Chedap
#461 posted by
bal on 2020/03/09 22:17:34
I looked but my old Nehahra folders are a huge mess with lots of the new unreleased content, so hard to know if any of that was from some eventual updated files.
Again I don't remember us changing anything to the maps after release, I'm sure mindcrime wouldn't mind confirming that if you poke him on twitter or something though.
yhe1, would be too much work, I rather work on new stuff really. I already distributed the .map files years ago.
#462 posted by
yhe1 on 2020/03/11 06:20:20
it would be a good idea to place a link to the map files here, they are hard to track down
PS.
There is absolutely 0 point in finishing these scraps from nearly two decades ago.
#465 posted by
chedap on 2021/06/30 15:54:01
There Should Really Be
A Nehahra 2. That and maybe an overhauled version of the first release that stops using its own exotic code to make it work with more sourceports. Wishful thinking.
Totally Agree.
I'm a sad geek who watches Seal of Nehahra every year for Quakes birthday and I play through the game at least once a year. There's something special about Nehahra. It's just got a lot of heart.
I vainly held out hope that Mindcrime would come back, get the old team back together and do a surprise anniversary update.
I'd love to see a properly repackaged overhaul along with a useable SDK (or whatever the Quake modder nomenclature is).
For me, Nehahra is just as important as OG Quake. The expanded lore, the manic bot-like enemies and the flourishes in level design really are super cool.
A Good Port For Nehahra
Would be Mark V. Sadly it's not good for any recent maps any more since it hasn't been updated for quite a while.
Rogue
#469 posted by
Vondur on 2021/07/06 10:32:55
if you wonder what mindcrime is upt to last years, he's making audiodrama
https://edictzero.wordpress.com/
and it seems pretty well accepted.