My Demo Of Nolcoz's 2nd Beta
You can read most of my commentary in the demos, but in general, I like the fresh theme compared to the standard Quake fare.
I played in nightmare, so it's supposed to be hard, and not sure if I was just being clumsy, but I would've liked more health.
I'm also not a big fan of the Quoth monsters, even though they fit the theme extremely well looks-wise. The spawn-like floating monsters are just annoying and the sentinels have too high reactions for my liking. I think I died something like 8 times in the map due to the combination of having low health and fighting those annoying monsters I don't have much experience with.
Also, I think you might want to make a gate that prevents the player from just running away from the boss. It'd be kind of funny being Turok the Dinosaur Hunter and then not hunting the final monster. xD
Don't get me wrong; I enjoyed playing through the map, but it was just that one arena fight with droles and sentinels and ogres that I wasn't having a good time with. Perhaps give the player a bit more health before entering that fight? o: (Perhaps you did in a secret, but I didn't find any.)