Here's a kinky wmv of the collected chasm_entity file. I've managed to get the skin as close as possible, but it leans on chasm.pal still. I am surprised the odd skin file 64x1010 won't crash qmdl.
I'm not sure the seize of the creatures is proper. The comparisment between the two games is rather large. All textures are twice as big,
the entities I made 0.25 smaller. Worm is a mystery to me.
Looking at the seperate frame poses there are a lot of doubles in the attack and pain frames. Stratos has three identical pain poses,the fourth is a repeat of the shoot pose.
In quake they act kind of slow, as I used all available frames, reason the pain pose is too slow. At the point of the qc I have still my doubts. :P