map 
Some Badass Tank 
Now, about the elder world variety... 
Nice! 
 
 
Badass style. It gives a lot of atmosphere to Quake's military bases. 
Brush Porn! 
Really nice. This level is gonna kick ass. 
 
sweet tank. I also like those red crates on the top right. 
Vista Munching 
Kinn, use detail brushes!

The longest compile phase should now always be light.

Yes there are complaints that my maps don't run on everyone's computer. But mine cost 200 quid and runs them all at 30+ 
Autocorrect :( 
 
 
Kinn, use detail brushes!

Word up, yeah I use detail. It'll be fine, I just called it a vis-mulcher to imply that its layout is somewhat...not very retro. 
Will TB2 Be Able To Import/export Prefabs? 
 
Tank. 
Really cool, very appropriate for the future Quake world, got a burly and gritty look. 
 
Got my inspiration from looking at references from command and conquer. I intend on a couple more prefab vehicles to round out the base... The level is fairly complete in terms of geometry tbh. 
KF2 Map KF-SweetDreams 
http://imgur.com/a/ijNgv

http://www.moddb.com/games/killing-floor-2/addons/kf-sweetdreams#downloadsform

Not really a 'beta' I guess since I'm done with it barring game-breaking bugs that need fixing, but otherwise yeah I'm pooped on it. :( 
Another Vehicle... 
I found a texture flat of a vehicle from C&C, basically put it into Quake... Will probably need to modify the texture if I am to use it.

http://www.quaketastic.com/files/screen_shots/5thvehicle1.jpg 
 
Ha! Brilliant 5th ... 
Awww 
is Quaketastic down? The image doesn't load ;( 
 
Should work now? I dunno, I wrote over the original file. 
 
Should work now? I dunno, I wrote over the original file. 
Haha Nice 
actually works surprisingly well 
 
I just need to remove the GDI markings and put my own stamp on it. Probably will use the quake skull markings or whatever is normally used in the base maps. I have Speedy's signature all over my map. I know it's his texture set but it's kind of immersion breaking... obviously he'll get readme credits and stuff. 
 
It's a shame I'm not a better texture artist, I would love a range of vehicle prefabs that can be added to base maps. 
Yes 
texturing can be a hard job
Looks Neat Fifth 
 
Nice Vehicle! 
 
 
Texture definition test. 512*512 @ 0.25 scale:
http://www.quaketastic.com/files/screen_shots/scr_0728.png

Still using the Quake palette. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.