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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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#15009 
I watched Aliens numerous times but never registered that the outpost was called Hadley's Hope. I had to google it. It's not like this is vital info, after all... 
 
I think it's only in the special edition which adds some scenes 
What Metl Says 
Hadleys Hope did ring a bell, but i was connecting it to Halo. I know, lolwtf?!?!

The directors cut/special edition does mention it.

Lame me. 
 
Halo (...) lolwtf
Well to be fair, Halo owes quite a bit to Alien(s)... 
@madfox 
Here are some links if you still want to try the 3O models from Chasm

http://www.shikadi.net/moddingwiki/3O_Format

https://www.youtube.com/watch?v=oXihNqQcI6A 
You Never Watched Aliens? 
WIP Jam9_dumptruck 
Lots more detail and lighting tweaks to be done. This will be my 2nd Q1SP release but technically my 3rd SP map. Happy to read constructive criticism.

http://imgur.com/a/T1Nul 
Looks Promising So Far. 
Probably needs lots more detail and lighting tweaks but definitely good potential :) 
Jam9_dumptruck 
This looks too dark too me, and too empty. Need more details, broken pieces, ... 
 
Too dark? I can see pretty clearly. Maybe you need to adjust your monitor, Barnak. 
Looks Good 
focus on layout and gameplay before working on details 
Re: #15019 
Thanks for feedback all.

@Barnack The map is being designed for GAMMA 1 setting in the console. I'll be tweaking things a lot before release. As far as empty... yep but little details come last in a Jam. Last priority for me.

@Drew Luckily Quoth makes it so easy to tweak game play with the use of multiple targets per entity. I love it. 
Yes 
definitely comes in handy, hence why I always pissed everyone off with my non-vanilla speedmaps hahaha 
Details 
I think that what makes Quake maps interesting, is the exploration factor, the atmosphere, the out-of-this-world feel and the vistas, the details.

Thi is what make Quake different (and superior ?) to most modern games which are using high resolution textures and fake 3D to make them realistic looking. Quake compensate its low resolution texture set with more 3D details.

Add more ruins, piles of bricks, rocks, broken parts, pilars, columns and altars, pipes and machinery, holes and traps, broken walls, etc. This is so cool in this game ! 
Jam9_dumptruck 
lookin' good. the first shot feels pretty doomy. When is the deadline for jame9, anyway? 
@killpixel 
Deadline was extended to the 22nd. The big area in that first shot is an homage to Doom 2 Map03 The Ganlet. I was going to stick to that layout but that central area is really all that survived.

http://doom.wikia.com/wiki/MAP03:_The_Gantlet_(Doom_II)

@barnak

Add more ruins, piles of bricks, rocks, broken parts, pilars, columns and altars...

These are WIP (work-in-progress) shots as I mentioned. I'll put in as much detail as I can. I was planning on it. I totally agree with you about atmosphere. Jams are jams though. :) My shoulder is already killing me from mapping for hours on end! 
Gods.bsp 
Hello just wanted to show off my QWTF map. :) It was made with Trenchbroom and tyrutils.

http://theenemydrow.blogspot.ca/2017/07/godsbsp.html 
Gods... 
Too bad this is a team/deathmatch map.

Perso, I only like/play SP Q1 maps. 
Gods.bsp 
Cool. I will check it out with some bots. 
Oh It's TF 
:( 
Tough Crowd. 
 
Drow 
func_ is primarily a singleplayer focused site. I don't know of any TF mapping/playing communities, I don't even know if there are bots for TF?

You're always going to struggle with feedback on such a small niche 
@-drow 
I'm also singleplayer, but for a CTF map is looks amazing! 
 
release the source so somebody can make a single player version 
Oh 
Multiplayer...looks awesome tho. 
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