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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
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@LesQ 
I love the screenshots.

But in the last one, there's a door using a blue-keycard texture (on the whole door o_O)... that texture is supposed to be used like a keycard-lock that scans your keycard to open the door. 
Looks Great 
I agree with Tribal re: the door texture. 
@LesQ 
That looks dope. 
Thank You Guys! 
about the door: The thing is, I'm still not sure about the design of the front door. So right now it's basically a giant signpost screaming 'I AM SILVER KEY DOOR!!!'. 
@Esrael 
Thanks for the demo and what you commented, but im interested on what you said about info_notnull. Until now I though they had no porpuse. I looked it on quake wiki and they seem so be very usefull.

But how can I use them to make corpses? 
Whats This 
 
The Wonderful World Of Map Hacks And Info_notnulls 
Yup, all kinds of cool stuff can be done with info_notnulls. I learned about info_notnull models in this post:

http://celephais.net/board/view_thread.php?id=37116&start=36&end=36

In addition to the keys mentioned in the post, you can also add "frame" and "angle"/"angles" keys to adjust the model's posture and facing and whatnot.

To figure out the model's modelindex in Quakespasm, playtest your map and type mcache in the console and check out the placement of the model you want to display on the list.

Take note, that as you work more on the map and add new entities, the model's placement in the modelindex might very well change so you'll have to update the info_notnull's modelindex key value. Worst case scenario, you might have to make separate entities for different skill levels, with each having the correct model indices for the corresponding skill levels. :/ 
Thanks Esrael 
I am not gonna use it for this map but i will take into account in the future 
#16084 
Impressive geometry. 
Agree, 
some nice elements there even though rough around edges 
Quoth Arena Map Timed To Music 
Welcome.
Im looking for testers for this base map, timed to music. I still have to fix some things but I just want to know what do you think of the general layout as it is now.
Here is the map and music:
http://www.quaketastic.com/files/single_player/maps/cgl_b1.zip

Here are some screenshots:
http://www.quaketastic.com/files/screen_shots/cgl_01.png
http://www.quaketastic.com/files/screen_shots/cgl_02.png
------------IMPORTANT-----------
If you are gonna play this map take this into account:
*Dont pause the game in any way while you are in the map, this desyncs events timed to the music.
*Dont quickload a save of the map, You have to always start on the begining of it, as the music will also start from the begining too.
*This map ONLY AND EXCLUSIVE WORKS WITH Quoth 2.2. It it isnt played in quoth, the map breaks(This goes to you Barnak)
*If you cant get the music to work...get it to work
*This map contains flashing lights so look out for that.
---------------------------------
Enjoy
(But please not too much) 
#16097 
Now that's an interesting concept.

nolcoz, I see you're a fan of alphamasked textures. I've made a WAD with many textures edited for alphamasking, but nobody ever used it for anything. You can get it here
Niceeeee 
I will check it out 
I Really Like Some Of The Textures In There, But... 
There are some textures that just seem redundant, like the doors.
Apart from that, usefull stuff 
Second Release Of The C.G.L Project 
------------IMPORTANT------------------------------
If you are gonna play this map take this into account:
*Dont pause the game in any way while you are in the map, this desyncs events timed to the music.
*Dont quickload a save of the map, You have to always start on the begining of it, as the music will also start from the begining too.
*This map ONLY AND EXCLUSIVE WORKS WITH Quoth 2.2. It it isnt played in quoth, the map breaks(This goes to you Barnak)
*If you cant get the music to work...get it to work
*This map contains flashing lights so look out for that.
*This is more of a recomendation but turn the music up before playing it.
---------------------------------------------------
I fixed a lot of problems with the map and changed some other things. If you are gonna play this map play it in Quoth 2.2. It doesnt work properly if its played on something else.
Here is the map:
http://www.quaketastic.com/files/single_player/maps/cgl_b2.zip 
I Have Quoth 2.2, Map Crashed To Console 
Is there more than "one" version of 2.2?

host_error: CL_ParseServerMessage: Bad Server Message

It happened as soon as I fired the nailgun. 
I Have No Idea What That Is. 
I got my version of quoth from here:
https://tomeofpreach.wordpress.com/quoth/ 
Sorry... 
I started Quake/Quoth using SQLauncher2 but switched to using the Quoth Launch.bat file, it was OKEE DOKEE then. 
NAIS(nice) 
 
Some Random Screens. 
Was looking at the maps I have. I should end SB someday.

===Silent Blood===

well: https://drive.google.com/open?id=13S95z9J-FKioKgICNhYiYEKRAMy5dXG6

===Drakanoid (working title, very early wip)===

Stumps and outdoor tiles attempts https://drive.google.com/open?id=1A7TJWkNRFMTAaJ7wacN9rTphanVJPKuT

Cave: https://drive.google.com/open?id=1M7TrYSIlIr3iEHhgXl7UrfsNQ5ynV6VM

Cell: https://drive.google.com/open?id=1AuJ_Kh8lYC4DhOXNik1rpTtXmMOr3TQx 
Promising. 
Good theme. 
Third Release Of The C.G.L Project 
------------IMPORTANT------------------------------
If you are gonna play this map take this into account:
*Dont pause the game in any way while you are in the map, this desyncs events timed to the music.
*Dont quickload a save of the map, You have to always start on the begining of it, as the music will also start from the begining too.
*This map ONLY AND EXCLUSIVE WORKS WITH Quoth 2.2. It it isnt played in quoth, the map breaks(This goes to you Barnak)
*If you cant get the music to work...get it to work
*This map contains flashing lights so look out for that.
*This is more of a recomendation but turn the music up before playing it.
---------------------------------------------------
This version adds some health and replaces edies with dogs. If you are gonna play this map play it in Quoth 2.2. It doesnt work properly if its played on something else.
Here is the map:
http://www.quaketastic.com/files/single_player/maps/cgl_b3.zip 
First Map In 20 Years 
Hey all -
I'm getting close to releasing my first map in 20 years. It's really incredible to see that the Q1 scene is still thriving and so many passionate people helping it grow. Exciting to get back into it.

If anyone would like to check out my map, The Lost Tomb, here are some shots:
http://www.quaketastic.com/files/screen_shots/losttomb_01.png
http://www.quaketastic.com/files/screen_shots/losttomb_02.png
http://www.quaketastic.com/files/screen_shots/losttomb_03.png
http://www.quaketastic.com/files/screen_shots/losttomb_04.png
http://www.quaketastic.com/files/screen_shots/losttomb_05.png
http://www.quaketastic.com/files/screen_shots/losttomb_06.png
http://www.quaketastic.com/files/screen_shots/losttomb_07.png

And here's the pre-release version (I haven't written the readme yet...let me know if that's not kosher):

https://1drv.ms/u/s!AoR-AHsUdeQDiqIWNlp7M3S0-NQ-Kw

Still need to tweak some lighting and stuff like that but please fire away with any feedback you have. I'm particularly interested in weapon/monster placement/balance. I'm sort of thinking the last bit might be a little too ridiculous, but please give me your thoughts. 
That Really Looks Quite Decent. 
Proper Id style and harmonious theme. 
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