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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Newskip 
i have newskip 1.0 from quaddicted,
when am i supposed to run it? obviously after bsp, but before vis/light, or after?

the text file doesn't say when to run it. :P 
I Always Run It Last 
just to be safe :) 
What Are The Rules For Waterskip? 
What does the name of the texture have to be? 
the wad that comes with the tool has "*waterskip" in there. 
Oh I Forgot To Ask 
is it ok to run newskip all the time? even if you don't have any skip textures? 
Yeah... 
newskip will do nothing if you have no skip textures.

and, if you run it twice, the second time it won't do anything (though it will say the same thing as the first time, i.e. "removed X surfaces")

you can run it anytime after qbsp. 
Cool 
thanks! 
 
The new hmap2 doesn't seem to care if you use skip or waterskip, the results were the same when I tried it.

I did use waterskip just to play nice. 
BSP Editing Help 1 
e1m1 is named: The Slipgate Complex - If I wanted to rename it to: Tele Zone, how could I? 
Maps I Made 
Any particular reason you'd want to that doesn't involve stealing someone else's work?

Just recompile from source with a new message key in worldspawn. Else stop changing other people's work. 
You Don't Even Need The Source... 
adquedit (http://www.quaketerminus.com/tools/adquedit_v13.zip) lets you edit entity data in bsp files. useful if you want to change trigger_changelevel values to put your own little episode together; not sure why you'd want to just rename a map but the value should be found right at the top (under the worldspawn key as said above) 
Gg Func 
Snazzy Rj, Thanks Man! 
nonentity don't be lame - I just renaming some of ID's maps 
.....here We Go..... 
*Popcorn Out* 
 
be sure to update the wikipedia page to reflect the new names... 
 
GPL means he can do whatever he wants with it, as long as he releases his source (if he even releases).

pretty sure romero was ok with that when he released the map sources under the GPL. 
Duh 
He is obviously trying to edit the copyrighted .bsp files though. 
So What 
Don't make a fuss about it. 
Agreed. 
anyone who makes a fuss about it is obviously a latent homosexual. just saying. 
It's Scientifically Proven 
 
Hmm 
Yeh. You got me. I'm clearly gay as fuck.

But if the GPL applies then he has the source (ie, actually renaming id's maps) so he can recompile from source (which I'd swear down I suggested).

Otherwise he's renaming custom maps for nefarious ends... 
If They're Not Even Being Redistributed.. 
then hell if any of it matters anyway. 
Creativity 
I would have done it,
if I could it,
but I didn't,
so I don't. 
Adquedit Does All But The Endlevel Strings 
How can I edit the paragraph that appears on the screen when I finish the last level of an episode? 
QC 
In the Quake.Qc there is a paragraph called Client.QC
On line 155 there is a quote called: "// run some text if at the end of an episode".
If you are carefull with the quake's own way of writing (ie only a specific amount of letters on the same way as the otriginal text) you can change this txt to your own.

Carefull, take the same amount text as there is! (count!).

Then compile the file, and your own txt is there after collecting all runes. 
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