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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Ok, so maybe I'm just an idiot and didn't install all the dependencies although I thought I had ...

Just installed a bunch more stuff, but "make" still gives me an error message. It's miles long and ends with
make: *** [contrib/bobtoolz/DPatch.o] Error 1


Anyone?

(I didn't post the full terminal output here since it's really, really long and I don't know which parts of it are relevant.) 
 
(I didn't post the full terminal output here since it's really, really long and I don't know which parts of it are relevant.)
use pastebin.com or similar :)

The make error 1 line doesn't tell anything useful, unfortunately. 
 
also I think this is the latest netradiant: https://gitlab.com/xonotic/netradiant

From looking at that readme, it looks like they've switched to CMake.

Yeah, the main trick is finding the debian package names.. which can take a bit of guesswork. e.g. the readme says you need GTK2, the corresponding debian package is "libgtk2.0-dev". Just use google when in doubt I guess. 
Thanks For Responding, Ericw! 
Oh, never used pastebin before. And the output seemed a lot longer the first time around; now there doesn't seem to be that much of it. Anyway, here it is: http://pastebin.com/mPHdbjDv 
 
From looking at that readme, it looks like they've switched to CMake.

Ah, so I've been following outdated instructions...

So I did cmake -H. -Bbuild -G "Unix Makefiles", and that did something, but now I don't know what I'm supposed to do next, or whether I was supposed to something else first... the readme doesn't make that much sense to me. 
Hmm 
Seems the code is written for C++11 but the compiler is not expecting that version of C++.

you can try running: CXXFLAGS="-std=c++11" make
instead of just make

I would report it as an issue to the netradient devs though. Also, what is the output of: g++ --version
Cmake 
After doing
cmake -H. -Bbuild -G "Unix Makefiles"

you should do this:
cd build
make


CMake generates the Makefile for building radiant in the "build" subdirectory. (when you run "make", it looks for a file called Makefile in the current directory). 
 
g++ (Ubuntu 4.8.4-2ubuntu1~14.04.3) 4.8.4
Copyright (C) 2013 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.


I'm doing
cd build
make

and something is happening... 
Success! 
Thank you, ericw! 
Great :) 
 
Help For Mac 
how I can qbsp a map in mac? The qbsp opens with terminal but i can�t drag a map. 
Weird Compile Error 
http://pastebin.com/4HZR5ycC

Not very sure how to find those bad faces in TB2. Anyone care to help? 
 
Hm, the error message got a bit distorted from multiple threads printing at once.

The verts listed in the error will show you where the face is.. what I always do is create some point entity like a light, and paste in one of the verts from the error message. e.g. check out "1512.000 1300.000 488.000".

You should just need to reset the texture alignment on these faces, and that should fix the problem 
@Johnison Boa 
copy the "qbsp" executable in your quake/id1/maps folder.

Open Terminal, and enter:
cd ~/Desktop/quake/id1/maps
./qbsp mymap.map

assuming your quake directory is on your desktop, adjust as needed. 
BSP (or Not). 
Working with Jackhammer on my new laptop, but I can't seem to get any compile progs to create a .bsp file (even tho the compile window says they are):

---- WriteBSPFile ----
17 planes 340
22 vertexes 264
6 nodes 144
16 texinfo 640
16 faces 320
12 clipnodes 96
2 leafs 56
16 marksurfaces 32
72 surfedges 288
37 edges 148
4 textures 38260
lightdata 0
visdata 0
entdata 323

1 warning

Elapsed time : 0:00

Peak memory used : 0.1 MB


** Executing...
** Command: C:/Program Files/Jackhammer/quake/vis.exe
** Parameters: "C:Program Files (x86)QuakeId1mapstestes"
Quake VIS Compiler (build Dec 11 2013)
------------ vis ------------
************ ERROR ************
Error opening C:Program Files (x86)QuakeId1mapstestes.bsp: No such file or directory

Any ideas? 
BTW. 
The proper slash grammar for the file (C:\Program Files (x86)\Quake\Id1\maps\testes) wasn't retained for some reason when I pasted that last post in. 
Oh Jesus God. 
It's still not doing it -- well, that's not a factor, in any case ;D 
Maybe It's Because Of The Spaces In The Path? 
 
Spaces? 
What, you mean with "Program Files", and whatnot? I didn't have a problem with that before. 
@ericw 
Oops, sorry for later answer. Thanks for help 
Were You Also Using Jackhammer Before? 
 
When Portal Prt Files Go Wrong 
Any idea why, on a ridiculously large map using bsp2, the map won't do vis properly saying there is a leak and drawing a portal line right through a solid face?

I tried the ol trick of a box around the whole level but it says there's too many verts.

Jackhammer
Txqbsp
Tyrvis
Tyrlight
Darkplaces 
Hrm 
Sorry, using Tyrbsp for bsp2. 
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