I Think I Have To Agree With You...
Doom is so much more disturbing than Quake.
No maps from 'blood' nominated?
The whole game emits smell of evil, yet tasteful...
I'm still haunted by the theme...how I wish I could use a "blood" icon here...
Doom Aliens TC
Totally evil. The buildup to the first encounter is great.
Also the Zer DM maps
There Is No Evil In Games
'Temple of blood' from Zer
hell-ish doom maps were just garish
and scrolling textures made me dizzy :[
blood was fun
I clicked this topic expecting something along the lines of "what are the hardest, most teeth-gnashingly frustrating maps ever?", and I was all ready to trot out the usual suspects, but I see we're discussing *evil* in the traditional sense :}
In that case, I'd have to say Doom3 is a good candidate. Melty-face-in-the-mirror, Crucified-maggot-room-guy, all the evil whispers and visions, the way the whole Mars base falls apart into hellish chaos as you get further into the game, and of course Hell itself.
It is also worth mentioning the final return to what what once the Delta Labs in the RoE missionpack. Something about that map fucked my shit right up.
No Skull Walls Or Pentagrams Here.
The singlemost chillingly evil atmosphere of any map I've played, was the 'garden' section in System Shock 2.
The mansion in Undying was pretty twisted.
Blood didn't seem all that evil to me. I felt it was more like a disturbing cartoon. Still pretty nasty, though. I'd love to see that theme pulled off successfully on today's--or even yesterday's technology.
Some Of The Stuff In Bloodlines Was Pretty Gruesome
that house that you go in with all the flesh growing everywhere was pretty wicked, in particular.
The Zerst�rer maps for Q1 were probably the most "evil" maps I've ever played in my life. Resident Evil 0 for the GC although very different, comes pretty close too. Oh, and obviously Doom episode 3 and Ultimate Doom episode 4.
...in System Shock 2 was freaky but perhaps not evil. Or maybe it was considering what it was made from...
The Funhouse secret map in Blood 'Over the Teeth - Over the Gums - Lookout Tummy - Here I Come' is one never to forget (and the Carnival with head punting that preceded it.) What carnival or funhouse isn't evil.
The Insane Asylum in Painkiller. Much evil was done to those poor patients. Nasty place.
But for visceral gore, DooM is way up there. Q1 has some bowel rippage texs too but they're underused.
Undying needed a truly evil freakish setting to live up to the Clive Barker imagination but sadly didn't despite being pretty good overall.
The Carnival. Mere words and exclamatory remarks do not do this map justice. My only regret--albeit faint--is that the audio track is a fast-paced chaotic piece instead of a creepy track of children moaning and singing unintelligible rhymes while cultists lure them away a la The Pied Piper, such as we hear in the first 15 seconds of the track. Yes, this would have been pure, painful bliss.
Fresh victims for the ever-growing army of the undead.
I assume we're talking about FPS levels here, in which case I'm off topic, but Silent Hill 3 (the only one I've played of the series) scared my pants off.
Nightmare Creatures I & II
These 2 games have also very evilish levels, with lots of zombies, cemetery, lava, dragons, etc... and a very good heavy metal soundtrack...
that house with the babies at the ceiling
oh my god, that was scary!
and vampire2, the haunted house quite at the beginning of the game!
Just how the hell have I managed to forget one of the scariest games ever: Alien vs. Predator 2! Whilst the alien and predator campaigns were just plain good, the marine campaign of the game was one of the best singleplayer experiences I've ever had: eerie, spooky and scary as all hell.
thats why I cant wait to play FEAR. Oooh its gonna come tomorrow morning I hope!
the marcher fortress' bell tower was nice... I mean.. doom-bringing. For whom do they toll?
It Is A Knell
that summons thee to heaven...or to hell
But What Of Kell?
He that hoots and chirps--who tolls his wing'd bell?
CZG07c was beautifully diabolical and all of that blood (the waterfall of blood for example) was great. That and the open layouts reminded me of doom a lot. The maps that it inspired, such as Necros' were also good.
I know how lame this sounds but I found Doom3's hell underwhelming in comparison to the Ultimate Doom's.
Quake 3 had some nice evil moments though. I remember looking at some early screenshots and thinking, "They're using shamblers... as parts of their maps!"
I clicked this topic expecting something along the lines of "what are the most _evil_ Q1 SP only maps ever because that's the only thing of interest". But it ain't, so GG Tronyn, although I'm not sure what more I can add to what others have posted...
Zerstorer. Not much more needs to be said.
Some bits of Undying. Scary and atmospheric and generally cool.
Some bits of Painkiller. Silly gameplay but a few of the maps had a proper evile style.
Doom3. Well the maps weren't particularly evile and I found Hell a bit underwhelming, but some of the atmosphere and stuff was spot on. All the bits with organic shit infesting the base in particular. Probably the scariest game I've played.
Some bits of Wheel Of Time. Shadar Logoth and the dark fortress near the end, definitely creepy.
Some bits of Alice had an evile vibe.
A few maps in Daikatana E3, Enclave, Blade Of Darkness and maybe FAKK2. I can't remember much but most such themed games have one or two evile maps.
Custom maps I really can't remember, I know there have been a few around. I actually found Masque quite evile.
More Interesting Thoughts.
What makes an evile map?
I think it can come in different forms. It can come in general creepiness. It can come in blatant hellish satanism. It can come from brutal hardcore gameplay, or from eerily silent exploring. It can be bleakly barren, or drenched in blood and fire.
The one thing I think makes evile maps truly evile is how the various factors - designs, theme, atmosphere, and gameplay, work in harmony. If each one enhances the other, this gives the most disturbing and outright nasty sort of map. This is what stuff like Zer (which is particularly merciless), and some bits of Doom3 do well, and where games like Painkiller fall down. Combining a hellish atmosphere with cheesey gameplay, or dark designs with an otherwise cheerful vibe, can be fun, but it loses that effect.
...was an evil, evil place (Kew mapped it I believe). Evil can be present in silence broken by soft whispers. In Shadar, one of the worst enemies had no form, just a snaking, smoky whisp that sought you out to steal your life.
Shadar was evil because the whole place was haunted - even the stonework seemed to hate you.
"secret of abbot's rune" I think it was called? blue-metal, with lots of blood and gibfountains. gave the player the distinct impression of being an unwelcome intruder.
Tale Of Abbot's Rune
That bit in HL1 where you are in the underground abandoned missile base was quite scary imho. Especially that crazy evile green monster thing, and the radiation everywhere.
Abbot's Rune, good choice there, definitely had a style of it's own...
When you enter through the vaulted corridor to that area you hear a wicked good psychedlic sound track. You know some weird shit is just around the corner.
Although I was never really into action-RPG's until Dungeon Siege, I always admired the art and eevil, evvvvvvvil theme of Diablo.
The cut scene that began Diablo II was awesome. Very foreboding stuff.
I also can't believe that I forgot to mention Heretic; the only game in the series it spawned that truly reeked of evil. To me it did give the impression of a sort of medieval, black magic holocaust.
A doubt many (any) of you can be bothered to load up Duke3d, but probably the evilest/freakiest map I ever played was a user level called : Eutrope (a.k.a PCENITENCIA DE SAINT EUTROPE) by Ricky Pierrot. I wouldn't want to spoil it beyond saying the map maker is twisted. He also made another 4 or 5 maps, which are all pretty much the same, so the shock value is somewhat diminished after seeing one of them. Perhaps the world has moved on, or I've become jaded in my old age, but back in 96-97 when these came - oh boy - nightmares.
Other maps by the same guy:
For people that want to fire up Duke3d under WinXP, try the excellent Duke Nukem 3D Port by JonoF:
I Was Just Reading A Favorite
financial writer of mine, Bill Bonner who write The Daily Reckoning and he had these words to say about the 14th century.
I could not help but be reminded of the Black Art of Tronyn
For many, death from the plague must have come as a blessed relief. Early
in the 14th century, Europe suffered some of its worst weather, poorest
harvests, and bloodiest uprisings in history. Violent storms hit the
coasts and destroyed dikes. Cold, rainy summers ruined harvests. The price
of food rose 500%. People ate cats, rats and even animal dung. When those
delights ran out, they dug up the dead and ate them.
Those who did not starve to death or die of plague often died from
violence. In 1303, the pope himself was captured by a mob. He died soon
after under mysterious circumstances. The next pope was murdered. His
successor removed the whole papal administration to France, to Avignon,
where he thought he might be safe.
But there wasn't much safety to be found anywhere. Peasant uprisings, the
Hundred Years war, the Jacqueries, Guelphs vs. Ghibellines, bands of
brigands roamed the country. "What shall they say that readeth this or
heareth it read," asked the era's leading historian, Froissart, "but that
it was the work of the Devil?"
Tale Of Abbot's Rune
aguirRe, thanks for that link. That's a set of maps I've never seen. They're GREAT!
The sanitarium in Alice. Evil, nasty place. The insane children. Oh, yes, you make it hurt so good.
Tale Of Abbot's Rune is fun, not creepy
btw any one thinks that QFour fails at being evil or creepy despite all the bodyparts-based machinery and bloody pipelines etc and the empty sections that are supposed to be spooky?
or maybe Iv become completely numb to such things
*SPOILERS LOOK AWAY NOW*
*NO, REALLY, SPOILERS*
Out of the stuff I've played, I thought the transformation process was quite gruesome. And the "processing machinery" with head/limbless torsos even more so, that really is quite disturbing. I think they did that quite well, earns it's 18 for sure. But the overall effect of the maps isn't so creepy I agree.
OMG !!! I'm still playing Doom3 (yes late again...), and I've just reached "Hell" level... And I think the entry is really impressive, the most infernal style I ever saw... The ambiance, le lava, even the backtrack sounds are evilish (children crying, etc...)... If I was wondering to see Hell one time in my life, so it is done...
Yes, Doom3 Hell is pretty disturbing; I think I can call it the only time I've felt really uncomfortable in a game level. Even though I was marvelling at the sheer awesomeness of it, the crushing sense of dread that it evoked from just being in that place made me want to get the hell out of there as quickly as possible.
Finding and listening to the recordings from previous explorers on the abandoned PDAs was one thing that sticks out in my mind...
A bit cliched and random. Some bits were nice though. The entrance with the giant skull was very cool. The infested base bits were more disturbing IMHO.
u should try RoE
there are some very cool base-turning-hell/infested maps and better done temple maps (also feeling more evil and atmospheric)
If RoE looks like D3 Hell's entry, even if it's a bit cliched and random, I will try it for sure!
I think ID spent a lot of time to improve the ambiance there, and that's why this first part of the level is so impressive IMHO... exactly what I was expecting from a Hell level... It stucked me on my chair! Seeing the entry, I said myself: "Wow, I'm in, let the game really starts now..." and after a few exploration, I also asked myself: "Why this beautifull infernal level didn't appear earlier in the game ??!!... and why there is only one Hell-like level in this game ??!!" Argh... I really have to buy RoE now.. ;P
Avast! Probable spoilers ahead, yar.
I thought the first Iron Maiden section was a bit creepy, it's all redish light at first, and totally empty.
The transformation was pretty sick, as was the giant pulsing heart.
Despite all that, the game didn't come off as so dark and evil in my opinion, D3's atmsosphere was definatly spookier.
RoE only has one Hell level - the last map - and it's not as good as D3 hell, not bad, but neither as scary nor immersive.
hhhmmmm, what you said sounds a bit disapointing... In anyway, I will have to find time to test RoE whatever happened ;P
what is this site for
guess how i got to this site by typeing my ip address
hey why is my ip address on this site
hey why is my ip address on this site
Everybody is a star, and we love you for who you are and not for who you may feel you need to pretend to be.
One big circle going round and round
We have been expecting you.
i finished the suffering a few months ago and that game really got me. i was even afraid to move sometimes. i am not a big fan of horrors but this one is great and was released for free recently.
Yeh, surprisingly good thread.
Also, no-one seems to have mentioned the orphanage/asylum level from Thief 3. A masterpiece of fear inducing maliciousness, right down to the way it looms over the city for half the game before you get to the level (and is mentioned in various texts you find in preceding levels).
Also, The Carnival was not scary. It was based on the OTT glam stylings of Kiss. In fact, it's kinda the epitomy of the problem inherent in most 'scary/evile' games (at least when it comes to FPS) in that 70s/80s hair metal influenced demonology just isn't scary (see, skulls/rams/pentagrams/'cetra).
And yeh, Silent Hill 2 & 3, but that's a no brainer tbh (and outside the realm of FPS as Than so kindly pointed ;)
*than = inertia
Well... Not actually =. That'd be slightly creepy (see GA discussion on cyclic solilaquating)
D3 was a lot, lot scarier than Q4. I actually didn't think that Q4 was supposed to be scary, it's more akin to a war movie (standard one, not AN:R ofc ;) with vast amounts of gore. Sure it's bloody, but that's not the same thing as scary.
Fear comes from the perversion of the known. It is far, far more terrifying when something that is familiar (even in the abstract, a la a space station/base complex) is changed/corrupted in more or less subtle ways (see the slow break down of the base in D3) than an all out 'this is a completely different world and you should fear it' of a standard hell level.
Hell isn't scary, because it's not real. It can't hurt me. But this place? Where I live? Here they can hurt me. Twist reality. Nothing quite the same, but not sure how... Can hear them. Hear them in the walls while I type this... Oh god! They've come for me!
Oh, and did you guys not see the internets courts decided that IP addresses should be dynamically updated on sites to reflect the current IP of the individual user. That way everyone has their own number assigned and we don't have to worry about that messy brain stem chipping we were going for...
And It Comes Full Circle.
This thread is cool. I saw Shadar Logoth mentioned above by a few people ... that was my level and Wheel of Time was my first professional level design gig. So weird, the interconnections that years of work and game playing form...
That's what i like about it - it feels like there's some Dungeon Master, who designed the levels so they're as evile as possible ;-)
I saw Shadar Logoth mentioned above by a few people ... that was my level and Wheel of Time was my first professional level design gig.
Willem I'm still not going to apologise for winding you up, but can I have your babies anyway??
Yeah I think the orphanage/asylum level from Thief 3 is the scariest I've played. The part where you go back in time and that little girl - so freaky! Thief 3 had a few moments actually. The clocktower was kinda spooky and claustraphobic.
Undying had it's moments as well, likewise with Alice. Can't think of anything else though.
Painkiller's Asylum Level
is pretty scary