The error was faust skin taller than 480
I was afraid of something like that, 64x1010 is much too large. Can you open faust in a modeleditor?
But you were clearly able to open it in quakespasm.092.2 rss admod
I thought the skin limets were 300xwhatever, although quakespasm_spike_ad these limits were crossed.
can you upload the quakespasm_spike_ad?
I tried chasm_quake_dev01 out on a win98 computer with winquake and it runs fine.
Or This One
No, I mean the program directly from your computer.
I tried again, quakespasm give me the faust skin error
It looks as if the entity wants to attack you.
Mod will only work when using no target as soon as the game starts.
Got it, thanks, the skin is much better now
After I took the time to seperate each model to import it as a common sized skin file, it really took time to evaluate the 64x1010 chasm skin. This is an odd size anyway.
It only could get more bad before I realized Noesis converts them to mdl with the according skin.
Looking at Faust eyepiece I don't think I could reproduce it on 300x200.
I wonder if there is a way to extract the 64x1010 file.
It seems I need more knowledge of the UV filter.
I don't think the skin file size is a big issue, as the regular quakesapsm could just expand its limits.
I also tested it on Aguirre's engine, works fine there also
What about the size of the entities?
In Chasm I'm not further than the second level, so I'm not that experienced.
All I can do is compare the two games and it looks as if all y-axes are somehow " shrinked".
You mean the size of chasm monsters compared to quake monsters?
The comparishment between the way chasm monsters appear in Chasm and how they look in Quake. I think of a mincer and a goblin with a smaller bbox than fire height, or should I look to an orc on eyesight or look up at it.
Are you worried that the height will affect the monsters attacks?
Also, where is the skeleton and the final boss of the addon? I do not see him in the loko video
I Think This Is A Bit Off Topic?
Maybe a dedicated Chasm mod thread is in order?
or move it to Modelling Help
I made all chasm entities seized between a quake ogre and rotweiler.
I seized the Worm like Shambler.
Maybe they should be more ponounced.
Maybe you'te right. I never started a new toppic, maybe time to do so.
As long as the chasm monsters can attack the player properly, I don't see how size is a big issue.