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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Looks Like Shit 
 
Anonymous Coward 
Instead of just saying the IP of the anon when the post, I propose we adopt the /. "Anonymous Coward" followed by the IP address.

It would certainly be fitting for posts like these. 
Or 
just fucking ignore them so we don't have to read stupid "i hate anon posts" every fucking day.

We get it. Ignore and move on. 
Every Day Posts 
Last I checked it wasn't that frequent.

Consider ignoring and moving on next time you feel like slagging off on a post trying to support a content creator in our community.

p.s. I think I'm pretty out of the loop on what those screenshots actually... are? They look neat but they also don't look particularly like any Quake I'm familiar with. Is it some kind of fighting/brawler mod? 
Daz Confirmed For Anon Poster 
 
 
Fucked up if truu m8 
Sigh 
@DaZ - unusually salty response from you

@Pritchard Is it some kind of fighting/brawler mod?

This took some real digging (on Mankrip's Twitter feed!) I actually think it's pretty neat when you see the video in action. Not my type of game but still cool enough to check out.

https://twitter.com/mankrip/status/920581309478686721

@Mankrip Please 'splain more next time. :) 
I Actually Laughed 
I was obviously trolling in my URL description, so the anon's reaction was appropriate.

And it does indeed look somewhat bad by today's Quake mod standards; it was made around 2004 IIRC, and the maps were very poorly detailed because that mod was initially developed for the Sega Dreamcast ports of Quake.

Pritchard: It's The Ascension of Vigil. Pretty fun mod, never finished, and the latest versions only runs properly on Darkplaces. 
Sorry Pritchard 
had a voreling up my arse or something this morning :/ 
Daz. 
Pics or it didn;t happen. This is SS & B after all.... 
 
A cursory search revealed no easy way to get TAoV anymore, so I decided to upload it to Quaketastic. Hopefully that's okay and hopefully I put it in the right place.

http://www.quaketastic.com/files/single_player/mods/TAoV.rar 
Lol 
I actually just went thru the hassle of finding it myself. I want those skeleton guys! So thanks!

Looks like super smash quake or street quaker or maybe even golden quake axe. 
@mankrip 
I was obviously trolling in my URL description, so the anon's reaction was appropriate.

I didn't take your link as trolling at all. I just thought you were talking about the modding flexibility of Quake and that you could make a groovy little fighting game. 
Dumptruck_ds 
Well, Quake was never about being little, and its modding flexibility isn't all that the game is about. But thanks. 
Producing Pestiferous Peoples To Plague The Player 
afflicted animation/lighting test
model
retopo
sculpt
concept art
sprite version

bonus: scrapped deformvertexes shader stuff - I like the undulating effect, it makes the purulent masses look volatile. Sadly, I couldn't find a way to keep the outer vertices of the boils attached to the body mesh thus avoiding the clipping so I ditched the idea entirely. Not a huge loss, the effect is so minor I doubt it would even be noticed during gameplay.

I'm not crazy about the model and it wasn't fun to make. It still needs a lot of work but I'm happy to have the bulk of it behind me. Now on to more interesting enemies... 
Looking Bad Good 
You put a lot of work in it. It's quiet a challenge to create a model from scratch, but it sure comes out right.

While working on a new model it is hard to keep a fresh vieuw on it. Hardest part for me is painting the skin file.

Would be fun to see it in game, maybe like a Rune greenish sprite of bad smoke. 
Yeah Nice One Killpixel. 
Got an authentic Northern Britain skin care regime look there. 
Killpixel 
I really like the super deformed concept art, any reason you didn't go with this idea? 
Doot 
@madfox - Thanks, and you're right, it's pretty challenging. I don't think the hardest part for me is the painting, it's probably the rigging... or the retopology.... or the weight painting... or the overwhelming feeling that I'm fucking up throughout the entire production of the model. eh, it all sucks IMO :P

@shambler - I don't know what that regime is and I don't want to (maybe a little... drugs?).

@fifth - short answer: a mistake on my part rooted in lack of experience and the desire for the model to read well in-game.

long answer: original tests (with sprites) taught me that the thin, mangled and busy form of the original afflicted just didn't read nearly as well as the bulky, simple enemies from games of yore example so I simplified the sprite (see my previous post). That line of thinking carried over to the models. I'm not happy with the afflicted and will redo it at a later time and make it more interesting and grotesque. The current one is adequate for dev, so I'll be using it for a while. 
Weight Painting 
First have to make disasters
before one can judge the favorite one. 
Lol 
Weight painting sucks.
Rigging sucks.
Retopo sucks (I generally just avoid it but then again I don't sculpt much).
Animating a poorly retopoed, poorly rigged, poorly weighted model sucks.

Animating one that is mostly kinda sorta ok is fun though!

Good luck, looking pretty good. As for redoing later, you could maybe just swell up a shoulder or something else simple. 
WIP Shots From The Potentially My First Published Map 
https://i.imgur.com/GMD9KEM.png
https://i.imgur.com/m9z33ML.png
https://i.imgur.com/9lgDi0r.png
https://i.imgur.com/AcEqt0y.png
https://i.imgur.com/AHv0DYi.png

Inspired by the works of Tsutomu Nihei and brutalist architecture, the map is focused on exploration (especially vertical) and puzzle than combat. Monsters rather serve as frictions to both elements. It's using Quoth.

I hope I can release a beta version next month. 
 
Looks cool! 
 
Very different, will look forward to seeing more. 
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