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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Oh Rats! 
so, i'm adding my monster into my map using gtkr... and i think: "man, this is too hard. i'll make these monsters only appear in hard!"

i open the entity dialog, and find there isn't a way to change the skill settings for entities! how do you do it in gtkr? 
Spawnflags 
256 - not in easy
512 - not in normal
1024 - not in hard
2048 - not in deathmatch
You can probably alter the entity def file or whatever they use nowadays to include this. 
Say I Didn't Want It In Hard Or Easy... 
i would add the two up, right?

so spawnflags would be 256 + 1024 = 1280?

how do you change skill settings for other games that are sp? (like Wolf and stuff) 
Title Goes Here... 
Yes, and I don't know. 
Hmm 
the correct enteties.def file should give you all the flags in editor 
could someone send me the .def file for a sp game please? (wolf3d or the like) 
Necros 
I think all the skill setting flags were removed from GTK ( I was wrong - they are editor thing and are not stored in entities.def)
But they are still present in Q3Radiant 202.
You could use that to place monsters. 
Mapping Tutorial 
Clip and skew, rather advanced, but should be easy to get it. Check out
http://www.planetquake.com/speedy/tut_pipe.htm 
However... 
they COULD be added to the entities.def. QER just happened to have them hard-coded in. 
Bleh... 
unfortunatly, i don't know how. :/

i'll probably try using q3rad 202 then, to add the skill flags...

just to check, but the q2 skill flags (which i assume are the ones were talking about) are the same bits as the q1 ones, right? 
Shubby 
Nevermind my bullshit bout leavin the board, change of mind. Anywho...

How do I accomplish setting up Shubby in WC? The teleporter-spikey-ball and all. I looked at id's end.bsp but it's missing some things (de-compiled it w/ BSP).

Thanks. 
This Guy... 
has now retired twice and come out of retirement twice, all in a couple weeks. Impressive. He's like fern and xenon combined and concentrated into a fine powder, and then sprinkled over a scoop of vanilla ice cream. 
Lmfao 
Niiiice. 
Phait 
I just worked out how to do it. I'll put the sample map in a zip along with a short tut in .txt format.
Dowload linkage imminent. 
Setting Up The Defeat Of Shub-Niggurath 
Thank You Very Much. 
BTW - care to interview me for Pherrous sometime? :P 
Thank You Very Much. 
BTW - care to interview me for Pherrous sometime? :P 
Phait: 
or you could interview yourself! 
Re: Mapping Tutorial (#133) 
That's a useful tutorial speedy. :) I'd managed to get as far as the 45 degree one from trial and error but never managed to satisfactorily(sp??) "bend" things any better than that. I'll have to make note of that technique.

Oh a couple (read: 3) typos you might want to fix:
(thats why the bush have to be made at gid 4 or greater). 
Regarding The Daikitana Episode 3 Textures 
If anyone has a download link, i would appreicate it. 
Ta Vrajgh 
No idea how damn bush sneaked in there ;) Fixin 
Leviathan 
I think nonentity had them uploaded on his PQ site. Let's see if he has an answer. If not, I have them, but I would have to upload them to my site, and QuakePit.com doesn't like zip files. 
Thanks RPG 
I checked out the site, but i guess that it is no more, since all content seemed to be removed.

If you have the texes, try emailing them to leviathanthegatekeeper@yahoo.com 
Um... 
Hotmail won't let me send a file greater than 1mb, and the E3 textures zipped are 2.3mb. I think I can still e-mail them to you from an old address; however, I don't have time right now, so please send me an e-mail as soon as you read this. That will remind me to do it later when I get the opportunity. 
Does 
quakepit like .rar?

or you mean it dont like any big files uploaded? 
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