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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Q20 
Quake Sin 
Trying to convert the gorge from sin to quake.
Mapscale is too big for it but anyway.
Let's say it's my guilty pleasure.

elxu4 elxu4 elxu4 elxu4 
Good Stuff! 
 
Great! 
go mapfox! 
Like It MUCH! 
 
Odd Shapes 
Looking Good. 
Your Mother has an odd shape. 
Ha! 
That's the reason she created me.

...more in the way of a double animated static
Ha Yeah, That Was My Comment.. 
Don't take it home.
#13737 is really cool! 
Dammit 
i meant #13738. 
Looks Great! 
Wonder what the enforcers are using those objects for? :O 
 
source for teleporters? 
Coming Real Soon... 
Love The GREEN! 
Looks good. Nice industrial look to it. 
Love The Green 
Moody green ambiance is one of my favorites! 
Looks Sick. 
In both ways ;) 
 
Here are two wood textures I made. I think I probably wasted a Saturday morning because I don't like them much. Better than wizwood1_8 maybe but they don't look enough like wood to me. The closer you are, the worse they look.


http://quaketastic.com/files/screen_shots/wish_rk_wood1.jpg

(gamma corrected but forgot to rescale before uploading, sorry) 
 
Looks ok Rick. I think it may be a good idea to work at a higher res than 64x64. Try 128x128 and add some more variance here and there. 
 
Well, those are 128x256 actually. I may go ahead and use them. For some reason though, they really look bad on steps. Maybe a separate version with narrower planks would look better, 8 pixels instead of 16 pixels.

After looking through a lot of texture wads I've decided that most wood textures depend heavily on context (how they are used). If not for the seams that divide them into planks and a bit of curviness to the pixels, most could pass for metal.

There are many variations of wood in the RTCW and Kingpin wads. 
Some Ideas For Rick 
nice texture, maybe adding more variance as fifth said might make it nicer.

Maybe try making each board a different length so it's no perfectly symmetrical. Perhaps add more woodgrain to reinforce the idea that it's wood and not metal or stone.

I did a texture test similar to this a few weeks ago, this is my result. Not great, but a step in the right direction. Maybe it will give you some ideas. 
 
So. . . 
When can we download this awesome kripquake or mankuake build of yours mankrip, whatever it is you call it? ;) 
 
I've modified the stippling patterns for 8-bit alpha, so they combine better with dithered filtering: screenshot.

The previous screenshots of this scene were taken with r_fullbright 1, by the way.


Qmaster: I have no idea, there's a lot to do. Also, right now I'm only doing some work in this engine because I'm recovering from some injuries, but my current priority is to solve some real life problems. 
Wow To That Shot... 
...and good luck with the RL stuff. 
Map Jam 7 Is Done 
Just waiting for moderator approval.

http://www.quaketastic.com/files/Jam7/mapjam7.jpg 
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