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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
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Love It 
 
 
awesome ericw 
 
wow, very nice! want to see more of this! 
Nice. 
My willy went a bit harder. 
 
I like the use of those textures, I look forward to seeing how this turns out. 
Willy Went Fishing... 
 
looks like he's having a wank 
Hehheh 
http://www.tradition-shop.de/images/6037-1.jpg

I like it - reminds me of the ogre cook. 
OMG !!!! 
Ogres are Hell garden gnomes !! Really ? 
 
lol madfox. :P 
I'm Doomed 
sadly its not quake, but its doom2. its a level i started for a community project. each level is designed around a phobia, and i choose isolopgobia [and a 2nd map, with claustrophobia as its theme].

http://minus.com/m5OtHNgzN#1 - i thought a city without anyone, no corpses, no items, no enemies, etc - would make it feel empty and lonely.

my idea for the level is to start in some canyon/dessert area and the player slowly makes its way to the city, and that's that. i hope to make it big enough to get lost in, without it being boring.. which i think might be hard. 
Looks Good 
That's an odd theme you're going for. Not sure if it works in a Doom map. But kudos for the attempt. Really no entities whatsoever? Not even a few blood splats hinting at something terrible that took place there, or at a few Lost Souls? 
 
Wow, that is awesome and I want to play it. 
@negke 
i thought having corpses & blood smears or anything like that would be too obvious. so i decided against the idea of using any dead thins or enemies and even items. there are props and all, but without any items to pick up i think the player will either grow bored of them map very quickly or maybe they'll feel that it is actually empty. or maybe think nothing at all!

i'm also thinking of not having any puzzles in it, like no switch-open-door stuff, maybe have a few that feel like someone already solved the "puzzle" or something. will make things boring as hell maybe, but i dont know.

i'm sleepy so hopefully i did not write any gibberish. :) 
 
with corpses and blood and such you can attempt to build some kind of story that may keep the player interested for longer than just wandering around a completely empty map. 
Never Played Doom 
But I think it would be cool if there was a Spectre or two there. 
 
I actually think the original concept is great. Not every map has to do the usual thing. There are loads of DOOM maps with monsters already.

Going only for atmosphere of the place and exploring that sounds great.

Plus, I'm sure someone will mod it to have monsters quickly enough.

nakasuhito: Trying to grab the player's attention without any combat will not be easy, I look forward to your solution. I'm doing the same in one of my maps atm, which is why I'm doubly interested. I use small puzzles, though, to keep the player nominally busy while they explore. To keep their interest, I use somewhat unusual setpieces, a lot of new mapmodels, stark contrast in lighting and a lot of sounds.

The first part of Doom3's Delta Labs was an inspiration, since it also has no combat (but does require getting a key).

I think such alternative angles to making a map can be very interesting. 
Beta Map 
Map is complete for easy skill (skill 0). Please take a look. Should be easy fighting. Getting lost/stuck? let me know. Pak file for Quoth. Use fitzquake 0.85
Pak file
http://www.adrive.com/public/2ed6ad3c0211d30e24cc796746348ae6e087ccfd357893b0faaa26c57c400620.html
Readme
http://www.adrive.com/public/01588fade44f7594489b7534ee76735fc2d1c82f471393e4e3a38cd3361bf5b7.html
Screen (for people who love quake crates)
http://www.adrive.com/public/b892c1ea241e014af5bd62592c16771c1b0e641b169d23b0378c906785465473.html

Links will die in 14 days :(
Email me or post comments
Thanks mechtech 
I'm Pretty Sure Everyone Has Quoth 
 
Also 
Packing in .zip would have been nice... 
Another Beta 
After a longer vis I wanted here's the beta of Tarratorium.
It has only one skill setting on normal, as I'm still corecting the gameflow. I have the feeling it is a bit too dark.
If you have some sparetime and want to try out, you're welcome with good advice!

screeny:
http://members.home.nl/gimli/torm2.jpg

map:
http://members.home.nl/gimli/tor.zip 
Oops, Bad Phonetics 
3 posts not shown on this page because they were spam
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