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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Interesting... 
Nice to see something a bit different for D3/Q4. Not that I'm going to use any of them. 
ROFL 
/w metlslime 
Speed 
those screenshatz reminds me of a building i once went once inside with my brother. of course, the lights where off because it was abandoned!

gah, damn your awesome skills. :-) 
Generation Of SHINY SHADERS 
its all Method` work. I`v just posted a link
(I suggest you look at his site -www.methodonline.com - hase some interesting maps and articles)

and yeah, could do with less specular 
Smth From D3w 
Woot 
Looks highly enjoyable. 
abhor those lone columns of rivets 
Rivets Are The Shit, Man 
/me Shit Rivets For RPG 
%^[D 
Just Curious 
%^[D

Do you always make that face when large chunks of well formed metal spurt from your ass? 
Actually, Yes. 
The ladies dig it. 
Preview Scrennshot... 
.. of the end area of my latest project.. As usual, I foresee some people will claim it is too dark, while brightness and contrast have been increased by 40 and 30% repsectively...
Anyway, all comments are welcome....

http://lambert.jeanphilippe.free.fr/Divers/5R5.JPG

Enjoy ! 
JPL 
Looks nice!

Might be nice if the walls weren't simply all 128units tall. Some variation and architecture to make it look like some Satanist church or something would be awesome. 
Well... 
I'm glad that at least Scampie liked the shot... :P ...
I took note of your comments about Satanic Church details, and for sure I will add some like crucified bodies (there are some already), inverted crosses, some arches, etc.... I still have to investigate on this point...
OTOH, I also made a new test changing the skybox (using the Doom3 Hell yellow/red skybox with flying stones...), and it looks better. It is less dark and makes monsters more visible (e.g flying scrags)
I hope to finish it soon... and also that Quoth update will come soon... (Kell: any comments ?)
I'll post new shots later ;)
Thanks for the feedback Scampie 
I Missed It While Browsing Last Night 
the screenie has a nice evil vibe to it. It might be a bit quiet, but everyone is looking forward to the hell beneath CDA. 
HT (and All) 
No problem if you missed it ;)

BTW, here are 2 new shots with the new skybox

Start of the first part:
http://lambert.jeanphilippe.free.fr/Divers/5Rivers_start.JPG

End of the second part:
http://lambert.jeanphilippe.free.fr/Divers/5Rivers_end.JPG

first and second part are related to the split I had to do due to engines limitations ;P

Enjoy ! 
Oh The Lava 
The good old Quake lava would look better.
First shot looks fantastic apart from that! 
I Like The Lava 
and the rest, looks great 
.... 
almost as dark as before 
JPL 
symmetric trims around the pentagram (white lines)
increase the scale of the lava texture? 
OK... 
Spirit / nitin: Lava texture is the original Doom3 Lava... I maybe should increase its brightness... In anyway lava issue depends most of your taste.. philosophical question like fiend's eyes existence.... so except lava, I'm glad you liked the shots...

Speeds: As usual, you saw nothing.. When will you change your old CRT for a good flat screen ?

neg!ke: Good point, I realigned textures in order to have the trims white lines inside the area (to be give more symmetry)... It will be less visible then.. Also, I already planned to add some details in the second shots, like arches, flaying bodies, crucified bodies, etc... Maybe some blood fountains as well... And concerning the lava, maybe increasing the lava scale could help.. I'll make tests later..

Anyway, thanks for your feedback... and stay tuned ;) 
Jpl 
I liked the lava :) 
Nitin 
It's understood! 
Jpl 
The map looks great and the lava theme is to great.Lights is ok and on the 2nd picture the walls could be toller. 
So This Is Old But... 
Screens
http://scampie.leveldesign.org/st_1.jpg
http://scampie.leveldesign.org/st_2.jpg

Download
http://scampie.leveldesign.org/cv/stormtrigger.zip

I've been thinking about finishing up this old level I was working on before I got hired (about 2.5 years ago!). I asked #tf if it seemed worth finishing, and at least got a number of people saying 'looks cool!' and such, which I suppose is enough to make it worth finishing.

I ran through it a bit earlier, and there's still a bunch to do. One section of the map is missing which finishes the layout, and there's a number of detail bits to clean up. The exterior rockwalls are fine for the most part, but I'd want to rebuild many of the brushes and add some flavour to them.

Could any of you give the map a look and post any comments? I'm thinking I'll just poke away at it during the nights for the next few weeks and release it. 
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