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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Mike 
what Sielwolf (and Scampie) said, the wings could look a bit more massive and spaceship-like to match the Quake 2 theme.

Unless you want it to look like aeroplanes, in which case you succeeded. :-) but Strogg tend to use spaceships. Those typically look more massive than planes.

One of the Citizen Abel maps has a cool starship, I think. The Reckoning also has a space fighter, which you escape in at the very end.

I think Ground Zero also has a space fighter, in the Hangar/Anti-aircraft cannon unit.

Don't stop, Quake 2 needs mappers! 
Er 
That's hardly a Strogg freighter. 
 
That's hardly a Strogg anything. It's a personnel transport ship from "X-Com: UFO". It's just something I felt like making in QuArK :).

- Mike 
 
Which is quite apperent as its X-Com counterpart is displayed right next to it. Is it for a X-Com Q2 mod? Might be something for pope and bambuz. 
 
Well, there is a redone version of X-Com using the Quake 2 engine already. I tried making an open field like one of the levels but it never VIS'd. Though I do have notes on how it could work using default Quake2 (No mod).

- Mike 
Mikemc 
There's no need to sign your posts, the board already let's us know who posted.

-Scampie 
Hey Scamp 
You ain't doing it right.

- Mike 
Is "-Mike" The New "Bees"? 
something to think about

- Mike 
FMB_BDG Probably The Final Re-Resurection Of The End Maybe 
Epic 
 
Mike Hamwood 
the brick texture you're using in most of those shots is a little too intense. 
 
look real nice zomggg this will be a hard bitch to fuck :)= 
Morning Woodham 
I like the rockwork in the third shot. Good to see you're trying to finish the map after all. 
Shallot 
Motherfucker yeah.

I had an idea you were going to do the sequel Mike, good going.

Really looking forward to this. 
FMB_BDG 
looking forward to this one for sure.

Now I don't want to sound demanding, but it'd be great if the gameplay would match the looks: dark/evil/hard etc. meaning the first part had far too much ammo, which took off some of the mood for me. 
He's Back! 
*does the happy Quake dance* 
I Don't Think Mike Ever Went Away 
but he does get too low key at times for those of us who think of him as the cool, older brother the func board. Wicked nice pics, too. 
Oh, And That Lava Is Fantastic! 
 
Whoah!!!! 
 
Yeah Looks Good. 
qexpo? 
With Lun 
on the brick texture, stands out too much. 
It's Funny 
to see all the effort people put into making Quake 1 look awesome, and yet the gun is still sticking out of your chest.. :P 
 
I think the guns actually come out of the Quake guy's mouth, due to them being so close to his eyes and you have to only point the guns where ever you look. 
Don't You Change The View Weapons! 
Don't try to make quake look any "better" or you'll have to pry the viewmodel out of my cold dead mouth. 
I Must Admit 
I quite like having a shotgun sticking out of my mouth.... 
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