On Spirit's Recommendation
I tried the Requiem engine for nehahra and it works very well.
Directq 1.88 patch 1 also supports nehahra
Here is a DOS Quake engine with Nehahra support
There's one case ... where it stuffcmds the same setting every frame
Yes - we all love Nehahra... but QS support is too hard, and i would kindof die before we inlined it.
Someone should update and host QuDos' (cross-platform) NehQuake (as an Darkplaces alternative) if it hasnt been done. Maybee i still have the source.
Import Nehahra's autoshotgun into arcane dimensions
I originally posted this question on the Quaddicted forums, but since no help seems to be forthcoming there, I thought I'd repost it here:
Hi all. Wondering if anyone could help me out in my second attempt to play Nehahra [using ReQuiem]. I played through about half of the first episode a while ago, but a hard drive crash erased my progress. It seemed like the start to a great campaign... except for the strafing AI which lots of people seem to complain about. I tried using the nomonsters 1 command, and ReQuiem seemed to accept it as valid in the console but it had no effect, either when I used it in-game or before loading the first map with the console. Everyone was still running around and strafing like an asshole. That's my job! Also didn't work when I put +nomonsters 1 in the command line, nor when I put quotation marks around "1".
Did You Try Putting It In The Config Or An Autoexec?
I didn't. Doesn't work when I put it in the config, having tried formatting it in various ways. What's the correct extension for an autoexec?
there's no much difference between nomonsters 0/1
the monsters still wont behave like your vanilla Q monsters
That's too bad. I thought the quaddicted description implied it would disable *all* ai changes.
The monsters do still strafe, but there is still a noticeable effect. Maybe you are inputing the command wrong
Grunts and enforcers will no longer strafe when setting nomonsters to 1. Read the source if you want.
You have to use an engine that supports it.
I've been using reQuiem. I also know Fitzquake Mk V supports Nehahra, maybe I'll try that.
@Yhe1: I added a line to config.cfg like so
then made an autoexec.cfg with the only line:
and left it in the mod folder.
Assuming I'm not inputting it wrong, I could just not be noticing the difference.
Although, to be honest, whether it's working or not--I'm already back to where I was the last time I played Nehahra and it's not that bad. It's probably a combination of knowing what to expect and being better at Quake now, but I don't mind so much. It would be nice to know if I'm doing something wrong, though.
Have you tried this syntax: "nomonsters" "1" in your config/autoexec?
The engine accepts the command. It just doesn't make Nehahra a whole lot less annoying. I highly doubt redundant quotation marks are gonna fix that.
Shit Remember Glassman?
wish he'd released that pack he had shots of up.
I think mindcrime had another episode too
Nehahra Exe For Commercial Use ?
Hi, is it allowed to use Nehahra progs.dat for a commercial mod/game since quake engine does(gpl) ?
Does anyone have a copy of the full Nehahra release from 2001?
The one on Quaddicted has the .pak files from the original 2000 release. It has outdated progs as well, but I managed to find those. The updated release is nowhere to be found though.
Both full releases had the same filename: nehquake.zip
That is the original 2000 release
The one that I have is the same as from quadicted.
Spirit rezipped all files, but there is a trah map with the originals, if my memory serves me well.
The one in the trash
is also the 2000 version. It's not like I haven't looked. I'm asking if anyone actually has it.
He might, he might not. I'd prefer to avoid pestering someone out of the blue, 20 years after the fact. And just because he might have it, doesn't mean I'll get a copy, as the practice seems to show.
It's an option I may have to restort to, though if that's the case I'd probably go bug Spirit some more first.
I was hoping somebody here had it saved.
what is the difference between the 2000 version and the 2001 version?
, the maps were updated, possibly made to actually use the soundtrack. Who knows though.
I already have the progs (from here
). Thanks though.
Then you already have the most recent version, I dl it from those old fileplanet links
The most recent version of the progs, yes. If the maps were updated, then the .pak files should've been as well.
Also, the progs you've linked aren't actually the latest version.
2001 version is 2000 version with 3 things updated, the engine, the music fix, and the progs.
So I am pretty sure you only need to check the music fix
I'll allow that it's a possibility (implies Mindcrime claiming to have updated maps while not actually updating any).
Doesn't make sense to replace the whole download though, does it? Not the smallest size for 2001. And the description:
These files replace the entire Nehahra game, I might recommend reinstalling everything from scratch.
Point is, I haven't seen a 2001 nehquake.zip. It might have the 2000 .pak files in it, but I'd still want to witness it myself.
I have no memory of us changing the maps after the release of 2000, but Mindcrime probably did some -onlyents hacks to fix various things.
I'll check my archives tonight, but I doubt I have the actual zip anywhere, the new stuff will probably be mixed in with our unreleased work for the final Nehahra episode.
Did you end up having the time to check for these? No zip is fine too, I'm mostly after the pak files.
what about converting the unreleased nehahra stuff to AD? better than letting them go to waste.
I looked but my old Nehahra folders are a huge mess with lots of the new unreleased content, so hard to know if any of that was from some eventual updated files.
Again I don't remember us changing anything to the maps after release, I'm sure mindcrime wouldn't mind confirming that if you poke him on twitter or something though.
yhe1, would be too much work, I rather work on new stuff really. I already distributed the .map files years ago.
it would be a good idea to place a link to the map files here, they are hard to track down
There is absolutely 0 point in finishing these scraps from nearly two decades ago.