Here is a new screen from my AD map Paradise Sickness:
http://imgur.com/vCdP9Ee
There is a lighting issue that maybe you can spot: The pillar on the right is both a detail brush, with the upper portion being a breakable designed to shatter. The lighting seems to split exactly where the detail brush and breakable meet. The breakable works fine but the lighting is wonky. Can anything be done? Should I make the lower portion a breakable that is immune to damage maybe? In this case why does the breakable appear "darker" than the detail brush?
Any help appreciated, thanks!