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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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haha fifth, can we count on you to make a map for it when this is done? 
 
I think the turrent is missing 
 
faust skin taller than 480? 
I Hate Turrets! 
Reason my subcouncious fragged it. If you had read the reade you see all skins are 64x1010.

The viewport in Quake is larger than in Chasm compared to the texture. In quake you can't slip that easy aside corners with a streetlamp. 
Yhe1 
It's a solid maybe 
 
I can't run it in quakespasm, gives me the faust error 
 
I think it's in models as a static.
What is the statement of the faust error? 
 
The error was faust skin taller than 480 
Ah! 
I was afraid of something like that, 64x1010 is much too large. Can you open faust in a modeleditor? 
 
But you were clearly able to open it in quakespasm.092.2 rss admod 
 
I thought the skin limets were 300xwhatever, although quakespasm_spike_ad these limits were crossed. 
 
can you upload the quakespasm_spike_ad? 
Link Quakespasm 
quakespasm_ad_mod

I tried chasm_quake_dev01 out on a win98 computer with winquake and it runs fine. 
Or This One 
 
No, I mean the program directly from your computer.

I tried again, quakespasm give me the faust skin error 
Right 
 
Notarget ? 
It looks as if the entity wants to attack you.

Mod will only work when using no target as soon as the game starts. 
 
Got it, thanks, the skin is much better now 
Skin Size 
After I took the time to seperate each model to import it as a common sized skin file, it really took time to evaluate the 64x1010 chasm skin. This is an odd size anyway.
It only could get more bad before I realized Noesis converts them to mdl with the according skin.
Looking at Faust eyepiece I don't think I could reproduce it on 300x200.

I wonder if there is a way to extract the 64x1010 file.
It seems I need more knowledge of the UV filter. 
 
I don't think the skin file size is a big issue, as the regular quakesapsm could just expand its limits.

I also tested it on Aguirre's engine, works fine there also 
Seize 
What about the size of the entities?
In Chasm I'm not further than the second level, so I'm not that experienced.


All I can do is compare the two games and it looks as if all y-axes are somehow " shrinked". 
 
You mean the size of chasm monsters compared to quake monsters? 
< Eyesight 
The comparishment between the way chasm monsters appear in Chasm and how they look in Quake. I think of a mincer and a goblin with a smaller bbox than fire height, or should I look to an orc on eyesight or look up at it. 
 
Are you worried that the height will affect the monsters attacks? 
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