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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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MadFox 
Oh yes thanks, I had forgotten.
No files were deleted (at least I didn't remove anything). I think I simply never had all your maps. 
Ah... 
...distrans sends out beer, a beta report and the HuGs! 
Spirit 
The last update contained these levels, but gave a page/not/found error.
I still wonder why onepair has always been there, while gravey trail not. Also why the abandon is not at the mod-single player category(?). Also PhantomPholly is missing.

But hey, don't misunderstand me, you still have the best quake1 recource I ever saw on the net! 
Second That 
 
Ijed 
give me a #1307 hat. First one looks so empty. 
That's not a hat - its the logo for a game called Quake3 . . .

Guess I'm missing something there. 
Then 
�t's a general abuse... 
<-- That;s The Love Ewe Symbol 
http://www.muttonbone.com/

Sick, sick, sick, (but funny!), sick 
But You Would Pick The Ugliest One 
 
Orl 
You got mail 
Tronyn 
I sent you a reply last week, did you receive it ?
(it bounced a few times before it seemed to send, so that�s why I ask here ) 
Some Shots 
Rudl 
awesome rusty textures; you could turn these wall decos into some real rusty pipes or add them anyway, would make the room appear more interesting.
The floor in the 3rd shot: hmm seems like it�d be a pain to move there (just my thoughts).

BTW what is that red thingy in the first shot, looks kinda weird ? 
Looks Good 
I'm a fan of Ogro's sets as well, and I like all the angles you've put in everwhere.

The large red lightpanel in the first shot does look a bit out of place - so make it into more of a feature with a glowing light or some details enclosing it. 
 
i think it could do with more texture variety. also, the three pipes on the wall's texture tiles in an obvious manner.

there's some nice geometry in there, but it needs some trim and contrast to bring it out.

cheers :) 
Try 
idbase 
Yeah, Cheers :)) 
And maybe Ogro's brown set (of Nehahra fame) could help add some trim to break up the repeating rust texture. 
 
idbase is overused 
Ijed: 
that rust texture is from ogro :-p 
 
Well I like the idbase textures too, but ogro's texture-set is a bit darker grimmer.
This shots show more or less one room, so I don't think it's repeating. Here is another (with brown ogro textures)
http://rudl.quaddicted.com/joequake155
The large red lightpanel in the first shot is the back site of the computer. Already put a pulsing light there, looks a lot better.
The three pipes are made in an obvious manner, does it look bad?
Thanks for some nice ideas and feedback :) 
Ogro 
what i'm seeing here (and what i've seen before with the set, which is why i never used it) is that they don't tile well at all. take a look at the 2 thick beams on the ceiling in that shot... you can clearly see it repeating over and over. same goes for the rusty wall on the right side. it's clearly tiled 4 times there.

the textures look great on their own, but when they aren't broken up with a lot of geometry, they look shit.

i think if you added in the 16 wide trim you used on the ceiling beams in between each repetition of the rusty wall on the right side, it'd look a lot better, for example. 
And... 
...It would look a lot better if I aligned the texture on the thick beams correct ;) lol
I did a grave mistake (The original beams were
thicker, I downsized them) 
Better? 
 
I still think they look dated, kind of in the same way as the original rubicon textures. 
Yep, Better 
But you should realign that panel texture on the left that's below the blocks that are below the lights. It looks like a 128 brush so that texture should align to the floor height.

The map's looking grimy and evil. 
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