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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I Like That 
looks good blackdog 
45 Degree Angles Make Everything Better 
Seriously.

Lovely corridor that, but I want to see a junction and room entrance next. Making them to look good while using complex corridor designs is the hardest part. 
Metlslime: 
Awesome work! 
Lighting Needs More Drama 
http://www.kolumbus.fi/ville.nieminen/bright1.jpg

Shame I didn't think of adding floor height variations here before it was too late (read: can't be arsed to re-map that much anymore) 
nice, it's not completly pitch black like most of d3's maps. ;) having proper lighting gives the chance to show off the brushwork a lot more.

also, the style feels different from the original game. still feels like doom, but not typical delta/alpha labs stuff. well, that could just be the lighting. ;)

nice work. :) 
Friction 
Looks cool, rather a nice space-ship/base corridor, I like it ! ... and now go map.. ;) 
It Could Just Be That Angle And All The Bumpmapping 
but that looks like it suffers from what I call "ut2004 syndrome". By that I mean that it looks 'overdetailed and cluttered' if there is such a thing.

then again, I havent played any new engine games so maybe they all look like that. 
Nitin Has A Point 
I know I've went overboard on some of the wall details due to the lack of planning. Different kinds of trims and wall extrusions too near eachothers, especially in the corridor on left. I'll fixx0rate. 
Friction 
"Different kinds of trims and wall extrusions too near eachothers, especially in the corridor on left"

thats what I was trying to say. 
Friction 
Looks very, very good; especially the lighting. I think I also agree with nitin, in that the wedge wall extrusions on the left corridor might be a bit too much. 
 
Looks like the Happy Days of Doom3 maps. 
MP Thomasc Teaser 
Wow 
really like the look of that T_Creutzenberg!

Are those new textures? I dont recall seeing them in doom3, and they are very sexy indeed.

Love the colour scheme too, very monotone but with the red lights adding some colour, makes the map feel very bleak and harsh.

Be sure to post back here when its released eh! 
Yah 
Looks nice, T :)

I'm glad we're starting to see some quality coming through now for D3 
That Is By Far The Coolest Looking Doom3 Map 
that I've seen pics of.

how does it run though? 
Curious 
The screens look great. I was just wondering how much of that comes from existing Doom 3 mapmodels and how much is new - did you make much in Max/maya/whatever? 
That Looks Great 
But it's MP, so I don't care. 
Looks Nice 
for high spec machines

Meaning "I can't be arsed to optimize properly" I assume? 
Thanks For The Comments 
DaZ: It's nearly all Doom 3 textures, I created a lot of decals myself though

nitin: It'll run a little bit slower than the multiplayer maps shipped with the game

than: I used a few model from the original game and created all the rest in Doom3Ed myself

Lunaran: Why not wait with such comment until the map is released? The map file is included and you can then check yourself what else to optimize. 
Like I Said In D3W Already 
Kickass! I'm so going to stea... borrow your idea of decal usage.

That barrel trap is pretty neat idea btw. 
Comments 
Why not wait with such comment until the map is released?

Because I'm commenting on what you said. Simply stating "this is a map for high end systems" is a copout, and it reflects the attitude of the mapper to go gonzo with looks without taking the responsibility of ensuring the map runs acceptably on the same spectrum of machines that the original game does.

Also, since I don't have a high end machine, maybe I won't be checking? 
Don't Listen To Him 
you just deflated his e-penis a little bit 
 
it's designed for high-end vaginas 
Oh Poo. 
I somehow can't believe that map would be slower than the ID originals, atleast not when compared to some SP maps. Hell, i got less than 10FPS in combat at times. Looks it could be portaled up quite nicely, which helps a lot. 
Friction 
try cubemaps on lights or swinging hang lamps? 
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